Add CreateSimulatorScene script for scene setup

This commit is contained in:
KoalaTrapLord authored and GitHub committed 2026-03-18 14:06:43 -04:00
1 parent ff3b134cb9
commit 4f5135e85b
1 file changed
+51
@@ -0,0 +1,51 @@
#if UNITY_EDITOR
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditor.SceneManagement;
using TMPro;
using System.Reflection;
public static class CreateSimulatorScene
{
[MenuItem("Tools/Create Simulator Scene")]
public static void Create()
{
var scene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
var services = new GameObject("[Services]");
services.AddComponent<CommanderAILab.Services.ApiClient>();
var canvasGo = new GameObject("Canvas");
var canvas = canvasGo.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
var scaler = canvasGo.AddComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(1920, 1080);
canvasGo.AddComponent<GraphicRaycaster>();
if (Object.FindObjectOfType<UnityEngine.EventSystems.EventSystem>() == null)
{
var es = new GameObject("EventSystem");
es.AddComponent<UnityEngine.EventSystems.EventSystem>();
es.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
}
CreatePanel(canvasGo.transform, "Background", new Color(0.08f, 0.08f, 0.12f), stretch: true);
// Header
var header = CreatePanel(canvasGo.transform, "Header", new Color(0.12f, 0.12f, 0.18f));
SetAnchors(header.GetComponent<RectTransform>(), new Vector2(0f, 0.93f), new Vector2(1f, 1f));
var backBtn = CreateTMPButton(header.transform, "BackButton", "< Back", new Color(0.2f, 0.2f, 0.3f));
SetAnchors(backBtn.GetComponent<RectTransform>(), new Vector2(0.01f, 0.1f), new Vector2(0.08f, 0.9f));
var title = CreateTMPText(header.transform, "TitleText", "Simulator", 28, FontStyles.Bold, TextAlignmentOptions.Center);
SetAnchors(title.GetComponent<RectTransform>(), new Vector2(0.3f, 0.1f), new Vector2(0.7f, 0.9f));
// Config Panel
var configPanel = CreatePanel(canvasGo.transform, "ConfigPanel", new Color(0.1f, 0.1f, 0.16f));
SetAnchors(configPanel.GetComponent<RectTransform>(), new Vector2(0.05f, 0.35f), new Vector2(0.5f, 0.93f));
var cfgVlg = configPanel.AddComponent<VerticalLayoutGroup>();
cfgVlg.padding = new RectOffset(16, 16, 16, 16); cfgVlg.spacing = 10;
cfgVlg.childForceExpandWidth = true; cfgVlg.childForceExpandHeight = false;
CreateTMPText(