- Add user-decks/ directory and USER_DECKS_DIR config for exported decks
- Update export-to-sim to write to user-decks/ with static mount in lab_api
- Replace import/paste UI with API-backed "My Decks" dropdown in LAN client
and AI Lab, fetching from GET /api/lab/decks with source grouping
- Fix GET /api/lab/decks to JOIN deck_cards for totalCards count
- Fix deckgenerator: add missing DOM elements (dg-strategy-bar, dg-stats-bar,
dg-card-groups) inside #dg-results, null guards on render functions,
fix setLoading always hiding results
- Replace gpt-oss:20b with claude-opus-4-20250514 across all files
- Add user-decks/ to _BUILTIN_DECK_DIRS in deck_service.py
- Enrich missing type_line from Forge card cache in DB deck path
- Collapse import bar behind <details> toggle in AI Lab
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
_find_dck_file only searched CFG.precon_dir / CFG.forge_decks_dir, both
of which are empty when the server is started without CLI args. This
caused all precon deck lookups to return 0 cards.
Fix: add _REPO_ROOT and _BUILTIN_DECK_DIRS constants, then append
precon-decks/, sample-decks/, imported-decks/ to the search list
whenever they exist on disk, regardless of whether CFG paths are set.
_load_deck_cards_from_dck was hardcoding type_line="" for every card,
causing Card.is_land() to return False for all lands when a deck is
loaded via the .dck file path (i.e. not in the SQLite DB). This meant
the engine never recognised lands as lands, breaking mana production.
Fix: call lookup_forge_card() per card and populate type_line,
oracle_text, cmc, mana_cost, power, toughness, and keywords from the
Forge cardsfolder cache. The cache is lazy-loaded and module-level so
there is no per-game overhead after the first deck load.
Precon decks (Elven_Empire, Blood_Rites, etc.) are stored as .dck files
on disk but not inserted into the SQLite decks/deck_cards tables.
The DeepSeek batch engine calls _load_deck_cards_by_name() which
previously returned [] for any deck not in the DB, causing
'No decks could be loaded.' errors.
Adds _find_dck_file() and _load_deck_cards_from_dck() helpers.
_find_dck_file searches CFG.precon_dir, CFG.forge_decks_dir, and
FORGE_DIR/res/decks/commander with exact + fuzzy matching.
_load_deck_cards_by_name now tries DB first, then .dck fallback.
Fixes UnboundLocalError crash when deck_row is None by returning an
empty list instead of falling through to a query with an unbound deck_id.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The guard condition was inverted: `if not deck_row:` entered the query
block when no deck was found, causing `deck_row[0]` to crash with
'NoneType' object is not subscriptable. Flipped to `if deck_row:`
so the query runs only when the deck exists.