feat: add progress bar + ETA to deck generation UI
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@@ -1297,4 +1297,42 @@
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.dg-log-error {
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color: #f59e0b;
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}
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/* ── Progress Bar (Deck Generation) ──────────────────── */
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.dg-progress-wrap {
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width: 100%;
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max-width: 400px;
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margin-top: 16px;
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}
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.dg-progress-bar {
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height: 6px;
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background: var(--surface-2, #2a2a3a);
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border-radius: 3px;
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overflow: hidden;
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}
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.dg-progress-fill {
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height: 100%;
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width: 0%;
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background: linear-gradient(90deg, var(--accent, #7c6ff7), #a78bfa);
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border-radius: 3px;
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transition: width 1s ease;
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}
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.dg-progress-meta {
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display: flex;
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justify-content: space-between;
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margin-top: 6px;
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font-size: 0.78rem;
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}
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.dg-progress-phase {
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color: var(--text-muted, #999);
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}
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.dg-progress-elapsed {
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color: var(--text-muted, #999);
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font-variant-numeric: tabular-nums;
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}
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@@ -166,6 +166,15 @@
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<div class="dg-spinner"></div>
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<div class="dg-loading-text" id="dg-loading-text">Generating deck via Local AI...</div>
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</div>
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<div class="dg-progress-wrap" id="dg-progress-wrap" style="display:none">
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<div class="dg-progress-bar">
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<div class="dg-progress-fill" id="dg-progress-fill"></div>
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</div>
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<div class="dg-progress-meta">
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<span class="dg-progress-phase" id="dg-progress-phase"></span>
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<span class="dg-progress-elapsed" id="dg-progress-elapsed">0s elapsed</span>
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</div>
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</div>
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<!-- Results -->
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<div class="dg-results" id="dg-results" style="display:none">
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@@ -53,6 +53,65 @@ const DeckGenerator = (() => {
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let searchTimeout = null;
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// ── Progress bar state ──────────────────────────────
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const PROGRESS_PHASES = [
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{ at: 0, pct: 5, msg: 'Connecting to AI model...' },
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{ at: 3, pct: 10, msg: 'Resolving commander on Scryfall...' },
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{ at: 6, pct: 18, msg: 'Building collection summary...' },
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{ at: 10, pct: 25, msg: 'Sending prompt to LLM...' },
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{ at: 20, pct: 40, msg: 'AI is building the 99...' },
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{ at: 35, pct: 55, msg: 'Selecting cards and filling slots...' },
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{ at: 50, pct: 65, msg: 'Running smart substitution...' },
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{ at: 70, pct: 78, msg: 'Cross-referencing with collection...' },
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{ at: 90, pct: 88, msg: 'Almost there — finalizing deck...' },
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{ at: 110, pct: 93, msg: 'Still working — large model can take a moment...' },
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];
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let _progressInterval = null;
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let _progressStart = 0;
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function startProgress() {
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_progressStart = Date.now();
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const wrap = $('dg-progress-wrap');
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const fill = $('dg-progress-fill');
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const phase = $('dg-progress-phase');
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const elapsed = $('dg-progress-elapsed');
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if (!wrap) return;
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wrap.style.display = 'block';
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fill.style.width = '0%';
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phase.textContent = '';
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elapsed.textContent = '0s elapsed';
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let lastPhaseIdx = -1;
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_progressInterval = setInterval(() => {
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const secs = Math.floor((Date.now() - _progressStart) / 1000);
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elapsed.textContent = secs + 's elapsed';
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for (let i = PROGRESS_PHASES.length - 1; i >= 0; i--) {
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if (secs >= PROGRESS_PHASES[i].at) {
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fill.style.width = PROGRESS_PHASES[i].pct + '%';
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if (i !== lastPhaseIdx) {
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phase.textContent = PROGRESS_PHASES[i].msg;
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logMessage(PROGRESS_PHASES[i].msg, 'info');
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lastPhaseIdx = i;
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}
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break;
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}
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}
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}, 1000);
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}
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function stopProgress(success) {
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if (_progressInterval) {
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clearInterval(_progressInterval);
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_progressInterval = null;
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}
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const fill = $('dg-progress-fill');
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const phase = $('dg-progress-phase');
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const elapsed = $('dg-progress-elapsed');
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if (fill) fill.style.width = success ? '100%' : '0%';
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if (phase) phase.textContent = success ? 'Done!' : 'Failed';
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const secs = Math.floor((Date.now() - _progressStart) / 1000);
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if (elapsed) elapsed.textContent = secs + 's total';
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}
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const $ = (id) => document.getElementById(id);
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// ── Init ────────────────────────────────────────────────
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@@ -284,6 +343,7 @@ const DeckGenerator = (() => {
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logMessage('Building request body with commander: <b>' + state.commander.name + '</b>', 'info');
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setLoading(true, 'Generating deck via Local AI...');
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startProgress();
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const body = buildRequestBody();
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logMessage('Sending request to AI model... this may take a moment.', 'info');
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@@ -307,10 +367,12 @@ const DeckGenerator = (() => {
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const stats = state.previewResult.stats || {};
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const cardCount = (stats.total_cards || 0);
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logMessage('Deck generated: <b>' + cardCount + ' cards</b> | $' + (stats.total_price_usd || 0).toFixed(2) + ' estimated', 'success');
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stopProgress(true);
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renderResults(state.previewResult);
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toast('Deck generated: ' + (stats.total_cards || 0) + ' cards | $' + (stats.total_price_usd || 0), 'success');
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} catch (e) {
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stopProgress(false);
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toast(e.message || 'Generation failed', 'error');
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logMessage('Error: ' + (e.message || 'Unknown error'), 'error');
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setLoading(false);
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