97 lines
3.8 KiB
C#
97 lines
3.8 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using CommanderAILab.Models;
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using CommanderAILab.Services;
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namespace CommanderAILab.UI
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{
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/// <summary>
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/// Visual representation of a single card in a CardZone.
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/// Handles art loading via ImageCache, tapped rotation, and face-down state.
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/// </summary>
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public class CardView : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private RawImage artImage;
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[SerializeField] private TMP_Text nameLabel;
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[SerializeField] private TMP_Text ptLabel; // power/toughness
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[SerializeField] private TMP_Text manaCostLabel;
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[SerializeField] private GameObject tappedIndicator; // e.g. coloured strip
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[SerializeField] private GameObject summonSickOverlay; // semi-transparent overlay
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[SerializeField] private GameObject faceDownOverlay; // card back image object
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public CardModel Model { get; private set; }
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private bool _faceDown;
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// ── Binding ─────────────────────────────────────────────
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public void Bind(CardModel model, bool faceDown = false)
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{
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Model = model;
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_faceDown = faceDown;
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RefreshDisplay();
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}
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public void SetFaceDown(bool faceDown)
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{
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_faceDown = faceDown;
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RefreshDisplay();
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}
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// ── State ──────────────────────────────────────────────
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public void SetTapped(bool tapped)
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{
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if (Model == null) return;
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Model.isTapped = tapped;
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// Rotate the RectTransform -90 degrees when tapped
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transform.localEulerAngles = tapped ? new Vector3(0f, 0f, -90f) : Vector3.zero;
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if (tappedIndicator) tappedIndicator.SetActive(tapped);
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}
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public void SetSummonSick(bool sick)
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{
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if (Model == null) return;
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Model.isSummoningSick = sick;
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if (summonSickOverlay) summonSickOverlay.SetActive(sick);
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}
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// ── Internal ───────────────────────────────────────────
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private void RefreshDisplay()
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{
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if (faceDownOverlay) faceDownOverlay.SetActive(_faceDown);
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if (artImage) artImage.gameObject.SetActive(!_faceDown);
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if (nameLabel)
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nameLabel.text = _faceDown ? "?" : (Model?.name ?? "");
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bool hasStats = !_faceDown
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&& Model != null
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&& !string.IsNullOrEmpty(Model.power)
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&& !string.IsNullOrEmpty(Model.toughness);
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if (ptLabel)
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{
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ptLabel.text = hasStats ? $"{Model.power}/{Model.toughness}" : "";
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ptLabel.gameObject.SetActive(hasStats);
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}
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if (manaCostLabel)
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{
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manaCostLabel.text = (!_faceDown && Model != null) ? Model.manaCost ?? "" : "";
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}
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// Load art via ImageCache if visible and URL available
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if (!_faceDown && Model != null && !string.IsNullOrEmpty(Model.imageUri)
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&& artImage != null && ImageCache.Instance != null)
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{
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StartCoroutine(ImageCache.Instance.LoadCard(Model.imageUri, artImage));
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}
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// Reset tapped/sick overlays on rebind
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if (tappedIndicator) tappedIndicator.SetActive(false);
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if (summonSickOverlay) summonSickOverlay.SetActive(false);
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transform.localEulerAngles = Vector3.zero;
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}
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}
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}
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