Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/LifeTrackerWidget.cs
T
KoalaTrapLord 3f5d6d12e8 feat: 4-player Commander Battleground UI (issues #138–#151)
* chore: add battleground UI task tracker (2026-03-28)

* feat(#142): add [NonSerialized] battleground runtime state to CardModel

* feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache

* feat(#148): add GameStateManager singleton and GameState/SeatState POCOs

* feat(#138): add BattlegroundController scene orchestrator

* feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter

* feat(#140): add PhaseTrackerWidget and PhaseStepButton

* feat(#141): add TurnOrderBar and TurnOrderPill

* feat(#142): add CardZone and CardView battlefield zone components

* feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display

* feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView

* chore: mark issues 1-8 as complete in task tracker

* feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay

* feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController

* feat(#151): add Play Live button to SimulationController

* feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch

* fix: add PostGameAction to ApiClient + update TODO.md all issues complete

- ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action
  (fixes compile error in HumanActionBar.cs)
- TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅
  all 14 battleground issues now committed

* feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL

- routes/game.py: POST /api/game/start, POST /api/game/action (new)
- lab_api.py: import + register game_router
- GameWebSocketClient.cs: read game_id from PlayerPrefs, build
  ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py

* fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs

- OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config
- On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs,
  loads Battleground scene
- On failure: shows inline error label (red), re-enables Confirm button
- Added StartGameRequest/Response POCOs matching routes/game.py schema
- Added _errorLabel [SerializeField] for user-facing error feedback
2026-03-29 05:35:29 -04:00

79 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// Per-seat life total widget with +/- buttons, danger flash, and history log.
/// Calls GameStateManager.EliminatePlayer when life reaches 0.
/// </summary>
public class LifeTrackerWidget : MonoBehaviour
{
[Header("References")]
[SerializeField] private TMP_Text lifeLabel;
[SerializeField] private Button plusOneBtn;
[SerializeField] private Button minusOneBtn;
[SerializeField] private Button plusFiveBtn;
[SerializeField] private Button minusFiveBtn;
[SerializeField] private GameObject dangerFlash; // red glow overlay, shown at <=5 life
[Header("Config")]
[SerializeField] private int startingLife = 40;
public int SeatIndex { get; set; }
private int _life;
private readonly List<LifeHistoryEntry> _history = new();
// ── Lifecycle ───────────────────────────────────────────
private void Start()
{
SetLife(startingLife);
plusOneBtn .onClick.AddListener(() => AdjustLife(+1, "manual"));
minusOneBtn.onClick.AddListener(() => AdjustLife(-1, "manual"));
plusFiveBtn .onClick.AddListener(() => AdjustLife(+5, "manual"));
minusFiveBtn.onClick.AddListener(() => AdjustLife(-5, "manual"));
}
// ── Public API ─────────────────────────────────────────
public int Life => _life;
public void AdjustLife(int delta, string source)
{
_life = Mathf.Max(0, _life + delta);
RefreshDisplay();
int turn = GameStateManager.Instance != null ? GameStateManager.Instance.TurnNumber : 0;
_history.Add(new LifeHistoryEntry { delta = delta, source = source, turn = turn });
if (_life == 0)
GameStateManager.Instance?.EliminatePlayer(SeatIndex, "life");
}
public void SetLife(int value)
{
_life = Mathf.Max(0, value);
RefreshDisplay();
}
public List<LifeHistoryEntry> GetHistory() => _history;
// ── Internal ───────────────────────────────────────────
private void RefreshDisplay()
{
if (lifeLabel) lifeLabel.text = _life.ToString();
if (dangerFlash) dangerFlash.SetActive(_life <= 5 && _life > 0);
}
[Serializable]
public class LifeHistoryEntry
{
public int delta;
public string source;
public int turn;
}
}
}