Files
commander-ai-lab/.gitignore

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# Java
target/
*.class
*.jar
!src/**/*.jar
# Python
__pycache__/
*.pyc
*.pyo
*.egg-info/
dist/
venv/
.env
# Node
node_modules/
dist/
# IDE
.idea/
.vscode/
*.iml
# Data
*.db
*.npz
results/
deck-reports/
coach-sessions/
embeddings/
checkpoints/
imported-decks/
# OS
.DS_Store
Thumbs.db
# Logs
*.log
# Precon decks — runtime data, downloaded locally by Forge/scripts
# Do not commit .dck files; they are large and machine-generated
precon-decks/*.dck
precon-decks/precon-index.json
# Phase 0: Local Scryfall card image cache (~1.5-2GB)
# Downloaded by scripts/download_card_images.py — never commit
static/card-images/
# Phase 0: SQLite image index (generated by scripts/build_image_index.py)
data/card_image_index.db
# Phase 6: AI decision logs and training sets (large runtime data)
data/decision_logs/
data/game_results.jsonl
data/training_sets/
# Unity generated / local config files
unity-client/Packages/packages-lock.json
unity-client/ProjectSettings/EditorBuildSettings.asset
unity-client/ProjectSettings/EditorSettings.asset
unity-client/ProjectSettings/ShaderGraphSettings.asset
unity-commander-ui/Packages/packages-lock.json
unity-commander-ui/ProjectSettings/EditorBuildSettings.asset
unity-commander-ui/ProjectSettings/EditorSettings.asset
# Third-party Unity assets — installed locally via Unity Package Manager / Asset Store
# These are large binary asset packs; each dev installs from their own license
unity-client/Assets/Eric VFX Studio/
unity-client/Assets/TcgEngine/