Files
commander-ai-lab/unity-client/Assets/Scripts/Models/CardModel.cs
T

57 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace CommanderAILab.Models
{
/// <summary>
/// Represents a single MTG card from the collection or deck.
/// Maps to the card objects returned by /api/collection and /api/decks.
/// </summary>
[Serializable]
public class CardModel
{
[JsonProperty("id")] public string id;
[JsonProperty("name")] public string name;
[JsonProperty("oracle_id")] public string oracleId;
[JsonProperty("scryfall_id")] public string scryfallId;
[JsonProperty("image_uri")] public string imageUri;
[JsonProperty("mana_cost")] public string manaCost;
[JsonProperty("cmc")] public float cmc;
[JsonProperty("type_line")] public string typeLine;
[JsonProperty("card_type")] public string cardType;
[JsonProperty("colors")] public List<string> colors;
[JsonProperty("color_identity")] public List<string> colorIdentity;
[JsonProperty("set")] public string set;
[JsonProperty("rarity")] public string rarity;
[JsonProperty("oracle_text")] public string oracleText;
[JsonProperty("power")] public string power;
[JsonProperty("toughness")] public string toughness;
[JsonProperty("quantity")] public int quantity;
[JsonProperty("owned_qty")] public int ownedQty;
[JsonProperty("is_proxy")] public bool isProxy;
[JsonProperty("roles")] public List<string> roles;
[JsonProperty("source")] public string source;
// ── Battleground runtime state (not serialized to JSON) ───────────────
[NonSerialized] public bool isTapped;
[NonSerialized] public bool isSummoningSick;
[NonSerialized] public int ownerSeat = -1;
[NonSerialized] public BattleZone currentZone = BattleZone.Library;
[NonSerialized] public Dictionary<string, int> counters = new();
public override string ToString() => $"{name} ({manaCost}) [{typeLine}]";
}
public enum BattleZone
{
Library,
Hand,
Battlefield,
Graveyard,
Exile,
CommandZone,
Stack
}
}