* chore: add battleground UI task tracker (2026-03-28) * feat(#142): add [NonSerialized] battleground runtime state to CardModel * feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache * feat(#148): add GameStateManager singleton and GameState/SeatState POCOs * feat(#138): add BattlegroundController scene orchestrator * feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter * feat(#140): add PhaseTrackerWidget and PhaseStepButton * feat(#141): add TurnOrderBar and TurnOrderPill * feat(#142): add CardZone and CardView battlefield zone components * feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display * feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView * chore: mark issues 1-8 as complete in task tracker * feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay * feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController * feat(#151): add Play Live button to SimulationController * feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch * fix: add PostGameAction to ApiClient + update TODO.md all issues complete - ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action (fixes compile error in HumanActionBar.cs) - TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅ all 14 battleground issues now committed * feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL - routes/game.py: POST /api/game/start, POST /api/game/action (new) - lab_api.py: import + register game_router - GameWebSocketClient.cs: read game_id from PlayerPrefs, build ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py * fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs - OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config - On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs, loads Battleground scene - On failure: shows inline error label (red), re-enables Confirm button - Added StartGameRequest/Response POCOs matching routes/game.py schema - Added _errorLabel [SerializeField] for user-facing error feedback
57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace CommanderAILab.Models
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{
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/// <summary>
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/// Represents a single MTG card from the collection or deck.
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/// Maps to the card objects returned by /api/collection and /api/decks.
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/// </summary>
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[Serializable]
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public class CardModel
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{
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[JsonProperty("id")] public string id;
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[JsonProperty("name")] public string name;
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[JsonProperty("oracle_id")] public string oracleId;
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[JsonProperty("scryfall_id")] public string scryfallId;
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[JsonProperty("image_uri")] public string imageUri;
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[JsonProperty("mana_cost")] public string manaCost;
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[JsonProperty("cmc")] public float cmc;
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[JsonProperty("type_line")] public string typeLine;
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[JsonProperty("card_type")] public string cardType;
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[JsonProperty("colors")] public List<string> colors;
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[JsonProperty("color_identity")] public List<string> colorIdentity;
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[JsonProperty("set")] public string set;
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[JsonProperty("rarity")] public string rarity;
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[JsonProperty("oracle_text")] public string oracleText;
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[JsonProperty("power")] public string power;
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[JsonProperty("toughness")] public string toughness;
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[JsonProperty("quantity")] public int quantity;
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[JsonProperty("owned_qty")] public int ownedQty;
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[JsonProperty("is_proxy")] public bool isProxy;
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[JsonProperty("roles")] public List<string> roles;
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[JsonProperty("source")] public string source;
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// ── Battleground runtime state (not serialized to JSON) ───────────────
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[NonSerialized] public bool isTapped;
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[NonSerialized] public bool isSummoningSick;
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[NonSerialized] public int ownerSeat = -1;
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[NonSerialized] public BattleZone currentZone = BattleZone.Library;
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[NonSerialized] public Dictionary<string, int> counters = new();
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public override string ToString() => $"{name} ({manaCost}) [{typeLine}]";
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}
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public enum BattleZone
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{
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Library,
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Hand,
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Battlefield,
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Graveyard,
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Exile,
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CommandZone,
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Stack
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}
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}
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