/** * precon-loader.js * Handles loading precon .dck files from the backend into the lan-client simulator. * Depends on: engine.js (gameState, initGame, addLogEntry, renderPlayerPanels) * ai-bridge.js (AIBridge.deckSource.fetchPreconDeck) * ui.js (setupDeckChoices, setupPlayerCount, setupStartingLife) */ 'use strict'; // In-memory Scryfall image cache: cardName -> { imageUrl, typeLine, oracleText, manaCost, power, toughness } const _scryfallCache = {}; // Scryfall collection endpoint — accepts up to 75 card identifiers per call const SCRYFALL_COLLECTION_URL = 'https://api.scryfall.com/cards/collection'; // ============================================================ // startGameWithDecks // Called by ui.js startGame() when players have selected precon decks. // ============================================================ async function startGameWithDecks() { const playerNames = []; for (let i = 0; i < (setupPlayerCount || 4); i++) { const inp = document.getElementById('player-name-' + i); playerNames.push(inp && inp.value.trim() ? inp.value.trim() : 'Player ' + (i + 1)); } initGame(setupPlayerCount || 4, playerNames, setupStartingLife || 40); const choices = typeof setupDeckChoices !== 'undefined' ? setupDeckChoices : {}; const loadPromises = Object.entries(choices).map(async ([idxStr, choice]) => { const playerIdx = parseInt(idxStr, 10); if (choice.type !== 'precon' || !choice.preconId) return; try { const fileName = choice.preconId.endsWith('.dck') ? choice.preconId : choice.preconId + '.dck'; const data = await AIBridge.deckSource.fetchPreconDeck(fileName); if (!data || !data.decklist) { addLogEntry('\u26A0 Could not load deck for Player ' + (playerIdx + 1) + ' (no decklist returned)'); return; } loadPreconDeckFromDck(playerIdx, data.decklist, choice.preconId); } catch (e) { console.warn('[precon-loader] Failed to load deck for player', playerIdx, e); addLogEntry('\u26A0 Deck load failed for Player ' + (playerIdx + 1) + ': ' + e.message); } }); await Promise.all(loadPromises); if (typeof renderPlayerPanels === 'function') renderPlayerPanels(); if (typeof updateActivePlayerHighlight === 'function') updateActivePlayerHighlight(); // Kick off image enrichment for all players in the background (non-blocking) enrichAllZonesWithScryfall(); } // ============================================================ // loadPreconDeckFromDck // Parses a Forge-format .dck file string and populates a player's zones. // ============================================================ function loadPreconDeckFromDck(playerIdx, dckContent, deckLabel) { if (!gameState) return; const player = gameState.players[playerIdx]; if (!player) return; let commander = ''; let section = ''; const mainCards = []; for (const rawLine of dckContent.split('\n')) { const line = rawLine.trim(); if (!line || line.startsWith('//')) continue; if (line.startsWith('[') && line.endsWith(']')) { section = line.slice(1, -1); continue; } if (line.includes('=') && !line.match(/^\d/)) continue; const m = line.match(/^(\d+)\s+(.+?)(?:\|.*)?$/); if (!m) continue; const qty = parseInt(m[1], 10); const name = m[2].trim(); if (section === 'Commander') { commander = name; } else if (section === 'Main') { for (let q = 0; q < qty; q++) mainCards.push(name); } } player.zones.command = []; player.zones.library = []; player.zones.hand = []; player.zones.graveyard = []; player.zones.exile = []; if (commander) { player.zones.command.push({ id: 'cmd-' + playerIdx + '-' + Date.now(), name: commander, imageUrl: '', typeLine: 'Legendary Creature', oracleText: '', manaCost: '', }); player.commanderCardName = commander; } for (const cardName of mainCards) { player.zones.library.push({ id: 'lib-' + playerIdx + '-' + cardName + '-' + Math.random().toString(36).slice(2, 6), name: cardName, imageUrl: '', typeLine: '', oracleText: '', manaCost: '', }); } // Fisher-Yates shuffle const lib = player.zones.library; for (let i = lib.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [lib[i], lib[j]] = [lib[j], lib[i]]; } // Draw opening hand for (let d = 0; d < 7 && lib.length > 0; d++) { player.zones.hand.push(lib.shift()); } if (typeof updateZoneCountsForPlayer === 'function') updateZoneCountsForPlayer(playerIdx); if (typeof renderCommanderZone === 'function') renderCommanderZone(playerIdx); if (typeof renderHandZone === 'function') renderHandZone(playerIdx); const label = deckLabel ? deckLabel.replace('.dck', '') : 'Unknown Deck'; addLogEntry( '\uD83C\uDCCF ' + player.name + ' loaded: ' + label + '' + (commander ? ' \u2014 Commander: ' + commander + '' : '') + ' (' + lib.length + ' in library, 7 in hand)' ); } // ============================================================ // SCRYFALL IMAGE ENRICHMENT // After zones are populated with card names, batch-fetch card // data from Scryfall and backfill imageUrl on every card object. // Uses the /cards/collection endpoint (75 cards per request). // Results are cached in _scryfallCache so re-renders are instant. // ============================================================ async function enrichAllZonesWithScryfall() { if (!gameState) return; // Gather all unique card names across all players and all zones const nameSet = new Set(); for (const player of gameState.players) { for (const zone of Object.values(player.zones)) { for (const card of zone) { if (card.name && !_scryfallCache[card.name]) nameSet.add(card.name); } } } if (nameSet.size === 0) return; const names = Array.from(nameSet); addLogEntry('\uD83C\uDF0D Fetching card images from Scryfall (' + names.length + ' unique cards)...'); // Split into batches of 75 (Scryfall max) const BATCH = 75; for (let i = 0; i < names.length; i += BATCH) { const batch = names.slice(i, i + BATCH); try { await _fetchScryfallBatch(batch); } catch (e) { console.warn('[precon-loader] Scryfall batch failed', e); } // Polite delay between batches to respect Scryfall rate limit (50-100ms) if (i + BATCH < names.length) await _sleep(100); } // Apply cached data to every card object in every zone _applyScryfallDataToAllCards(); addLogEntry('\u2705 Card images loaded.'); } async function _fetchScryfallBatch(names) { const identifiers = names.map(name => ({ name })); const resp = await fetch(SCRYFALL_COLLECTION_URL, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ identifiers }), }); if (!resp.ok) throw new Error('Scryfall HTTP ' + resp.status); const json = await resp.json(); for (const card of (json.data || [])) { const name = card.name; // Pick the best image: normal > large > small, handle double-faced let imageUrl = ''; if (card.image_uris) { imageUrl = card.image_uris.normal || card.image_uris.large || card.image_uris.small || ''; } else if (card.card_faces && card.card_faces[0] && card.card_faces[0].image_uris) { imageUrl = card.card_faces[0].image_uris.normal || card.card_faces[0].image_uris.large || ''; } _scryfallCache[name] = { imageUrl, typeLine: card.type_line || '', oracleText: card.oracle_text || (card.card_faces && card.card_faces[0] ? card.card_faces[0].oracle_text : '') || '', manaCost: card.mana_cost || (card.card_faces && card.card_faces[0] ? card.card_faces[0].mana_cost : '') || '', power: card.power || '', toughness: card.toughness || '', }; } // Mark not-found cards so we don't re-fetch them on next enrichment for (const name of names) { if (!_scryfallCache[name]) _scryfallCache[name] = { imageUrl: '', typeLine: '', oracleText: '', manaCost: '', power: '', toughness: '' }; } } function _applyScryfallDataToAllCards() { if (!gameState) return; for (const player of gameState.players) { for (const zone of Object.values(player.zones)) { for (const card of zone) { const data = _scryfallCache[card.name]; if (data) { card.imageUrl = data.imageUrl || card.imageUrl; card.typeLine = data.typeLine || card.typeLine; card.oracleText = data.oracleText || card.oracleText; card.manaCost = data.manaCost || card.manaCost; if (data.power) card.power = data.power; if (data.toughness) card.toughness = data.toughness; } } } // Also enrich battlefield cards owned by this player if (gameState.battlefieldCards) { for (const card of gameState.battlefieldCards) { if (card.ownerIndex !== player.id) continue; const data = _scryfallCache[card.name]; if (data && !card.imageUrl) { card.imageUrl = data.imageUrl || ''; card.typeLine = data.typeLine || card.typeLine; card.oracleText = data.oracleText || card.oracleText; card.manaCost = data.manaCost || card.manaCost; } } } } // Trigger UI refresh so images appear without a full reload if (typeof renderPlayerPanels === 'function') renderPlayerPanels(); if (typeof renderCommanderZone === 'function') { for (let i = 0; i < gameState.players.length; i++) renderCommanderZone(i); } if (typeof renderHandZone === 'function') { for (let i = 0; i < gameState.players.length; i++) renderHandZone(i); } if (typeof updateZoneCounts === 'function') updateZoneCounts(); } /** * Enrich a single card object on-demand (useful for cards drawn or played after initial load). * Returns a Promise that resolves when the card's imageUrl is set. */ async function enrichCardWithScryfall(card) { if (!card || !card.name) return; if (card.imageUrl) return; // already has image const cached = _scryfallCache[card.name]; if (cached) { card.imageUrl = cached.imageUrl || ''; card.typeLine = cached.typeLine || card.typeLine; card.oracleText = cached.oracleText || card.oracleText; card.manaCost = cached.manaCost || card.manaCost; return; } await _fetchScryfallBatch([card.name]); const data = _scryfallCache[card.name]; if (data) { card.imageUrl = data.imageUrl || ''; card.typeLine = data.typeLine || card.typeLine; card.oracleText = data.oracleText || card.oracleText; card.manaCost = data.manaCost || card.manaCost; } } function _sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms)); }