54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace CommanderAILab.UI
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{
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/// <summary>
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/// Full-screen overlay showing all cards in a particular zone (graveyard, exile, etc.).
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/// Opened by clicking zone count badges on each seat panel.
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/// </summary>
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public class ZoneViewerModal : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private TMP_Text titleLabel;
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[SerializeField] private Transform cardGrid; // GridLayoutGroup
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[SerializeField] private GameObject cardPrefab; // CardView prefab
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[SerializeField] private Button closeButton;
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private readonly List<GameObject> _cardGOs = new();
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private void Start() => closeButton?.onClick.AddListener(Close);
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// ── Open ─────────────────────────────────────────────────
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public void Open(string zoneName, CardZone zone)
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{
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if (titleLabel) titleLabel.text = $"{zoneName} ({zone.Count} cards)";
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foreach (var go in _cardGOs) if (go) Destroy(go);
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_cardGOs.Clear();
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foreach (var view in zone.Cards)
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{
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if (view?.Model == null) continue;
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var go = Instantiate(cardPrefab, cardGrid);
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go.SetActive(true);
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var cv = go.GetComponent<CardView>();
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cv?.Bind(view.Model, false);
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_cardGOs.Add(go);
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}
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gameObject.SetActive(true);
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}
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// ── Close ───────────────────────────────────────────────
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public void Close()
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{
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foreach (var go in _cardGOs) if (go) Destroy(go);
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_cardGOs.Clear();
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gameObject.SetActive(false);
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}
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}
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}
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