using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; namespace CommanderAILab.Services { /// /// Singleton texture cache for card images. /// Downloads and caches Scryfall card art as Sprite or Texture2D. /// public class ImageCache : MonoBehaviour { public static ImageCache Instance { get; private set; } private readonly Dictionary _spriteCache = new(); private readonly Dictionary _textureCache = new(); [SerializeField] private int maxCacheSize = 500; private void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); return; } Instance = this; DontDestroyOnLoad(gameObject); } // ── Sprite (existing usage) ─────────────────────────────────────────── public void GetSprite(string url, Action callback) { if (string.IsNullOrEmpty(url)) { callback?.Invoke(null); return; } if (_spriteCache.TryGetValue(url, out var cached)) { callback?.Invoke(cached); return; } StartCoroutine(DownloadSprite(url, callback)); } private IEnumerator DownloadSprite(string url, Action callback) { using var req = UnityWebRequestTexture.GetTexture(url); yield return req.SendWebRequest(); if (req.result != UnityWebRequest.Result.Success) { Debug.LogWarning($"[ImageCache] Sprite failed {url}: {req.error}"); callback?.Invoke(null); yield break; } var tex = DownloadHandlerTexture.GetContent(req); var sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.one * 0.5f); if (_spriteCache.Count >= maxCacheSize) _spriteCache.Clear(); _spriteCache[url] = sprite; callback?.Invoke(sprite); } // ── RawImage / Texture2D (battleground CardView + CommanderZoneWidget) ─── /// Load a card image URL directly into a RawImage component. public IEnumerator LoadCard(string url, RawImage target) { if (target == null || string.IsNullOrEmpty(url)) yield break; if (_textureCache.TryGetValue(url, out var cached)) { target.texture = cached; yield break; } yield return DownloadTexture(url, tex => { if (target != null) target.texture = tex; }); } /// /// Load Scryfall art_crop into a RawImage by card name. /// URL: https://api.scryfall.com/cards/named?exact={name}&format=image&version=art_crop /// public IEnumerator LoadArtCrop(string cardName, RawImage target) { if (target == null || string.IsNullOrEmpty(cardName)) yield break; string url = $"https://api.scryfall.com/cards/named?exact={Uri.EscapeDataString(cardName)}&format=image&version=art_crop"; yield return LoadCard(url, target); } private IEnumerator DownloadTexture(string url, Action callback) { using var req = UnityWebRequestTexture.GetTexture(url); yield return req.SendWebRequest(); if (req.result != UnityWebRequest.Result.Success) { Debug.LogWarning($"[ImageCache] Texture failed {url}: {req.error}"); callback?.Invoke(null); yield break; } var tex = DownloadHandlerTexture.GetContent(req); if (_textureCache.Count >= maxCacheSize) _textureCache.Clear(); _textureCache[url] = tex; callback?.Invoke(tex); } public void ClearCache() { _spriteCache.Clear(); _textureCache.Clear(); } } }