Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/CommanderZoneWidget.cs
T
KoalaTrapLord 3f5d6d12e8 feat: 4-player Commander Battleground UI (issues #138–#151)
* chore: add battleground UI task tracker (2026-03-28)

* feat(#142): add [NonSerialized] battleground runtime state to CardModel

* feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache

* feat(#148): add GameStateManager singleton and GameState/SeatState POCOs

* feat(#138): add BattlegroundController scene orchestrator

* feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter

* feat(#140): add PhaseTrackerWidget and PhaseStepButton

* feat(#141): add TurnOrderBar and TurnOrderPill

* feat(#142): add CardZone and CardView battlefield zone components

* feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display

* feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView

* chore: mark issues 1-8 as complete in task tracker

* feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay

* feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController

* feat(#151): add Play Live button to SimulationController

* feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch

* fix: add PostGameAction to ApiClient + update TODO.md all issues complete

- ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action
  (fixes compile error in HumanActionBar.cs)
- TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅
  all 14 battleground issues now committed

* feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL

- routes/game.py: POST /api/game/start, POST /api/game/action (new)
- lab_api.py: import + register game_router
- GameWebSocketClient.cs: read game_id from PlayerPrefs, build
  ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py

* fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs

- OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config
- On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs,
  loads Battleground scene
- On failure: shows inline error label (red), re-enables Confirm button
- Added StartGameRequest/Response POCOs matching routes/game.py schema
- Added _errorLabel [SerializeField] for user-facing error feedback
2026-03-29 05:35:29 -04:00

70 lines
2.5 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
using CommanderAILab.Models;
using CommanderAILab.Services;
namespace CommanderAILab.UI
{
/// <summary>
/// Per-seat commander zone widget.
/// Shows: art crop banner, commander name, cast count, commander tax.
/// Requires ImageCache singleton in scene.
/// </summary>
public class CommanderZoneWidget : MonoBehaviour
{
[Header("References")]
[SerializeField] private RawImage artCropImage;
[SerializeField] private TMP_Text commanderNameLabel;
[SerializeField] private TMP_Text castCountLabel;
[SerializeField] private TMP_Text taxLabel;
[SerializeField] private UnityEngine.UI.Button castCommanderBtn;
public CardModel CommanderCard { get; private set; }
private int _castCount = 0;
// ── Binding ───────────────────────────────────────────
public void Bind(CardModel commander)
{
CommanderCard = commander;
_castCount = commander != null ? commander.counters.GetValueOrDefault("cast_count", 0) : 0;
if (commanderNameLabel)
commanderNameLabel.text = commander?.name ?? "No Commander";
UpdateTaxDisplay();
// Load art crop from Scryfall
if (commander != null && !string.IsNullOrEmpty(commander.name)
&& artCropImage != null && ImageCache.Instance != null)
{
StartCoroutine(ImageCache.Instance.LoadArtCrop(commander.name, artCropImage));
}
}
// ── Cast tracking ──────────────────────────────────────
public void OnCommanderCast()
{
_castCount++;
UpdateTaxDisplay();
}
public void SetCastCount(int count)
{
_castCount = Mathf.Max(0, count);
UpdateTaxDisplay();
}
// ── Internal ──────────────────────────────────────────
private void UpdateTaxDisplay()
{
if (castCountLabel)
castCountLabel.text = _castCount == 0 ? "Not yet cast" : $"Cast #{_castCount}";
int tax = _castCount * 2;
if (taxLabel)
taxLabel.text = tax == 0 ? "No tax" : $"+{tax} ☀ tax";
}
}
}