From 963a5db638cfa1a3773928d8f3c597299c8ba148 Mon Sep 17 00:00:00 2001 From: KoalaTrapLord <265133236+KoalaTrapLord@users.noreply.github.com> Date: Sat, 21 Mar 2026 12:41:01 -0400 Subject: [PATCH] fix(ml): enable ml_log=True in deepseek route engine calls --- routes/deepseek.py | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/routes/deepseek.py b/routes/deepseek.py index fc5c897..5de228a 100644 --- a/routes/deepseek.py +++ b/routes/deepseek.py @@ -274,7 +274,7 @@ def _run_sim_thread(sim_id: str, decklist: list, num_games: int, deck_a = build_deck(decklist) deck_b = _generate_training_deck() - engine = GameEngine(max_turns=25, record_log=record_logs) + engine = GameEngine(max_turns=25, record_log=record_logs, ml_log=True, ml_log=True) game_results, stats, elapsed = _run_game_loop( engine, deck_a, deck_b, deck_name, 'Training Deck', @@ -301,7 +301,7 @@ def _run_sim_thread_v2(sim_id: str, card_data: list[dict], num_games: int, deck_a = _build_deck_from_card_data(card_data) deck_b = _generate_training_deck() - engine = GameEngine(max_turns=25, record_log=record_logs) + engine = GameEngine(max_turns=25, record_log=record_logs, ml_log=True, ml_log=True) game_results, stats, elapsed = _run_game_loop( engine, deck_a, deck_b, deck_name, 'Training Deck', @@ -337,7 +337,7 @@ def _run_sim_thread_deepseek(sim_id: str, card_data: list[dict], validator = _get_validator_brain() # None if disabled engine = DeepSeekGameEngine( brain=brain, ai_player_index=1, - max_turns=25, record_log=record_logs, + max_turns=25, record_log=record_logs, ml_log=True, validator=validator) game_results, stats, elapsed = _run_game_loop( @@ -391,9 +391,9 @@ def _run_sim_thread_n_player(sim_id: str, decks_data: list[list[dict]], brain.check_connection() engine = DeepSeekGameEngine( brain=brain, ai_player_index=1, - max_turns=25, record_log=record_logs) + max_turns=25, record_log=record_logs, ml_log=True, ml_log=True) else: - engine = GameEngine(max_turns=25, record_log=record_logs) + engine = GameEngine(max_turns=25, record_log=record_logs, ml_log=True, ml_log=True) # Per-seat accumulators seat_wins = [0] * n_players