KoalaTrapLord
|
3f5d6d12e8
|
feat: 4-player Commander Battleground UI (issues #138–#151)
* chore: add battleground UI task tracker (2026-03-28)
* feat(#142): add [NonSerialized] battleground runtime state to CardModel
* feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache
* feat(#148): add GameStateManager singleton and GameState/SeatState POCOs
* feat(#138): add BattlegroundController scene orchestrator
* feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter
* feat(#140): add PhaseTrackerWidget and PhaseStepButton
* feat(#141): add TurnOrderBar and TurnOrderPill
* feat(#142): add CardZone and CardView battlefield zone components
* feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display
* feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView
* chore: mark issues 1-8 as complete in task tracker
* feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay
* feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController
* feat(#151): add Play Live button to SimulationController
* feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch
* fix: add PostGameAction to ApiClient + update TODO.md all issues complete
- ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action
(fixes compile error in HumanActionBar.cs)
- TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅
all 14 battleground issues now committed
* feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL
- routes/game.py: POST /api/game/start, POST /api/game/action (new)
- lab_api.py: import + register game_router
- GameWebSocketClient.cs: read game_id from PlayerPrefs, build
ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py
* fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs
- OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config
- On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs,
loads Battleground scene
- On failure: shows inline error label (red), re-enables Confirm button
- Added StartGameRequest/Response POCOs matching routes/game.py schema
- Added _errorLabel [SerializeField] for user-facing error feedback
|
2026-03-29 05:35:29 -04:00 |
|
KoalaTrapLord
|
a501a9755d
|
fix(unity): resolve all 32 C# compilation errors
- CardModel: add missing `id` field
- CardModel: `imageUrl` → `imageUri` (match JSON property name)
- DeckModel: `commanderName` → `commander` (match JSON property name)
- PreconDeck: `imageUrl` → `imageUri`
- Add missing `PreconListWrapper` model class
- Add `using UnityEngine.Networking` to CollectionController,
DeckGeneratorController, PreconController
- Remove double StartCoroutine() wrapping on ApiClient calls
(GetRaw/PatchRaw/Delete/PostRaw already return Coroutine)
Affected: CollectionController, DeckBuilderController,
DeckGeneratorController, ScannerController, CoachController
|
2026-03-19 05:13:00 +00:00 |
|