* chore: add battleground UI task tracker (2026-03-28) * feat(#142): add [NonSerialized] battleground runtime state to CardModel * feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache * feat(#148): add GameStateManager singleton and GameState/SeatState POCOs * feat(#138): add BattlegroundController scene orchestrator * feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter * feat(#140): add PhaseTrackerWidget and PhaseStepButton * feat(#141): add TurnOrderBar and TurnOrderPill * feat(#142): add CardZone and CardView battlefield zone components * feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display * feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView * chore: mark issues 1-8 as complete in task tracker * feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay * feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController * feat(#151): add Play Live button to SimulationController * feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch * fix: add PostGameAction to ApiClient + update TODO.md all issues complete - ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action (fixes compile error in HumanActionBar.cs) - TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅ all 14 battleground issues now committed * feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL - routes/game.py: POST /api/game/start, POST /api/game/action (new) - lab_api.py: import + register game_router - GameWebSocketClient.cs: read game_id from PlayerPrefs, build ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py * fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs - OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config - On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs, loads Battleground scene - On failure: shows inline error label (red), re-enables Confirm button - Added StartGameRequest/Response POCOs matching routes/game.py schema - Added _errorLabel [SerializeField] for user-facing error feedback
79 lines
2.9 KiB
C#
79 lines
2.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using TMPro;
|
|
|
|
namespace CommanderAILab.UI
|
|
{
|
|
/// <summary>
|
|
/// Per-seat life total widget with +/- buttons, danger flash, and history log.
|
|
/// Calls GameStateManager.EliminatePlayer when life reaches 0.
|
|
/// </summary>
|
|
public class LifeTrackerWidget : MonoBehaviour
|
|
{
|
|
[Header("References")]
|
|
[SerializeField] private TMP_Text lifeLabel;
|
|
[SerializeField] private Button plusOneBtn;
|
|
[SerializeField] private Button minusOneBtn;
|
|
[SerializeField] private Button plusFiveBtn;
|
|
[SerializeField] private Button minusFiveBtn;
|
|
[SerializeField] private GameObject dangerFlash; // red glow overlay, shown at <=5 life
|
|
|
|
[Header("Config")]
|
|
[SerializeField] private int startingLife = 40;
|
|
public int SeatIndex { get; set; }
|
|
|
|
private int _life;
|
|
private readonly List<LifeHistoryEntry> _history = new();
|
|
|
|
// ── Lifecycle ───────────────────────────────────────────
|
|
private void Start()
|
|
{
|
|
SetLife(startingLife);
|
|
plusOneBtn .onClick.AddListener(() => AdjustLife(+1, "manual"));
|
|
minusOneBtn.onClick.AddListener(() => AdjustLife(-1, "manual"));
|
|
plusFiveBtn .onClick.AddListener(() => AdjustLife(+5, "manual"));
|
|
minusFiveBtn.onClick.AddListener(() => AdjustLife(-5, "manual"));
|
|
}
|
|
|
|
// ── Public API ─────────────────────────────────────────
|
|
public int Life => _life;
|
|
|
|
public void AdjustLife(int delta, string source)
|
|
{
|
|
_life = Mathf.Max(0, _life + delta);
|
|
RefreshDisplay();
|
|
|
|
int turn = GameStateManager.Instance != null ? GameStateManager.Instance.TurnNumber : 0;
|
|
_history.Add(new LifeHistoryEntry { delta = delta, source = source, turn = turn });
|
|
|
|
if (_life == 0)
|
|
GameStateManager.Instance?.EliminatePlayer(SeatIndex, "life");
|
|
}
|
|
|
|
public void SetLife(int value)
|
|
{
|
|
_life = Mathf.Max(0, value);
|
|
RefreshDisplay();
|
|
}
|
|
|
|
public List<LifeHistoryEntry> GetHistory() => _history;
|
|
|
|
// ── Internal ───────────────────────────────────────────
|
|
private void RefreshDisplay()
|
|
{
|
|
if (lifeLabel) lifeLabel.text = _life.ToString();
|
|
if (dangerFlash) dangerFlash.SetActive(_life <= 5 && _life > 0);
|
|
}
|
|
|
|
[Serializable]
|
|
public class LifeHistoryEntry
|
|
{
|
|
public int delta;
|
|
public string source;
|
|
public int turn;
|
|
}
|
|
}
|
|
}
|