Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/ManaPoolDisplay.cs
T

71 lines
2.7 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// Displays the mana pool for one seat as coloured symbol + count labels.
/// Symbols are hidden when the mana amount is 0.
/// Resets on each phase-change event from GameStateManager.
/// </summary>
public class ManaPoolDisplay : MonoBehaviour
{
[SerializeField] private int seatIndex;
[Header("Mana Labels (W U B R G C order)")]
[SerializeField] private TMP_Text[] manaLabels; // length 6
[SerializeField] private GameObject[] manaSymbols; // parent GO per mana type (contains Image)
private static readonly string[] ManaKeys = { "W", "U", "B", "R", "G", "C" };
// ── Lifecycle ───────────────────────────────────────────
private void Start()
{
if (GameStateManager.Instance != null)
{
GameStateManager.Instance.OnPhaseChanged += OnPhaseChanged;
GameStateManager.Instance.OnFullStateSync += OnFullStateSync;
}
UpdatePool(null);
}
private void OnDestroy()
{
if (GameStateManager.Instance == null) return;
GameStateManager.Instance.OnPhaseChanged -= OnPhaseChanged;
GameStateManager.Instance.OnFullStateSync -= OnFullStateSync;
}
// ── Public API ─────────────────────────────────────────
public void UpdatePool(Dictionary<string, int> pool)
{
for (int i = 0; i < ManaKeys.Length; i++)
{
int amt = 0;
pool?.TryGetValue(ManaKeys[i], out amt);
bool show = amt > 0;
if (i < manaLabels.Length && manaLabels[i] != null)
manaLabels[i].text = show ? amt.ToString() : "";
if (i < manaSymbols.Length && manaSymbols[i] != null)
manaSymbols[i].SetActive(show);
}
}
// ── Event handlers ─────────────────────────────────────
private void OnPhaseChanged(PhaseTrackerWidget.Phase phase, int seat, int turn)
{
// Mana pool empties at the end of each phase
if (phase == PhaseTrackerWidget.Phase.Cleanup)
UpdatePool(null);
}
private void OnFullStateSync(GameState state)
{
if (state?.seats == null || seatIndex >= state.seats.Count) return;
UpdatePool(state.seats[seatIndex].manaPool);
}
}
}