Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/PoisonCounter.cs
T

50 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// Tracks poison counters for a seat (0-10).
/// Activates pip toggles and triggers elimination at 10.
/// </summary>
public class PoisonCounter : MonoBehaviour
{
[SerializeField] private int seatIndex;
[SerializeField] private Toggle[] pips; // 10 Toggle GameObjects
[SerializeField] private TMP_Text countLabel;
[SerializeField] private Button addPoisonBtn;
[SerializeField] private Button removePoisonBtn;
private int _count = 0;
private void Start()
{
addPoisonBtn?.onClick.AddListener(() => AddPoison(1));
removePoisonBtn?.onClick.AddListener(() => AddPoison(-1));
Refresh();
}
public void AddPoison(int delta)
{
_count = Mathf.Clamp(_count + delta, 0, 10);
Refresh();
if (_count >= 10)
GameStateManager.Instance?.EliminatePlayer(seatIndex, "poison");
}
public void SetPoison(int value)
{
_count = Mathf.Clamp(value, 0, 10);
Refresh();
}
private void Refresh()
{
if (countLabel) countLabel.text = _count.ToString();
for (int i = 0; i < pips.Length; i++)
if (pips[i] != null) pips[i].isOn = i < _count;
}
}
}