Commit Graph
7 Commits
Author SHA1 Message Date
KoalaTrapLord 8bfde0230b fix: add precons.js with 163 entries and fix backend precon UI refresh (#197)
- Generate lan-client/precons.js from precon-decks/precon-index.json so
  PRECON_DATA is always available for local/offline mode (163 precons)
- Add scripts/generate-precons-js.js for regeneration when precons update
- Fix _loadBackendPrecons() to re-render the precon tab UI when backend
  precons load successfully (was only updating status indicator text,
  not populating the dropdown)

Without precons.js, PRECON_DATA was undefined and the dropdown showed
'No precon data loaded' even though 163 .dck files exist in the repo.
2026-04-03 09:31:54 -04:00
KoalaTrapLord c91f4c90bc fix(eval): discover 4 decks for 4-player Commander (Forge requires >= 3) 2026-03-30 15:43:27 -04:00
KoalaTrapLord 80f67dd0a0 fix(eval): use precon-decks/ for deck discovery instead of decks/ 2026-03-30 15:28:19 -04:00
KoalaTrapLord bff7b3a81e feat(eval): add forge_evaluator, eval_policy, compare_eval for issue #153
- ml/eval/forge_evaluator.py: reusable eval harness wrapping
  MultiThreadBatchRunner + PolicyInferenceService; collects win rate,
  avg turns, life differential, commander damage, illegal action rate,
  policy entropy per game; writes results/eval-{run_id}.json
- scripts/eval_policy.py: CLI to run N Forge eval games with any
  checkpoint vs forge-builtin or policy-server opponent; supports
  --threads, --clock, --seed, --greedy, --temperature
- scripts/compare_eval.py: loads two result JSONs, computes absolute
  win-rate delta + 95% CI, runs Fisher's exact test for significance,
  prints formatted comparison table and pass/fail verdict
2026-03-29 04:49:43 -04:00
KoalaTrapLord 573a271561 fix: use correct query param format for batch status endpoint in overnight-batch.py
The /api/lab/status endpoint uses ?batchId= query param, not path param /{batch_id}
2026-03-23 22:19:21 -04:00
rgriffith 5cb4bc3316 feat: add overnight batch sim runner for ML data generation
Script to run sequential batch sims across 10 precon decks with
rotating playstyles (midrange, aggro, control, combo). Generates
ML decision data for training.

- 210 unique 4-player matchups from 10 precon decks
- Cycles through playstyles each batch
- Polls for completion, handles errors gracefully
- Ensures ML logging is enabled before starting
- Prints summary with new decision count at end

Usage: python scripts/overnight-batch.py --hours 8
2026-03-22 02:31:05 +00:00
KoalaTrapLord e3f0787c73 Optimize deckgen: push colour-identity filtering into SQL with json_each
- Replace SELECT * + Python-side color loop in _get_collection_for_colors()
  with projected SELECT + NOT EXISTS json_each() sub-query
- Apply same pattern to _build_collection_summary(), removing card_fits_identity()
- Add partial index idx_ce_quantity on collection_entries(quantity) WHERE qty > 0
- Handle NULL and empty-string color_identity via CASE guard
- Fix colorless commander bug: old code skipped color check entirely for []
- Add scripts/bench_deckgen.py benchmark (3-5x speedup on filtered queries)
- Add tests/test_deckgen_color_filter.py with 7 regression tests
2026-03-19 06:18:32 +00:00