Commit Graph
4 Commits
Author SHA1 Message Date
Commander AI LabandClaude Opus 4.6 3f66a8ed15 feat: add 4-player batch simulator React page with N-player API endpoint
- Add POST /api/sim/run-n-player endpoint accepting 2-4 deck IDs for
  N-player batch simulations using the existing engine.run_n() method
- Add _run_sim_thread_n_player tracking per-seat wins and stats
- Create SimulatorPage.tsx with 4 deck selection slots, config row,
  progress bar, results table, CSS bar chart, and per-game logs
- Add simulator types in frontend/src/types/simulator.ts
- Add /simulator route and nav bar to App.tsx

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-18 03:39:03 +00:00
Claude 0b623ec39e feat: add lobby UI, build integration, and test suite (Phases 9, 11, 12)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-18 02:56:16 +00:00
ClaudeandClaude Opus 4.6 d489f84825 feat: implement game UI components, WebSocket hook, routing (Phases 3-8)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-18 02:43:43 +00:00
ClaudeandClaude Opus 4.6 d1bed9ac20 feat: scaffold React+TS frontend with types and Tailwind tokens (Phases 1, 2, 10)
Phase 1 — Project Scaffold:
- Vite + React-TS project in frontend/ with Tailwind v3, PostCSS, Autoprefixer
- clsx and react-router-dom installed
- Vite proxy configured for /api and /ws to localhost:8000
- Tailwind directives in src/index.css
- Makefile targets: frontend-dev, frontend-build
- app.py updated to serve frontend/dist/ with SPA catch-all fallback

Phase 2 — Type Definitions:
- TypeScript types in frontend/src/types/game.ts (Phase, Card, Player,
  GameState, WsIncoming, NarrationLine)
- Constants in frontend/src/constants.ts (SEAT_COLOURS, PHASES)

Phase 10 — Tailwind Colour Tokens:
- Custom color tokens for bg, accent, life, seat, card color groups
- Additional tokens from index.html audit: border, phase, btn, text, highlight
- Custom pulse animation keyframe

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-18 02:35:50 +00:00