55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace CommanderAILab.UI
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{
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/// <summary>
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/// Visual row for a single item on the stack.
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/// Shows card/ability name, caster seat color, stack position, and targets.
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/// </summary>
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public class StackItemView : MonoBehaviour
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{
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[SerializeField] private TMP_Text cardNameLabel;
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[SerializeField] private TMP_Text casterLabel;
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[SerializeField] private TMP_Text targetsLabel;
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[SerializeField] private TMP_Text stackPositionLabel;
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[SerializeField] private Image seatColorStrip;
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private static readonly Color[] SeatColors =
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{
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new Color(0.2f, 0.6f, 1f), // seat 0 — blue (human)
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new Color(1f, 0.4f, 0.4f), // seat 1 — red
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new Color(0.4f, 1f, 0.4f), // seat 2 — green
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new Color(1f, 0.85f, 0.2f) // seat 3 — gold
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};
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public void Bind(StackZoneController.StackItem item, int displayPosition)
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{
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if (cardNameLabel)
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cardNameLabel.text = item.isAbility ? $"⚡ {item.cardName}" : item.cardName;
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if (casterLabel)
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casterLabel.text = item.casterSeat == 0 ? "You" : $"Seat {item.casterSeat}";
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if (seatColorStrip)
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{
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int seat = Mathf.Clamp(item.casterSeat, 0, SeatColors.Length - 1);
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seatColorStrip.color = SeatColors[seat];
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}
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if (stackPositionLabel)
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stackPositionLabel.text = displayPosition == 0 ? "[TOP]" : $"[{displayPosition}]";
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if (targetsLabel)
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{
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if (item.targets != null && item.targets.Count > 0)
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targetsLabel.text = "\u2192 " + string.Join(", ", item.targets);
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else
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targetsLabel.text = "";
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}
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}
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}
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}
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