Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/StackItemView.cs
T

55 lines
1.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// Visual row for a single item on the stack.
/// Shows card/ability name, caster seat color, stack position, and targets.
/// </summary>
public class StackItemView : MonoBehaviour
{
[SerializeField] private TMP_Text cardNameLabel;
[SerializeField] private TMP_Text casterLabel;
[SerializeField] private TMP_Text targetsLabel;
[SerializeField] private TMP_Text stackPositionLabel;
[SerializeField] private Image seatColorStrip;
private static readonly Color[] SeatColors =
{
new Color(0.2f, 0.6f, 1f), // seat 0 — blue (human)
new Color(1f, 0.4f, 0.4f), // seat 1 — red
new Color(0.4f, 1f, 0.4f), // seat 2 — green
new Color(1f, 0.85f, 0.2f) // seat 3 — gold
};
public void Bind(StackZoneController.StackItem item, int displayPosition)
{
if (cardNameLabel)
cardNameLabel.text = item.isAbility ? $"⚡ {item.cardName}" : item.cardName;
if (casterLabel)
casterLabel.text = item.casterSeat == 0 ? "You" : $"Seat {item.casterSeat}";
if (seatColorStrip)
{
int seat = Mathf.Clamp(item.casterSeat, 0, SeatColors.Length - 1);
seatColorStrip.color = SeatColors[seat];
}
if (stackPositionLabel)
stackPositionLabel.text = displayPosition == 0 ? "[TOP]" : $"[{displayPosition}]";
if (targetsLabel)
{
if (item.targets != null && item.targets.Count > 0)
targetsLabel.text = "\u2192 " + string.Join(", ", item.targets);
else
targetsLabel.text = "";
}
}
}
}