diff --git a/lan-client/ui.js b/lan-client/ui.js
index af9668c..afc27d6 100644
--- a/lan-client/ui.js
+++ b/lan-client/ui.js
@@ -1,5 +1,5 @@
-/**
- * MTG Commander Simulator — ui.js
+/**
+ * MTG Commander Simulator — ui.js
* All UI rendering functions adapted for the 4-quadrant battlefield layout.
* This file overrides/extends DOM-touching functions from engine.js.
* ============================================================
@@ -83,7 +83,7 @@ function setLife(playerId, newLife) {
updateLifeCounterDisplay(playerId);
const diff = newLife - oldLife;
const sign = diff > 0 ? '+' : '';
- addLogEntry('' + player.name + ' life: ' + oldLife + ' → ' + newLife + ' (' + sign + diff + ')');
+ addLogEntry('' + player.name + ' life: ' + oldLife + ' → ' + newLife + ' (' + sign + diff + ')');
if (diff > 0) fireBattlefieldTriggers('life_gain');
else if (diff < 0) fireBattlefieldTriggers('life_loss');
if (newLife <= 0 && !player.eliminated) eliminatePlayer(playerId, 'life total reached 0');
@@ -117,7 +117,7 @@ function updateActivePlayerHighlight() {
}
// ============================================================
-// RENDER PLAYER PANELS (adapted for 4-quadrant — updates zones/labels)
+// RENDER PLAYER PANELS (adapted for 4-quadrant — updates zones/labels)
// ============================================================
function renderPlayerPanels() {
if (!gameState) return;
@@ -358,7 +358,7 @@ function renderBattlefieldCard(cardData) {
card.appendChild(dmgBadge);
}
- // Event listeners — use both for compatibility (Comet: inline onclick already on container)
+ // Event listeners — use both for compatibility (Comet: inline onclick already on container)
card.addEventListener('mousedown', e => {
if (e.button !== 0) return;
if (cardData.attachedTo) return;
@@ -570,7 +570,7 @@ function handlePhaseClick(phaseIdx) {
// Just provide info about the phase, don't jump to it
if (!gameState) return;
const phase = PHASES[phaseIdx];
- if (phase) addLogEntry('Phase info: ' + phase.label + ' — ' + phase.tip);
+ if (phase) addLogEntry('Phase info: ' + phase.label + ' — ' + phase.tip);
}
function updateTurnDisplay() {
@@ -933,7 +933,7 @@ function handleZmCtxAction(playerId, zone, cardIndex, action) {
}
// ============================================================
-// HAND AREA — full hand display (used in hand-area section, NOT the zone thumbnails)
+// HAND AREA — full hand display (used in hand-area section, NOT the zone thumbnails)
// For the new layout, hand is rendered as thumbnails in the zone.hand element
// ============================================================
function renderHandArea() {
@@ -1853,7 +1853,6 @@ function showToast(message) {
function showManaPool() {
// mana pool display removed (Phase 1)
}
-}
// ============================================================
// SHORTCUT HINT
@@ -1999,7 +1998,7 @@ function toggleSetting(key) {
// ============================================================
// PLACEHOLDER STUBS for engine-called UI functions
-// (engine.js calls these — we provide no-op or simple implementations)
+// (engine.js calls these — we provide no-op or simple implementations)
// ============================================================
function renderPlayerPanelsNoOp() { renderPlayerPanels(); }
@@ -2231,7 +2230,7 @@ function openPreconBrowser() {
}
// ============================================================
-// DOM UTILITY — updateCardCounterBadge
+// DOM UTILITY — updateCardCounterBadge
// ============================================================
function updateCardCounterBadge(cardId) {
if (!gameState) return;
@@ -2265,7 +2264,7 @@ function updateCardCounterBadge(cardId) {
}
// ============================================================
-// DOM — toggleTap visual update
+// DOM — toggleTap visual update
// ============================================================
function _refreshCardEl(cardId) {
if (!gameState) return;
@@ -2278,7 +2277,7 @@ function _refreshCardEl(cardId) {
}
// ============================================================
-// DOMContentLoaded — wire up everything
+// DOMContentLoaded — wire up everything
// ============================================================
document.addEventListener('DOMContentLoaded', () => {
initSetupScreen();