* chore: add battleground UI task tracker (2026-03-28) * feat(#142): add [NonSerialized] battleground runtime state to CardModel * feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache * feat(#148): add GameStateManager singleton and GameState/SeatState POCOs * feat(#138): add BattlegroundController scene orchestrator * feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter * feat(#140): add PhaseTrackerWidget and PhaseStepButton * feat(#141): add TurnOrderBar and TurnOrderPill * feat(#142): add CardZone and CardView battlefield zone components * feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display * feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView * chore: mark issues 1-8 as complete in task tracker * feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay * feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController * feat(#151): add Play Live button to SimulationController * feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch * fix: add PostGameAction to ApiClient + update TODO.md all issues complete - ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action (fixes compile error in HumanActionBar.cs) - TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅ all 14 battleground issues now committed * feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL - routes/game.py: POST /api/game/start, POST /api/game/action (new) - lab_api.py: import + register game_router - GameWebSocketClient.cs: read game_id from PlayerPrefs, build ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py * fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs - OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config - On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs, loads Battleground scene - On failure: shows inline error label (red), re-enables Confirm button - Added StartGameRequest/Response POCOs matching routes/game.py schema - Added _errorLabel [SerializeField] for user-facing error feedback
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace CommanderAILab.UI
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{
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/// <summary>
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/// Tracks poison counters for a seat (0-10).
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/// Activates pip toggles and triggers elimination at 10.
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/// </summary>
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public class PoisonCounter : MonoBehaviour
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{
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[SerializeField] private int seatIndex;
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[SerializeField] private Toggle[] pips; // 10 Toggle GameObjects
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[SerializeField] private TMP_Text countLabel;
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[SerializeField] private Button addPoisonBtn;
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[SerializeField] private Button removePoisonBtn;
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private int _count = 0;
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private void Start()
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{
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addPoisonBtn?.onClick.AddListener(() => AddPoison(1));
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removePoisonBtn?.onClick.AddListener(() => AddPoison(-1));
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Refresh();
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}
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public void AddPoison(int delta)
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{
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_count = Mathf.Clamp(_count + delta, 0, 10);
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Refresh();
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if (_count >= 10)
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GameStateManager.Instance?.EliminatePlayer(seatIndex, "poison");
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}
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public void SetPoison(int value)
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{
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_count = Mathf.Clamp(value, 0, 10);
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Refresh();
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}
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private void Refresh()
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{
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if (countLabel) countLabel.text = _count.ToString();
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for (int i = 0; i < pips.Length; i++)
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if (pips[i] != null) pips[i].isOn = i < _count;
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}
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}
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}
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