Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/CommanderDamageRow.cs
T

70 lines
2.4 KiB
C#

using UnityEngine;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// Displays cumulative commander damage received from each opposing seat.
/// Triggers elimination when any source reaches 21.
/// Attach one to each seat panel; set SeatIndex in inspector.
/// </summary>
public class CommanderDamageRow : MonoBehaviour
{
/// <summary>The seat this row belongs to (receives damage).</summary>
[SerializeField] private int seatIndex;
/// <summary>
/// Labels for damage received from each seat.
/// fromSeatLabels[i] corresponds to global seat i.
/// The label for this seat's own index will be hidden (can't deal commander damage to yourself).
/// </summary>
[SerializeField] private TMP_Text[] fromSeatLabels; // length 4
private readonly int[] _damage = new int[4];
private void Start()
{
// Hide this seat's own label
if (fromSeatLabels != null && seatIndex < fromSeatLabels.Length
&& fromSeatLabels[seatIndex] != null)
fromSeatLabels[seatIndex].gameObject.SetActive(false);
RefreshAllLabels();
}
public void AddDamage(int fromSeat, int amount)
{
if (fromSeat < 0 || fromSeat >= 4 || fromSeat == seatIndex) return;
_damage[fromSeat] = Mathf.Max(0, _damage[fromSeat] + amount);
RefreshLabel(fromSeat);
if (_damage[fromSeat] >= 21)
GameStateManager.Instance?.EliminatePlayer(seatIndex, "commander_damage");
}
public void SetDamage(int fromSeat, int value)
{
if (fromSeat < 0 || fromSeat >= 4 || fromSeat == seatIndex) return;
_damage[fromSeat] = Mathf.Max(0, value);
RefreshLabel(fromSeat);
}
public int GetDamage(int fromSeat) =>
(fromSeat >= 0 && fromSeat < 4) ? _damage[fromSeat] : 0;
private void RefreshLabel(int fromSeat)
{
if (fromSeatLabels == null || fromSeat >= fromSeatLabels.Length) return;
var lbl = fromSeatLabels[fromSeat];
if (lbl == null) return;
lbl.text = _damage[fromSeat] > 0 ? _damage[fromSeat].ToString() : "0";
lbl.color = _damage[fromSeat] >= 21 ? Color.red : Color.white;
}
private void RefreshAllLabels()
{
for (int i = 0; i < 4; i++) RefreshLabel(i);
}
}
}