using UnityEngine; using UnityEngine.UI; using TMPro; namespace CommanderAILab.UI { /// /// A single phase pill in the PhaseTrackerWidget strip. /// Changes color, font weight, and scale when activated. /// public class PhaseStepButton : MonoBehaviour { [SerializeField] private Image background; [SerializeField] private TMP_Text label; [Header("Colors")] [SerializeField] private Color activeColor = new Color(1f, 0.85f, 0f); // amber/yellow [SerializeField] private Color inactiveColor = new Color(0.2f, 0.2f, 0.2f); // dark grey private Vector3 _baseScale; private void Awake() => _baseScale = transform.localScale; public void SetActive(bool active) { if (background) background.color = active ? activeColor : inactiveColor; if (label) label.fontStyle = active ? TMPro.FontStyles.Bold : TMPro.FontStyles.Normal; transform.localScale = active ? _baseScale * 1.1f : _baseScale; } } }