Add ScannerController for scanning and card handling
Implement ScannerController for camera scanning and card management.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using TMPro;
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using Newtonsoft.Json;
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using CommanderAILab.Models;
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using CommanderAILab.Services;
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namespace CommanderAILab.UI
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{
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/// <summary>
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/// Scanner scene — live camera feed, capture frame, POST /api/scanner/scan,
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/// display result card overlay, add to collection or deck.
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/// </summary>
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public class ScannerController : MonoBehaviour
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{
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[Header("Navigation")]
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[SerializeField] private Button backButton;
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[Header("Camera Feed")]
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[SerializeField] private RawImage cameraFeedImage;
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[SerializeField] private Button captureButton;
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[SerializeField] private Button toggleCameraButton;
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[SerializeField] private TMP_Text cameraStatusText;
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[SerializeField] private GameObject scanOverlay; // animated scan line
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[Header("Result Panel")]
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[SerializeField] private GameObject resultPanel;
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[SerializeField] private Image resultCardImage;
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[SerializeField] private TMP_Text resultCardName;
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[SerializeField] private TMP_Text resultManaCost;
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[SerializeField] private TMP_Text resultType;
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[SerializeField] private TMP_Text resultSet;
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[SerializeField] private TMP_Text resultOracleText;
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[SerializeField] private TMP_Text resultConfidence;
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[SerializeField] private Button addToCollectionButton;
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[SerializeField] private Button addToDeckButton;
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[SerializeField] private Button scanAgainButton;
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[Header("Scan History")]
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[SerializeField] private Transform historyParent;
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[SerializeField] private GameObject historyRowPrefab;
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[Header("Error")]
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[SerializeField] private GameObject errorPanel;
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[SerializeField] private TMP_Text errorText;
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[SerializeField] private Button retryButton;
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private WebCamTexture _webcam;
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private int _cameraIndex = 0;
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private CardModel _scannedCard;
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private bool _isScanning = false;
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private readonly List<CardModel> _history = new();
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private readonly List<GameObject> _historyRows = new();
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private void Start()
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{
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backButton.onClick.AddListener(OnBack);
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captureButton.onClick.AddListener(OnCapture);
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toggleCameraButton.onClick.AddListener(ToggleCamera);
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addToCollectionButton.onClick.AddListener(OnAddToCollection);
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addToDeckButton.onClick.AddListener(OnAddToDeck);
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scanAgainButton.onClick.AddListener(OnScanAgain);
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retryButton.onClick.AddListener(OnCapture);
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resultPanel.SetActive(false);
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errorPanel.SetActive(false);
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scanOverlay.SetActive(false);
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StartCamera(_cameraIndex);
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}
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private void OnDestroy()
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{
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if (_webcam != null && _webcam.isPlaying) _webcam.Stop();
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}
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// ── Camera ────────────────────────────────────────────────────────
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private void StartCamera(int idx)
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{
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if (_webcam != null && _webcam.isPlaying) _webcam.Stop();
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var devices = WebCamTexture.devices;
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if (devices.Length == 0)
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{
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cameraStatusText.text = "No camera found";
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captureButton.interactable = false;
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return;
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}
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idx = Mathf.Clamp(idx, 0, devices.Length - 1);
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_webcam = new WebCamTexture(devices[idx].name, 1280, 720, 30);
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_webcam.Play();
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cameraFeedImage.texture = _webcam;
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cameraStatusText.text = $"Camera: {devices[idx].name}";
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captureButton.interactable = true;
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}
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private void ToggleCamera()
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{
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var devices = WebCamTexture.devices;
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if (devices.Length < 2) return;
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_cameraIndex = (_cameraIndex + 1) % devices.Length;
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StartCamera(_cameraIndex);
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}
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// ── Capture & Scan ────────────────────────────────────────────────
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private void OnCapture()
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{
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if (_isScanning || _webcam == null || !_webcam.isPlaying) return;
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_isScanning = true;
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errorPanel.SetActive(false);
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resultPanel.SetActive(false);
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scanOverlay.SetActive(true);
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captureButton.interactable = false;
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// Grab frame and encode to JPEG
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var tex = new Texture2D(_webcam.width, _webcam.height);
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tex.SetPixels(_webcam.GetPixels());
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tex.Apply();
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byte[] jpegBytes = tex.EncodeToJPG(85);
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Destroy(tex);
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ApiClient.Instance.ScanCard(jpegBytes,
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json =>
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{
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scanOverlay.SetActive(false);
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_isScanning = false;
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captureButton.interactable = true;
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try
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{
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var result = JsonConvert.DeserializeObject<ScanResult>(json);
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if (result?.card != null) ShowResult(result.card, result.confidence);
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else ShowError("Card not recognized. Try again.");
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}
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catch (Exception e) { ShowError($"Parse error: {e.Message}"); }
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},
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err =>
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{
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scanOverlay.SetActive(false);
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_isScanning = false;
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captureButton.interactable = true;
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ShowError($"Scan failed:\n{err}");
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});
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}
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// ── Result ────────────────────────────────────────────────────────
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private void ShowResult(CardModel card, float confidence)
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{
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_scannedCard = card;
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resultPanel.SetActive(true);
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resultCardName.text = card.name;
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resultManaCost.text = card.manaCost;
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resultType.text = card.typeLine;
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resultSet.text = card.set;
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resultOracleText.text = card.oracleText;
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resultConfidence.text = $"Confidence: {confidence:P0}";
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if (!string.IsNullOrEmpty(card.imageUrl))
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ImageCache.Instance.GetSprite(card.imageUrl, s =>
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{
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if (resultCardImage != null) resultCardImage.sprite = s;
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});
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AddToHistory(card);
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}
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private void AddToHistory(CardModel card)
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{
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_history.Add(card);
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var row = Instantiate(historyRowPrefab, historyParent);
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_historyRows.Add(row);
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var lbl = row.GetComponentInChildren<TMP_Text>();
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if (lbl) lbl.text = card.name;
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var btn = row.GetComponentInChildren<Button>();
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var captured = card;
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if (btn) btn.onClick.AddListener(() => ShowResult(captured, 1f));
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}
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private void OnScanAgain()
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{
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resultPanel.SetActive(false);
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_scannedCard = null;
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}
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// ── Add to Collection / Deck ──────────────────────────────────────
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private void OnAddToCollection()
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{
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if (_scannedCard == null) return;
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// POST to collection endpoint (add quantity 1)
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var body = JsonConvert.SerializeObject(new { card_id = _scannedCard.id, qty = 1 });
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StartCoroutine(ApiClient.Instance.PostRaw("/api/collection/add", body,
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_ => cameraStatusText.text = $"Added {_scannedCard.name} to collection",
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err => ShowError($"Add to collection failed:\n{err}")));
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}
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private void OnAddToDeck()
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{
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if (_scannedCard == null) return;
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PlayerPrefs.SetString("PendingAddCard", JsonConvert.SerializeObject(_scannedCard));
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PlayerPrefs.Save();
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SceneManager.LoadScene("DeckBuilder");
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}
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private void OnBack()
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{
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if (_webcam != null && _webcam.isPlaying) _webcam.Stop();
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SceneManager.LoadScene("MainMenu");
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}
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private void ShowError(string msg)
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{
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errorText.text = msg;
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errorPanel.SetActive(true);
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Debug.LogWarning($"[ScannerController] {msg}");
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}
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[Serializable] private class ScanResult
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{
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public CardModel card;
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public float confidence;
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}
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}
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}
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