Files
KoalaTrapLord 3f5d6d12e8 feat: 4-player Commander Battleground UI (issues #138–#151)
* chore: add battleground UI task tracker (2026-03-28)

* feat(#142): add [NonSerialized] battleground runtime state to CardModel

* feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache

* feat(#148): add GameStateManager singleton and GameState/SeatState POCOs

* feat(#138): add BattlegroundController scene orchestrator

* feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter

* feat(#140): add PhaseTrackerWidget and PhaseStepButton

* feat(#141): add TurnOrderBar and TurnOrderPill

* feat(#142): add CardZone and CardView battlefield zone components

* feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display

* feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView

* chore: mark issues 1-8 as complete in task tracker

* feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay

* feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController

* feat(#151): add Play Live button to SimulationController

* feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch

* fix: add PostGameAction to ApiClient + update TODO.md all issues complete

- ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action
  (fixes compile error in HumanActionBar.cs)
- TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅
  all 14 battleground issues now committed

* feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL

- routes/game.py: POST /api/game/start, POST /api/game/action (new)
- lab_api.py: import + register game_router
- GameWebSocketClient.cs: read game_id from PlayerPrefs, build
  ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py

* fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs

- OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config
- On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs,
  loads Battleground scene
- On failure: shows inline error label (red), re-enables Confirm button
- Added StartGameRequest/Response POCOs matching routes/game.py schema
- Added _errorLabel [SerializeField] for user-facing error feedback
2026-03-29 05:35:29 -04:00

55 lines
1.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// Visual row for a single item on the stack.
/// Shows card/ability name, caster seat color, stack position, and targets.
/// </summary>
public class StackItemView : MonoBehaviour
{
[SerializeField] private TMP_Text cardNameLabel;
[SerializeField] private TMP_Text casterLabel;
[SerializeField] private TMP_Text targetsLabel;
[SerializeField] private TMP_Text stackPositionLabel;
[SerializeField] private Image seatColorStrip;
private static readonly Color[] SeatColors =
{
new Color(0.2f, 0.6f, 1f), // seat 0 — blue (human)
new Color(1f, 0.4f, 0.4f), // seat 1 — red
new Color(0.4f, 1f, 0.4f), // seat 2 — green
new Color(1f, 0.85f, 0.2f) // seat 3 — gold
};
public void Bind(StackZoneController.StackItem item, int displayPosition)
{
if (cardNameLabel)
cardNameLabel.text = item.isAbility ? $"⚡ {item.cardName}" : item.cardName;
if (casterLabel)
casterLabel.text = item.casterSeat == 0 ? "You" : $"Seat {item.casterSeat}";
if (seatColorStrip)
{
int seat = Mathf.Clamp(item.casterSeat, 0, SeatColors.Length - 1);
seatColorStrip.color = SeatColors[seat];
}
if (stackPositionLabel)
stackPositionLabel.text = displayPosition == 0 ? "[TOP]" : $"[{displayPosition}]";
if (targetsLabel)
{
if (item.targets != null && item.targets.Count > 0)
targetsLabel.text = "\u2192 " + string.Join(", ", item.targets);
else
targetsLabel.text = "";
}
}
}
}