chore: ignore runtime artifacts, add patch scripts & training manifest
Ignore static/, logs/, data/rag_chroma/, api/, image_cache/, .claude/, precon-decks/, and dependency-reduced-pom.xml — all runtime/build artifacts that were polluting git status. Also stage the one-off patch scripts (fix_paths.py, patch_eval.py, patch_phase1.py, forge_evaluator_FIXED.py) and training_manifest.json so they're tracked alongside the code they support. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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"""
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Commander AI Lab — Forge Evaluator (Issue #153)
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═════════════════════════════════════════════════
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Reusable eval harness that:
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1. Starts the policy inference server pointing at a given checkpoint
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2. Launches Forge games via MultiThreadBatchRunner with the policy
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server wired in as the AI decision-maker
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3. Collects per-game metrics and writes a JSON results file
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Metrics collected per game:
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- won : bool
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- turns : int
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- life_final : int (winning seat final life)
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- life_delta : int (winner life - loser life at game end)
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- cmd_damage : int (commander damage dealt by policy seat)
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- illegal_acts : int (actions rejected by Forge — should be 0)
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- entropy_mean : float (mean policy entropy across decision steps)
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- inference_ms : float (mean per-step inference latency)
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Usage:
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from ml.eval.forge_evaluator import ForgeEvaluator, EvalConfig
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cfg = EvalConfig(
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checkpoint_path="ml/models/checkpoints/forge-trained/final.pt",
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forge_jar="forge/forge-gui-desktop-2.0.12-SNAPSHOT-jar-with-dependencies.jar",
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deck_files=["decks/cedh_test_a.dck", "decks/cedh_test_b.dck"],
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num_games=200,
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num_threads=4,
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run_id="forge-trained",
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results_dir="results",
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)
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evaluator = ForgeEvaluator(cfg)
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summary = evaluator.run()
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print(summary)
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"""
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import json
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import logging
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import os
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import sys
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import time
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import uuid
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import subprocess
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from dataclasses import dataclass, field, asdict
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from pathlib import Path
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from typing import Dict, List, Optional
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import numpy as np
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project_root = str(Path(__file__).parent.parent.parent)
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if project_root not in sys.path:
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sys.path.insert(0, project_root)
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logger = logging.getLogger("ml.eval.forge_evaluator")
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# ─────────────────────────────────────────────
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# Configuration
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# ─────────────────────────────────────────────
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@dataclass
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class EvalConfig:
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"""All parameters needed for a single evaluation run."""
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# Model
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checkpoint_path: str = "ml/models/checkpoints/best_policy.pt"
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embeddings_dir: str = "embeddings"
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device: str = None # None = auto-detect
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# Forge
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forge_jar: str = "forge/forge-gui-desktop-2.0.12-SNAPSHOT-jar-with-dependencies.jar"
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forge_work_dir: str = "forge"
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java_path: str = "java"
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deck_files: List[str] = field(default_factory=list)
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deck_names: List[str] = field(default_factory=list)
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policy_server_url: str = "http://localhost:8091"
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clock_seconds: int = 120
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# Run
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num_games: int = 200
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num_threads: int = 4
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seed: Optional[int] = None
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run_id: str = ""
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results_dir: str = "results"
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# Inference
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greedy: bool = True
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temperature: float = 1.0
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def __post_init__(self):
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if not self.run_id:
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self.run_id = str(uuid.uuid4())[:8]
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# ─────────────────────────────────────────────
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# Per-game result
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# ─────────────────────────────────────────────
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@dataclass
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class GameRecord:
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game_index: int
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won: bool
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turns: int
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life_final_policy: int # life total of policy seat at game end
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life_final_opponent: int
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life_delta: int # policy life - opponent life
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commander_damage_dealt: int
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illegal_actions: int
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entropy_mean: float # mean per-step policy entropy
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inference_ms_mean: float # mean per-step inference latency
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decision_steps: int # number of decision points in this game
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error: str = ""
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# ─────────────────────────────────────────────
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# Eval summary
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# ─────────────────────────────────────────────
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@dataclass
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class EvalSummary:
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run_id: str
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checkpoint_path: str
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num_games: int
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wins: int
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losses: int
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win_rate: float
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win_rate_ci95_low: float
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win_rate_ci95_high: float
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avg_turns: float
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avg_life_delta: float
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avg_commander_damage: float
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avg_illegal_actions: float
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avg_entropy: float
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avg_inference_ms: float
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total_decision_steps: int
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elapsed_wall_s: float
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games_per_sec: float
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error_count: int
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result_file: str
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def __str__(self) -> str:
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return (
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f"EvalSummary run={self.run_id}\n"
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f" checkpoint : {self.checkpoint_path}\n"
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f" games : {self.num_games} ({self.wins}W / {self.losses}L)\n"
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f" win rate : {self.win_rate:.1%} "
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f"[{self.win_rate_ci95_low:.1%}, {self.win_rate_ci95_high:.1%}] 95% CI\n"
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f" avg turns : {self.avg_turns:.1f}\n"
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f" avg life Δ : {self.avg_life_delta:+.1f}\n"
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f" avg cmd dmg: {self.avg_commander_damage:.1f}\n"
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f" illegal : {self.avg_illegal_actions:.2f}/game\n"
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f" entropy : {self.avg_entropy:.4f}\n"
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f" latency : {self.avg_inference_ms:.1f} ms/step\n"
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f" throughput : {self.games_per_sec:.2f} games/sec\n"
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f" result file: {self.result_file}\n"
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)
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# ─────────────────────────────────────────────
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# Main evaluator
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# ─────────────────────────────────────────────
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class ForgeEvaluator:
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"""
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Orchestrates a full eval run:
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1. Spin up PolicyInferenceService on cfg.policy_server_url port
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2. Run cfg.num_games Forge games via MultiThreadBatchRunner
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3. Parse Forge JSONL output for per-game metrics
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4. Write results to {results_dir}/eval-{run_id}.json
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"""
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def __init__(self, cfg: EvalConfig):
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self.cfg = cfg
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self._records: List[GameRecord] = []
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self._result_path = os.path.join(
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cfg.results_dir, f"eval-{cfg.run_id}.json"
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)
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# ── Public entry point ───────────────────
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def run(self) -> EvalSummary:
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"""Run the full evaluation. Returns an EvalSummary."""
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t0 = time.time()
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os.makedirs(self.cfg.results_dir, exist_ok=True)
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logger.info("[Eval %s] Starting %d-game eval run", self.cfg.run_id, self.cfg.num_games)
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logger.info("[Eval %s] Checkpoint: %s", self.cfg.run_id, self.cfg.checkpoint_path)
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# Load policy service
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service = self._load_policy_service()
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# Run games — either via real Forge or synthetic fallback
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forge_available = (
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self.cfg.forge_jar
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and Path(self.cfg.forge_jar).exists()
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and len(self.cfg.deck_files) >= 3
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)
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if forge_available:
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self._records = self._run_forge_games(service)
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else:
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logger.warning(
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"[Eval %s] Forge JAR or decks not found — running synthetic eval.",
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self.cfg.run_id
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)
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self._records = self._run_synthetic_eval(service)
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elapsed = time.time() - t0
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summary = self._build_summary(elapsed)
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self._write_results(summary)
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logger.info("[Eval %s] Done. %s", self.cfg.run_id, summary)
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return summary
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# ── Policy service setup ─────────────────
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def _load_policy_service(self):
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try:
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from ml.serving.policy_server import PolicyInferenceService
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svc = PolicyInferenceService(
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checkpoint_dir=str(Path(self.cfg.checkpoint_path).parent),
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embeddings_dir=self.cfg.embeddings_dir,
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device=self.cfg.device,
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)
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svc.load()
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ok = svc.reload(self.cfg.checkpoint_path)
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if not ok:
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logger.warning("[Eval] Policy service load failed — entropy/latency metrics unavailable")
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return svc
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except Exception as e:
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logger.error("[Eval] Could not load PolicyInferenceService: %s", e)
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return None
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# ── Real Forge game runner ───────────────
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def _run_forge_games(self, service) -> List[GameRecord]:
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"""Launch LabCli Java subprocess with --ml-log, then parse JSONL output."""
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logger.info("[Eval %s] Launching Forge CLI subprocess for %d games", self.cfg.run_id, self.cfg.num_games)
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deck_args = []
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for i, df in enumerate(self.cfg.deck_files[:4]):
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deck_args.extend([f"--deck{i+1}", Path(df).stem])
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# Resolve Java 17
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java_exe = self.cfg.java_path
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for c in [r"C:\Program Files\Eclipse Adoptium\jdk-17.0.18.8-hotspot\bin\java.exe",
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r"C:\Program Files\Java\jdk-17\bin\java.exe"]:
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if Path(c).exists():
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java_exe = c
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break
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lab_jar = os.path.join(project_root, "target", "commander-ai-lab-1.0.0-SNAPSHOT.jar")
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if not Path(lab_jar).exists():
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logger.error("[Eval] Lab JAR not found at %s -- run mvn package -DskipTests first", lab_jar)
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return self._run_synthetic_eval(service)
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cmd = [
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java_exe, "-jar", lab_jar,
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"--forge-jar", self.cfg.forge_jar,
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"--forge-dir", self.cfg.forge_work_dir,
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*deck_args,
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"--games", str(self.cfg.num_games),
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"--threads", str(self.cfg.num_threads),
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"--clock", str(self.cfg.clock_seconds),
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"--ml-log",
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"--output", os.path.join(self.cfg.results_dir, f"eval-{self.cfg.run_id}-batch.json"),
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]
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if self.cfg.seed is not None:
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cmd.extend(["--seed", str(self.cfg.seed)])
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logger.info("[Eval %s] CMD: %s", self.cfg.run_id, " ".join(cmd))
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try:
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result = subprocess.run(cmd, capture_output=True, text=True,
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timeout=self.cfg.clock_seconds * self.cfg.num_games + 300)
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if result.returncode != 0:
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logger.warning("[Eval %s] Forge CLI exit %d: %s", self.cfg.run_id, result.returncode, result.stderr[:500])
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except (subprocess.TimeoutExpired, FileNotFoundError) as e:
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logger.error("[Eval %s] Forge CLI failed: %s -- falling back to synthetic", self.cfg.run_id, e)
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return self._run_synthetic_eval(service)
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return self._parse_batch_json(service)
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def _parse_batch_json(self, service) -> List[GameRecord]:
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"""Parse the batch JSON output from LabCli Java subprocess."""
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batch_path = os.path.join(
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self.cfg.results_dir, f"eval-{self.cfg.run_id}-batch.json"
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)
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if not Path(batch_path).exists():
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logger.warning("[Eval] Batch JSON not found at %s — falling back to synthetic", batch_path)
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return self._run_synthetic_eval(service)
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with open(batch_path) as f:
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batch = json.load(f)
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games_list = batch.get("games", [])
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if not games_list:
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logger.warning("[Eval] No games in batch JSON — falling back to synthetic")
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return self._run_synthetic_eval(service)
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records = []
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for idx, g in enumerate(games_list):
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won = g.get("winningSeat", -1) == 0
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turns = g.get("totalTurns", 0)
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pr = g.get("playerResults", [])
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lp = pr[0].get("finalLife", 40) if len(pr) > 0 else 40
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lo = pr[1].get("finalLife", 40) if len(pr) > 1 else 40
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records.append(GameRecord(
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game_index=idx,
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won=won,
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turns=turns,
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life_final_policy=lp,
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life_final_opponent=lo,
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life_delta=lp - lo,
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commander_damage_dealt=0,
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illegal_actions=0,
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entropy_mean=0.0,
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inference_ms_mean=0.0,
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decision_steps=turns,
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))
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if len(records) >= self.cfg.num_games:
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break
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logger.info("[Eval %s] Parsed %d games from batch JSON", self.cfg.run_id, len(records))
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return records
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def _run_forge_via_subprocess(self, service) -> List[GameRecord]:
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"""Parse JSONL files produced by a separately-launched Forge batch."""
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records = []
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results_path = Path(self.cfg.results_dir)
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pattern = f"ml-decisions-forge-eval-{self.cfg.run_id}*.jsonl"
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all_files = sorted(results_path.glob(pattern))
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if not all_files:
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logger.warning("[Eval] No JSONL files found matching %s — falling back to synthetic", pattern)
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return self._run_synthetic_eval(service)
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from ml.training.forge_episode_generator import parse_forge_jsonl, snapshots_to_episode
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games_seen: Dict[str, list] = {}
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for f in all_files:
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for snap in parse_forge_jsonl(f):
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gid = snap.get("game_id", "g0")
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games_seen.setdefault(gid, []).append(snap)
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for idx, (gid, snaps) in enumerate(games_seen.items()):
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records.append(self._snaps_to_record(idx, gid, snaps, service))
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if len(records) >= self.cfg.num_games:
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break
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return records
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def _java_results_to_records(self, java_results, service) -> List[GameRecord]:
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"""Convert Java GameResult objects to GameRecord."""
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records = []
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for jr in java_results:
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try:
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won = getattr(jr, "winningSeat", 0) == 0 # seat 0 = policy
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records.append(GameRecord(
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game_index=getattr(jr, "gameIndex", len(records)),
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won=won,
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turns=getattr(jr, "turns", 0),
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life_final_policy=getattr(jr, "lifeAtEnd", [40])[0] if hasattr(jr, "lifeAtEnd") else 40,
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life_final_opponent=getattr(jr, "lifeAtEnd", [40, 40])[1] if hasattr(jr, "lifeAtEnd") else 40,
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life_delta=0,
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commander_damage_dealt=0,
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illegal_actions=getattr(jr, "illegalActions", 0),
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entropy_mean=0.0,
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inference_ms_mean=0.0,
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decision_steps=0,
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))
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except Exception as e:
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logger.warning("[Eval] Skipping malformed GameResult: %s", e)
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return records
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# ── Synthetic fallback ───────────────────
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def _run_synthetic_eval(self, service) -> List[GameRecord]:
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"""Run synthetic games using self_play engine (no Forge required).
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Used when Forge JAR is missing or deck files aren't configured.
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Metrics like illegal_actions and commander_damage are 0 in this mode.
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"""
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import warnings
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warnings.filterwarnings("ignore", category=DeprecationWarning)
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records = []
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try:
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from ml.training.self_play import (
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create_random_initial_state, apply_action, advance_turn,
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encode_state_simple, HeuristicPolicy
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)
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from ml.config.scope import NUM_ACTIONS, IDX_TO_ACTION
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import torch
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import torch.nn.functional as F
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except ImportError as e:
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logger.error("[Eval] Cannot import self_play: %s", e)
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return []
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opponent = HeuristicPolicy()
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agent_has_model = service is not None and service._loaded
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for game_idx in range(self.cfg.num_games):
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state = create_random_initial_state()
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entropies, latencies = [], []
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steps = 0
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while not state.game_over and steps < 60:
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sv = encode_state_simple(state, 0, "midrange")
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t0 = time.time()
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if agent_has_model:
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snap = state.to_snapshot()
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result = service.predict(
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snap, playstyle="midrange",
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greedy=self.cfg.greedy,
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temperature=self.cfg.temperature,
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)
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action_idx = result.get("action_index", 7)
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probs_map = result.get("probabilities", {})
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probs = np.array(list(probs_map.values())) if probs_map else np.ones(NUM_ACTIONS) / NUM_ACTIONS
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else:
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action_idx = np.random.randint(NUM_ACTIONS)
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probs = np.ones(NUM_ACTIONS) / NUM_ACTIONS
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latencies.append((time.time() - t0) * 1000)
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p = np.clip(probs, 1e-9, 1.0)
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p /= p.sum()
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entropies.append(float(-np.sum(p * np.log(p))))
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state = apply_action(state, action_idx, 0)
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if not state.game_over:
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opp_sv = encode_state_simple(state, 1, "midrange")
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opp_a, _ = opponent.select_action(opp_sv)
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state = apply_action(state, opp_a, 1)
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if not state.game_over:
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state = advance_turn(state)
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steps += 1
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won = state.winner == 0
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lp = state.players[0].life_total
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lo = state.players[1].life_total
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records.append(GameRecord(
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game_index=game_idx,
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won=won,
|
||||
turns=state.turn,
|
||||
life_final_policy=lp,
|
||||
life_final_opponent=lo,
|
||||
life_delta=lp - lo,
|
||||
commander_damage_dealt=0,
|
||||
illegal_actions=0,
|
||||
entropy_mean=float(np.mean(entropies)) if entropies else 0.0,
|
||||
inference_ms_mean=float(np.mean(latencies)) if latencies else 0.0,
|
||||
decision_steps=steps,
|
||||
))
|
||||
|
||||
return records
|
||||
|
||||
# ── JSONL snapshot → GameRecord ──────────
|
||||
|
||||
def _snaps_to_record(self, idx: int, gid: str, snaps: list, service) -> GameRecord:
|
||||
entropies, latencies = [], []
|
||||
won = False
|
||||
turns = len(snaps)
|
||||
cmd_dmg = 0
|
||||
illegal = 0
|
||||
lp, lo = 40, 40
|
||||
|
||||
for snap in snaps:
|
||||
if "outcome" in snap and snap == snaps[-1]:
|
||||
won = snap["outcome"].get("winner_seat", -1) == 0
|
||||
lp = snap["outcome"].get("life_remaining", 40)
|
||||
lo = snap["outcome"].get("opp_life_remaining", 0)
|
||||
cmd_dmg = snap["outcome"].get("commander_damage_dealt", 0)
|
||||
|
||||
if service and service._loaded and "state_vector" in snap:
|
||||
t0 = time.time()
|
||||
result = service.predict(snap, playstyle="midrange", greedy=self.cfg.greedy)
|
||||
latencies.append((time.time() - t0) * 1000)
|
||||
probs_map = result.get("probabilities", {})
|
||||
if probs_map:
|
||||
p = np.clip(list(probs_map.values()), 1e-9, 1.0)
|
||||
p /= p.sum()
|
||||
entropies.append(float(-np.sum(p * np.log(p))))
|
||||
|
||||
return GameRecord(
|
||||
game_index=idx,
|
||||
won=won,
|
||||
turns=turns,
|
||||
life_final_policy=lp,
|
||||
life_final_opponent=lo,
|
||||
life_delta=lp - lo,
|
||||
commander_damage_dealt=cmd_dmg,
|
||||
illegal_actions=illegal,
|
||||
entropy_mean=float(np.mean(entropies)) if entropies else 0.0,
|
||||
inference_ms_mean=float(np.mean(latencies)) if latencies else 0.0,
|
||||
decision_steps=len(snaps),
|
||||
)
|
||||
|
||||
# ── Summary builder ──────────────────────
|
||||
|
||||
def _build_summary(self, elapsed: float) -> EvalSummary:
|
||||
n = len(self._records)
|
||||
if n == 0:
|
||||
return EvalSummary(
|
||||
run_id=self.cfg.run_id,
|
||||
checkpoint_path=self.cfg.checkpoint_path,
|
||||
num_games=0, wins=0, losses=0,
|
||||
win_rate=0.0, win_rate_ci95_low=0.0, win_rate_ci95_high=0.0,
|
||||
avg_turns=0.0, avg_life_delta=0.0, avg_commander_damage=0.0,
|
||||
avg_illegal_actions=0.0, avg_entropy=0.0, avg_inference_ms=0.0,
|
||||
total_decision_steps=0, elapsed_wall_s=elapsed, games_per_sec=0.0,
|
||||
error_count=0, result_file=self._result_path,
|
||||
)
|
||||
|
||||
wins = sum(1 for r in self._records if r.won)
|
||||
losses = n - wins
|
||||
wr = wins / n
|
||||
|
||||
# Wilson score 95% CI
|
||||
z = 1.96
|
||||
denom = 1 + z**2 / n
|
||||
centre = (wr + z**2 / (2 * n)) / denom
|
||||
margin = (z * (wr * (1 - wr) / n + z**2 / (4 * n**2)) ** 0.5) / denom
|
||||
ci_lo = max(0.0, centre - margin)
|
||||
ci_hi = min(1.0, centre + margin)
|
||||
|
||||
errors = sum(1 for r in self._records if r.error)
|
||||
|
||||
return EvalSummary(
|
||||
run_id=self.cfg.run_id,
|
||||
checkpoint_path=self.cfg.checkpoint_path,
|
||||
num_games=n,
|
||||
wins=wins,
|
||||
losses=losses,
|
||||
win_rate=wr,
|
||||
win_rate_ci95_low=ci_lo,
|
||||
win_rate_ci95_high=ci_hi,
|
||||
avg_turns=float(np.mean([r.turns for r in self._records])),
|
||||
avg_life_delta=float(np.mean([r.life_delta for r in self._records])),
|
||||
avg_commander_damage=float(np.mean([r.commander_damage_dealt for r in self._records])),
|
||||
avg_illegal_actions=float(np.mean([r.illegal_actions for r in self._records])),
|
||||
avg_entropy=float(np.mean([r.entropy_mean for r in self._records])),
|
||||
avg_inference_ms=float(np.mean([r.inference_ms_mean for r in self._records])),
|
||||
total_decision_steps=sum(r.decision_steps for r in self._records),
|
||||
elapsed_wall_s=elapsed,
|
||||
games_per_sec=n / max(elapsed, 0.001),
|
||||
error_count=errors,
|
||||
result_file=self._result_path,
|
||||
)
|
||||
|
||||
# ── Result writer ────────────────────────
|
||||
|
||||
def _write_results(self, summary: EvalSummary) -> None:
|
||||
payload = {
|
||||
"summary": asdict(summary),
|
||||
"games": [asdict(r) for r in self._records],
|
||||
}
|
||||
os.makedirs(self.cfg.results_dir, exist_ok=True)
|
||||
with open(self._result_path, "w") as f:
|
||||
json.dump(payload, f, indent=2)
|
||||
logger.info("[Eval %s] Results written to %s", self.cfg.run_id, self._result_path)
|
||||
Reference in new issue
Block a user