- CardModel: add missing `id` field - CardModel: `imageUrl` → `imageUri` (match JSON property name) - DeckModel: `commanderName` → `commander` (match JSON property name) - PreconDeck: `imageUrl` → `imageUri` - Add missing `PreconListWrapper` model class - Add `using UnityEngine.Networking` to CollectionController, DeckGeneratorController, PreconController - Remove double StartCoroutine() wrapping on ApiClient calls (GetRaw/PatchRaw/Delete/PostRaw already return Coroutine) Affected: CollectionController, DeckBuilderController, DeckGeneratorController, ScannerController, CoachController
605 lines
24 KiB
C#
605 lines
24 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using UnityEngine.Networking;
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using TMPro;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using CommanderAILab.Models;
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using CommanderAILab.Services;
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namespace CommanderAILab.UI
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{
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/// <summary>
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/// Coach scene — AI chat + analytics charts.
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/// Chat bubble UI, deck selector, "Ask Coach" button,
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/// deck analytics panel (mana curve, color distribution, card types),
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/// streaming token-by-token response display,
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/// "Export to Simulator" button, precon refresh tab,
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/// mobile-responsive layout (fullscreen chat / swipe analytics).
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/// </summary>
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public class CoachController : MonoBehaviour
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{
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[Header("Navigation")]
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[SerializeField] private Button backButton;
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[Header("Deck Selector")]
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[SerializeField] private TMP_Dropdown deckDropdown;
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[SerializeField] private Button refreshDecksButton;
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[Header("Chat UI")]
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[SerializeField] private ScrollRect chatScrollRect;
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[SerializeField] private Transform chatContent;
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[SerializeField] private GameObject userBubblePrefab;
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[SerializeField] private GameObject coachBubblePrefab;
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[SerializeField] private TMP_InputField chatInput;
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[SerializeField] private Button sendButton;
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[SerializeField] private Button askCoachButton;
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[SerializeField] private TMP_Text typingIndicator;
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[Header("Analytics Panel")]
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[SerializeField] private GameObject analyticsPanel;
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[SerializeField] private TMP_Text manaCurveText;
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[SerializeField] private TMP_Text colorDistText;
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[SerializeField] private TMP_Text cardTypeText;
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[SerializeField] private TMP_Text avgCmcText;
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[SerializeField] private TMP_Text landCountText;
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[Header("Mana Curve Chart")]
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[SerializeField] private RectTransform manaCurveChartRect;
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[Header("Actions")]
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[SerializeField] private Button exportToSimButton;
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[Header("Precon Refresh")]
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[SerializeField] private GameObject preconPanel;
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[SerializeField] private TMP_Text preconCompareText;
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[SerializeField] private Button preconRefreshButton;
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[SerializeField] private TMP_Dropdown preconDropdown;
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[Header("Mobile Layout")]
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[SerializeField] private GameObject chatFullscreenPanel;
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[SerializeField] private GameObject analyticsSwipePanel;
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[SerializeField] private Button toggleViewButton;
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[SerializeField] private TMP_Text toggleViewLabel;
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[Header("Error")]
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[SerializeField] private GameObject errorPanel;
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[SerializeField] private TMP_Text errorText;
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private readonly List<DeckSummary> _decks = new();
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private readonly List<ChatMessage> _chatHistory = new();
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private readonly List<PreconEntry> _precons = new();
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private string _selectedDeckId;
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private bool _isWaiting = false;
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private bool _isMobile = false;
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private bool _showingChat = true;
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private GameObject _streamingBubble;
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private TMP_Text _streamingText;
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private StringBuilder _streamingBuffer = new();
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private void Start()
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{
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backButton.onClick.AddListener(OnBack);
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sendButton.onClick.AddListener(OnSend);
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askCoachButton.onClick.AddListener(OnAskCoach);
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refreshDecksButton.onClick.AddListener(LoadDecks);
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exportToSimButton.onClick.AddListener(OnExportToSim);
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deckDropdown.onValueChanged.AddListener(OnDeckSelected);
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preconRefreshButton.onClick.AddListener(OnPreconRefresh);
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preconDropdown.onValueChanged.AddListener(OnPreconSelected);
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if (toggleViewButton != null)
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toggleViewButton.onClick.AddListener(ToggleMobileView);
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chatInput.onSubmit.AddListener(_ => OnSend());
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errorPanel.SetActive(false);
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typingIndicator.gameObject.SetActive(false);
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if (preconPanel != null) preconPanel.SetActive(false);
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DetectMobileLayout();
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LoadDecks();
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LoadPrecons();
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AddCoachBubble("Hello! Select a deck and ask me anything about your strategy.");
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}
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// ── Mobile Layout ────────────────────────────────────────────
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private void DetectMobileLayout()
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{
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_isMobile = (Screen.width < 800 || Application.isMobilePlatform);
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if (_isMobile)
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{
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if (chatFullscreenPanel != null) chatFullscreenPanel.SetActive(true);
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if (analyticsSwipePanel != null) analyticsSwipePanel.SetActive(false);
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if (toggleViewButton != null) toggleViewButton.gameObject.SetActive(true);
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if (toggleViewLabel != null) toggleViewLabel.text = "Analytics";
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_showingChat = true;
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}
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else
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{
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if (chatFullscreenPanel != null) chatFullscreenPanel.SetActive(true);
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if (analyticsSwipePanel != null) analyticsSwipePanel.SetActive(true);
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if (toggleViewButton != null) toggleViewButton.gameObject.SetActive(false);
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}
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}
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private void ToggleMobileView()
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{
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_showingChat = !_showingChat;
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if (chatFullscreenPanel != null) chatFullscreenPanel.SetActive(_showingChat);
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if (analyticsSwipePanel != null) analyticsSwipePanel.SetActive(!_showingChat);
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if (toggleViewLabel != null)
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toggleViewLabel.text = _showingChat ? "Analytics" : "Chat";
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}
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// ── Deck Loading ────────────────────────────────────────────
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private void LoadDecks()
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{
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ApiClient.Instance.GetRaw("/api/decks",
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json =>
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{
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try
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{
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_decks.Clear();
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var decks = JsonConvert.DeserializeObject<List<DeckSummary>>(json);
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deckDropdown.ClearOptions();
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var opts = new List<string> { "-- Select Deck --" };
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foreach (var d in decks)
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{
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_decks.Add(d);
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opts.Add(d.name);
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}
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deckDropdown.AddOptions(opts);
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}
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catch (Exception e) { ShowError($"Deck load error: {e.Message}"); }
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},
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err => ShowError($"Failed to load decks: {err}"));
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}
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private void OnDeckSelected(int index)
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{
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if (index <= 0 || index > _decks.Count)
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{
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_selectedDeckId = null;
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analyticsPanel.SetActive(false);
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if (preconPanel != null) preconPanel.SetActive(false);
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return;
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}
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_selectedDeckId = _decks[index - 1].id;
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LoadDeckAnalytics(_selectedDeckId);
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}
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// ── Analytics ───────────────────────────────────────────────
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private void LoadDeckAnalytics(string deckId)
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{
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ApiClient.Instance.GetRaw($"/api/decks/{deckId}",
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json =>
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{
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try
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{
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var deck = JsonConvert.DeserializeObject<DeckDetail>(json);
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analyticsPanel.SetActive(true);
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avgCmcText.text = $"Avg CMC: {deck.avg_cmc:F2}";
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landCountText.text = $"Lands: {deck.land_count}/100";
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manaCurveText.text = FormatManaCurve(deck.mana_curve);
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colorDistText.text = FormatColorDist(deck.color_distribution);
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cardTypeText.text = FormatCardTypes(deck.card_types);
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RenderManaCurveChart(deck.mana_curve);
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}
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catch (Exception e) { ShowError($"Analytics error: {e.Message}"); }
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},
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err => ShowError($"Analytics load failed: {err}"));
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}
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private string FormatManaCurve(Dictionary<string, int> curve)
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{
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if (curve == null) return "";
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var parts = new List<string>();
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for (int i = 0; i <= 7; i++)
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{
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string key = i == 7 ? "7+" : i.ToString();
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curve.TryGetValue(key, out int count);
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parts.Add($"{key}:{count}");
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}
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return string.Join(" | ", parts);
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}
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private string FormatColorDist(Dictionary<string, int> colors)
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{
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if (colors == null) return "";
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var parts = new List<string>();
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foreach (var kvp in colors) parts.Add($"{kvp.Key}:{kvp.Value}");
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return string.Join(" ", parts);
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}
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private string FormatCardTypes(Dictionary<string, int> types)
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{
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if (types == null) return "";
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var parts = new List<string>();
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foreach (var kvp in types) parts.Add($"{kvp.Key}: {kvp.Value}");
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return string.Join(", ", parts);
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}
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private void RenderManaCurveChart(Dictionary<string, int> curve)
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{
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foreach (Transform t in manaCurveChartRect) Destroy(t.gameObject);
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if (curve == null) return;
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int max = 1;
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foreach (var v in curve.Values) if (v > max) max = v;
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float w = manaCurveChartRect.rect.width;
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float h = manaCurveChartRect.rect.height;
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int barCount = 8;
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float barW = w / barCount * 0.7f;
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float gap = w / barCount;
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for (int i = 0; i <= 7; i++)
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{
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string key = i == 7 ? "7+" : i.ToString();
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curve.TryGetValue(key, out int count);
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float barH = (float)count / max * h * 0.85f;
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var bar = new GameObject($"Bar_{key}");
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bar.transform.SetParent(manaCurveChartRect, false);
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var img = bar.AddComponent<Image>();
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img.color = new Color(0.3f, 0.5f, 0.9f);
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var rt = bar.GetComponent<RectTransform>();
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rt.pivot = new Vector2(0.5f, 0f);
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rt.sizeDelta = new Vector2(barW, barH);
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rt.anchoredPosition = new Vector2(i * gap - w * 0.5f + gap * 0.5f, -h * 0.5f);
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}
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}
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// ── Chat (Streaming) ─────────────────────────────────────────
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private void OnSend()
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{
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string msg = chatInput.text.Trim();
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if (string.IsNullOrEmpty(msg) || _isWaiting) return;
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chatInput.text = "";
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AddUserBubble(msg);
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SendToCoachStreaming(msg);
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}
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private void OnAskCoach()
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{
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if (_selectedDeckId == null)
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{
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AddCoachBubble("Please select a deck first.");
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return;
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}
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string msg = "Analyze my deck and suggest improvements.";
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AddUserBubble(msg);
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SendToCoachStreaming(msg);
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}
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private void SendToCoachStreaming(string userMessage)
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{
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_isWaiting = true;
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sendButton.interactable = false;
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typingIndicator.gameObject.SetActive(true);
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typingIndicator.text = "Coach is thinking...";
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_chatHistory.Add(new ChatMessage { role = "user", content = userMessage });
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var messages = new List<object>();
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foreach (var m in _chatHistory)
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messages.Add(new { role = m.role, content = m.content });
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var payload = new {
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deck_id = _selectedDeckId ?? "",
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messages = messages,
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stream = true
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};
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string body = JsonConvert.SerializeObject(payload);
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// Create streaming bubble
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_streamingBuffer.Clear();
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_streamingBubble = Instantiate(coachBubblePrefab, chatContent);
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_streamingText = _streamingBubble.GetComponentInChildren<TMP_Text>();
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if (_streamingText != null) _streamingText.text = "";
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ScrollToBottom();
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StartCoroutine(StreamChatResponse(body));
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}
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private IEnumerator StreamChatResponse(string jsonBody)
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{
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string url = ApiClient.Instance.BaseUrl + "/api/coach/chat";
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byte[] bodyBytes = Encoding.UTF8.GetBytes(jsonBody);
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using var request = new UnityWebRequest(url, "POST");
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request.uploadHandler = new UploadHandlerRaw(bodyBytes);
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request.downloadHandler = new DownloadHandlerBuffer();
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request.SetRequestHeader("Content-Type", "application/json");
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request.SetRequestHeader("Accept", "text/event-stream");
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var op = request.SendWebRequest();
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int lastProcessed = 0;
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while (!op.isDone)
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{
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string partial = request.downloadHandler?.text ?? "";
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if (partial.Length > lastProcessed)
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{
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ProcessSSEChunk(partial.Substring(lastProcessed));
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lastProcessed = partial.Length;
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}
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yield return null;
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}
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// Process remaining data
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string final_ = request.downloadHandler?.text ?? "";
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if (final_.Length > lastProcessed)
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ProcessSSEChunk(final_.Substring(lastProcessed));
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if (request.result != UnityWebRequest.Result.Success)
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{
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if (_streamingBuffer.Length == 0)
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{
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// Fallback: try non-streaming
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Destroy(_streamingBubble);
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SendToCoachFallback(_chatHistory[_chatHistory.Count - 1].content);
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yield break;
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}
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}
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// Finalize streaming
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string fullReply = _streamingBuffer.ToString();
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if (!string.IsNullOrEmpty(fullReply))
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_chatHistory.Add(new ChatMessage { role = "assistant", content = fullReply });
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_isWaiting = false;
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sendButton.interactable = true;
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typingIndicator.gameObject.SetActive(false);
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_streamingBubble = null;
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_streamingText = null;
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}
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private void ProcessSSEChunk(string chunk)
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{
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var lines = chunk.Split('\n');
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foreach (var line in lines)
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{
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var trimmed = line.Trim();
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if (!trimmed.StartsWith("data: ")) continue;
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var data = trimmed.Substring(6);
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if (data == "[DONE]") continue;
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try
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{
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var obj = JObject.Parse(data);
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string content = obj["content"]?.ToString() ?? "";
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if (!string.IsNullOrEmpty(content))
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{
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_streamingBuffer.Append(content);
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if (_streamingText != null)
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_streamingText.text = _streamingBuffer.ToString();
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typingIndicator.gameObject.SetActive(false);
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ScrollToBottom();
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}
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}
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catch (JsonException) { }
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}
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}
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// ── Non-streaming fallback ───────────────────────────────────
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private void SendToCoachFallback(string userMessage)
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{
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var messages = new List<object>();
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foreach (var m in _chatHistory)
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messages.Add(new { role = m.role, content = m.content });
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var payload = new {
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deck_id = _selectedDeckId ?? "",
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messages = messages,
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stream = false
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};
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string body = JsonConvert.SerializeObject(payload);
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ApiClient.Instance.PostRaw("/api/coach/chat", body,
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json =>
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{
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_isWaiting = false;
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sendButton.interactable = true;
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typingIndicator.gameObject.SetActive(false);
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try
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{
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var obj = JObject.Parse(json);
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string reply = obj["content"]?.ToString() ?? "";
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_chatHistory.Add(new ChatMessage { role = "assistant", content = reply });
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AddCoachBubble(reply);
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}
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catch (Exception e) { ShowError($"Chat parse error: {e.Message}"); }
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},
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err =>
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{
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_isWaiting = false;
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sendButton.interactable = true;
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typingIndicator.gameObject.SetActive(false);
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ShowError($"Chat failed: {err}");
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});
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}
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private void AddUserBubble(string text)
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{
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var bubble = Instantiate(userBubblePrefab, chatContent);
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var tmp = bubble.GetComponentInChildren<TMP_Text>();
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if (tmp) tmp.text = text;
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ScrollToBottom();
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}
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private void AddCoachBubble(string text)
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{
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var bubble = Instantiate(coachBubblePrefab, chatContent);
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var tmp = bubble.GetComponentInChildren<TMP_Text>();
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if (tmp) tmp.text = text;
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ScrollToBottom();
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}
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private void ScrollToBottom()
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{
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Canvas.ForceUpdateCanvases();
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chatScrollRect.verticalNormalizedPosition = 0f;
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}
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// ── Precon Refresh ───────────────────────────────────────────
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private void LoadPrecons()
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{
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ApiClient.Instance.GetRaw("/api/lab/precons",
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json =>
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{
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try
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{
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var result = JObject.Parse(json);
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var preconArray = result["precons"] as JArray;
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_precons.Clear();
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preconDropdown.ClearOptions();
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var opts = new List<string> { "-- Compare to Precon --" };
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if (preconArray != null)
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{
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foreach (var p in preconArray)
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{
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var entry = new PreconEntry
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{
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fileName = p["fileName"]?.ToString() ?? "",
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name = p["name"]?.ToString() ?? p["fileName"]?.ToString() ?? "",
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commander = p["commander"]?.ToString() ?? ""
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};
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_precons.Add(entry);
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opts.Add(entry.name);
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}
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}
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preconDropdown.AddOptions(opts);
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}
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catch (Exception e) { Debug.LogWarning($"Precon load: {e.Message}"); }
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},
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err => Debug.LogWarning($"Precon load failed: {err}"));
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}
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private void OnPreconSelected(int index)
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{
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if (index <= 0 || index > _precons.Count || _selectedDeckId == null)
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{
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if (preconPanel != null) preconPanel.SetActive(false);
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return;
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}
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var precon = _precons[index - 1];
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CompareToPrecon(precon);
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}
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private void CompareToPrecon(PreconEntry precon)
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{
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if (preconPanel != null) preconPanel.SetActive(true);
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if (preconCompareText != null)
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preconCompareText.text = $"Comparing to: {precon.name}\nCommander: {precon.commander}\nLoading comparison...";
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// Load deck report for comparison
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ApiClient.Instance.GetRaw($"/api/coach/decks/{_selectedDeckId}/report",
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json =>
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{
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try
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{
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var report = JObject.Parse(json);
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var structure = report["structure"];
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int landCount = structure?["landCount"]?.Value<int>() ?? 0;
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var buckets = structure?["curveBuckets"];
|
|
string curveStr = buckets != null ? string.Join(", ", buckets) : "N/A";
|
|
|
|
if (preconCompareText != null)
|
|
preconCompareText.text =
|
|
$"Precon Baseline: {precon.name}\n" +
|
|
$"Commander: {precon.commander}\n" +
|
|
$"\nYour Deck Analysis:\n" +
|
|
$" Lands: {landCount}\n" +
|
|
$" Curve: [{curveStr}]\n" +
|
|
$"\nSelect a precon above to compare structure.";
|
|
}
|
|
catch
|
|
{
|
|
if (preconCompareText != null)
|
|
preconCompareText.text = $"Precon: {precon.name}\nDeck report not available. Run a coaching session first.";
|
|
}
|
|
},
|
|
err =>
|
|
{
|
|
if (preconCompareText != null)
|
|
preconCompareText.text = $"Precon: {precon.name}\nCould not load deck report: {err}";
|
|
});
|
|
}
|
|
|
|
private void OnPreconRefresh()
|
|
{
|
|
if (preconCompareText != null)
|
|
preconCompareText.text = "Refreshing precon database...";
|
|
|
|
string body = JsonConvert.SerializeObject(new { });
|
|
ApiClient.Instance.PostRaw("/api/lab/precons/refresh", body,
|
|
json =>
|
|
{
|
|
if (preconCompareText != null)
|
|
preconCompareText.text = "Precon database refreshed!";
|
|
LoadPrecons();
|
|
},
|
|
err => ShowError($"Precon refresh failed: {err}"));
|
|
}
|
|
|
|
// ── Export to Simulator ───────────────────────────────────────
|
|
private void OnExportToSim()
|
|
{
|
|
if (_selectedDeckId == null)
|
|
{
|
|
AddCoachBubble("Select a deck before exporting to simulator.");
|
|
return;
|
|
}
|
|
PlayerPrefs.SetString("SimDeckId", _selectedDeckId);
|
|
PlayerPrefs.Save();
|
|
SceneManager.LoadScene("Simulator");
|
|
}
|
|
|
|
private void OnBack()
|
|
{
|
|
SceneManager.LoadScene("MainMenu");
|
|
}
|
|
|
|
private void ShowError(string msg)
|
|
{
|
|
errorText.text = msg;
|
|
errorPanel.SetActive(true);
|
|
Debug.LogWarning($"[CoachController] {msg}");
|
|
}
|
|
|
|
// ── Data Models ──────────────────────────────────────────────
|
|
[Serializable]
|
|
private class DeckSummary
|
|
{
|
|
public string id;
|
|
public string name;
|
|
public string commander;
|
|
}
|
|
|
|
[Serializable]
|
|
private class DeckDetail
|
|
{
|
|
public float avg_cmc;
|
|
public int land_count;
|
|
public Dictionary<string, int> mana_curve;
|
|
public Dictionary<string, int> color_distribution;
|
|
public Dictionary<string, int> card_types;
|
|
}
|
|
|
|
[Serializable]
|
|
private class ChatMessage
|
|
{
|
|
public string role;
|
|
public string content;
|
|
}
|
|
|
|
[Serializable]
|
|
private class PreconEntry
|
|
{
|
|
public string fileName;
|
|
public string name;
|
|
public string commander;
|
|
}
|
|
}
|
|
}
|