Load Barlow + Barlow Condensed from Google Fonts across all 8 HTML
entry points. In global.css introduce --font-display (Barlow Condensed)
alongside --font (Barlow), then wire the display font into every
chrome/heading selector: h1-h6, .page-header, .panel-header, .btn,
.stat-label/.stat-value, .form-label, .badge-status, .data-table
thead, .tag, .nav-brand, .nav-links. Body copy stays in Barlow for
readability.
Also normalize a few hardcoded font-families to design-system vars:
collection.css Cascadia Code stacks and deckgenerator.css Courier New
now use var(--font-mono); canvas rendering in distillation.js and
ai-lab.js swapped from Inter to Barlow so charts match the new type.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Frontend: removed .slice(-30) — now shows all lines from backend.
Backend: bumped log line limit from 200 to 2000 so full Forge game
output is captured for debugging.
- Add user-decks/ directory and USER_DECKS_DIR config for exported decks
- Update export-to-sim to write to user-decks/ with static mount in lab_api
- Replace import/paste UI with API-backed "My Decks" dropdown in LAN client
and AI Lab, fetching from GET /api/lab/decks with source grouping
- Fix GET /api/lab/decks to JOIN deck_cards for totalCards count
- Fix deckgenerator: add missing DOM elements (dg-strategy-bar, dg-stats-bar,
dg-card-groups) inside #dg-results, null guards on render functions,
fix setLoading always hiding results
- Replace gpt-oss:20b with claude-opus-4-20250514 across all files
- Add user-decks/ to _BUILTIN_DECK_DIRS in deck_service.py
- Enrich missing type_line from Forge card cache in DB deck path
- Collapse import bar behind <details> toggle in AI Lab
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- showMetaPicker() now guards for no backend with clear message,
and lazy-loads commanders on first open (fixes race condition
with Promise.all where loadMetaCommanders ran before detectBackend)
- filterMetaCommanders() hits live /api/lab/meta/search endpoint
when backend is connected, falls back to local array filter
- Search input debounced at 250ms to avoid hammering API
- Add full CSS for precon grid: responsive card grid, hover effects,
install button states, color pips, dark theme styling
- Build commander art_crop image URLs from set_code/number during
precon download (Scryfall direct image redirect, no API call needed)
- Batch-fetch color_identity from Scryfall /cards/collection endpoint
(2 requests for ~145 unique commanders) and store in precon index
- Widen precon modal to 900px for grid layout
- Auto-invalidate precon cache when enrichment fields are missing
- JS renderer now shows commander art crop + card body layout
- Bump cache-busting version to v=4
The entire ai-lab.js file (139KB) was stored as a single Base64-encoded
string instead of actual JavaScript. The browser loaded it as a script
but couldn't parse it — AiLab was never defined, so the batch sim panel
never rendered.
Decoded the file back to its proper 2531-line JavaScript source. The
file already includes auto-initialization at the bottom:
if (document.readyState === 'loading')
document.addEventListener('DOMContentLoaded', AiLab.init);
else AiLab.init();
Also removed the now-redundant DOMContentLoaded listener from
index.html since the JS file handles init itself.