Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/ZoneViewerModal.cs
T

54 lines
1.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// Full-screen overlay showing all cards in a particular zone (graveyard, exile, etc.).
/// Opened by clicking zone count badges on each seat panel.
/// </summary>
public class ZoneViewerModal : MonoBehaviour
{
[Header("References")]
[SerializeField] private TMP_Text titleLabel;
[SerializeField] private Transform cardGrid; // GridLayoutGroup
[SerializeField] private GameObject cardPrefab; // CardView prefab
[SerializeField] private Button closeButton;
private readonly List<GameObject> _cardGOs = new();
private void Start() => closeButton?.onClick.AddListener(Close);
// ── Open ─────────────────────────────────────────────────
public void Open(string zoneName, CardZone zone)
{
if (titleLabel) titleLabel.text = $"{zoneName} ({zone.Count} cards)";
foreach (var go in _cardGOs) if (go) Destroy(go);
_cardGOs.Clear();
foreach (var view in zone.Cards)
{
if (view?.Model == null) continue;
var go = Instantiate(cardPrefab, cardGrid);
go.SetActive(true);
var cv = go.GetComponent<CardView>();
cv?.Bind(view.Model, false);
_cardGOs.Add(go);
}
gameObject.SetActive(true);
}
// ── Close ───────────────────────────────────────────────
public void Close()
{
foreach (var go in _cardGOs) if (go) Destroy(go);
_cardGOs.Clear();
gameObject.SetActive(false);
}
}
}