feat: add lobby UI, build integration, and test suite (Phases 9, 11, 12)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Claude committed 2026-03-18 02:56:16 +00:00
1 parent d489f84825
commit 0b623ec39e
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@@ -33,6 +33,26 @@ jobs:
- name: Run tests
run: pytest -v --tb=short tests/ || true
frontend:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
- name: Build frontend
working-directory: frontend
run: |
npm ci
npm run build
- name: Run frontend tests
working-directory: frontend
run: npx vitest run
java-tests:
runs-on: ubuntu-latest
steps:
+4 -1
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@@ -16,7 +16,7 @@ UVICORN ?= uvicorn
PORT ?= 8000
SRC = src/commander_ai_lab
.PHONY: test test-unit test-integration test-benchmark coverage serve lint fmt clean frontend-dev frontend-build
.PHONY: test test-unit test-integration test-benchmark coverage serve lint fmt clean frontend-dev frontend-build test-frontend
test:
$(PYTHON) -m pytest tests/ -q
@@ -69,3 +69,6 @@ frontend-dev:
frontend-build:
cd frontend && npm run build
test-frontend:
cd frontend && npx vitest run
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@@ -354,6 +354,25 @@ Each batch run produces JSON conforming to `docs/batch-result-schema.json`:
}
```
## Frontend Development
The UI is a React + TypeScript SPA in the `frontend/` directory.
### Dev server (with hot reload)
```bash
cd frontend
npm install
npm run dev
```
Vite proxies `/api` and `/ws` to `localhost:8000`, so start the FastAPI backend first.
### Production build
```bash
cd frontend
npm run build
```
FastAPI serves the built assets from `frontend/dist/`.
## Known Limitations
- Winner's life total not captured (Forge quiet mode only reports losers)
- Win condition classification is heuristic-based on Forge loss reason strings
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@@ -7,7 +7,9 @@
"dev": "vite",
"build": "tsc -b && vite build",
"lint": "eslint .",
"preview": "vite preview"
"preview": "vite preview",
"test": "vitest run",
"test:watch": "vitest"
},
"dependencies": {
"clsx": "^2.1.1",
@@ -17,6 +19,9 @@
},
"devDependencies": {
"@eslint/js": "^9.39.4",
"@testing-library/jest-dom": "^6.9.1",
"@testing-library/react": "^16.3.2",
"@testing-library/user-event": "^14.6.1",
"@types/node": "^24.12.0",
"@types/react": "^19.2.14",
"@types/react-dom": "^19.2.3",
@@ -26,10 +31,12 @@
"eslint-plugin-react-hooks": "^7.0.1",
"eslint-plugin-react-refresh": "^0.5.2",
"globals": "^17.4.0",
"jsdom": "^29.0.0",
"postcss": "^8.5.8",
"tailwindcss": "^3.4.19",
"typescript": "~5.9.3",
"typescript-eslint": "^8.56.1",
"vite": "^8.0.0"
"vite": "^8.0.0",
"vitest": "^4.1.0"
}
}
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@@ -0,0 +1,35 @@
import { render, screen } from '@testing-library/react';
import { describe, it, expect } from 'vitest';
import CardChip from '../components/CardChip';
import type { Card } from '../types/game';
function makeCard(overrides: Partial<Card> = {}): Card {
return {
name: 'Sol Ring',
type: 'Artifact',
tapped: false,
is_commander: false,
oracle: 'Tap: Add CC.',
cmc: 1,
...overrides,
};
}
describe('CardChip', () => {
it('applies opacity class when tapped', () => {
render(<CardChip card={makeCard({ tapped: true })} />);
const chip = screen.getByText(/Sol Ring/);
expect(chip.closest('span')).toHaveClass('opacity-55');
});
it('shows star for commander cards', () => {
render(<CardChip card={makeCard({ is_commander: true })} />);
expect(screen.getByText('★')).toBeInTheDocument();
});
it('has hover border class', () => {
render(<CardChip card={makeCard()} />);
const chip = screen.getByText(/Sol Ring/).closest('span');
expect(chip).toHaveClass('hover:border-[#ffdc32]');
});
});
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@@ -0,0 +1,86 @@
import { render, screen } from '@testing-library/react';
import { describe, it, expect, vi, beforeEach } from 'vitest';
import { MemoryRouter, Route, Routes } from 'react-router-dom';
import GamePage from '../pages/GamePage';
import type { GameState, Card } from '../types/game';
const mockGameState: GameState = {
game_id: 'test-game',
turn: 1,
current_phase: 'main1',
active_seat: 0,
players: [
{
seat: 0, name: 'Alice', life: 40, eliminated: false,
hand: [], battlefield: [], graveyard: [], exile: [], command_zone: [], hand_count: 7,
},
{
seat: 1, name: 'Bob', life: 38, eliminated: false,
hand: [], battlefield: [], graveyard: [], exile: [], command_zone: [], hand_count: 6,
},
{
seat: 2, name: 'Charlie', life: 40, eliminated: false,
hand: [], battlefield: [], graveyard: [], exile: [], command_zone: [], hand_count: 7,
},
{
seat: 3, name: 'Diana', life: 35, eliminated: false,
hand: [], battlefield: [], graveyard: [], exile: [], command_zone: [], hand_count: 5,
},
],
stack: [],
game_over: false,
winner: null,
};
const mockHand: Card[] = [];
const mockSendMove = vi.fn();
const mockSendConcede = vi.fn();
vi.mock('../hooks/useGameSocket', () => ({
useGameSocket: () => ({
gameState: mockGameState,
narration: [],
thinking: new Set<number>(),
hand: mockHand,
gameOver: null,
status: 'Connected',
sendMove: mockSendMove,
sendConcede: mockSendConcede,
}),
}));
describe('GamePage integration', () => {
beforeEach(() => {
vi.clearAllMocks();
});
it('renders all 4 PlayerZone components', () => {
render(
<MemoryRouter initialEntries={['/game/test-game']}>
<Routes>
<Route path="/game/:gameId" element={<GamePage />} />
</Routes>
</MemoryRouter>,
);
// P0: Alice appears in both PhaseBar and PlayerZone, so use getAllByText
expect(screen.getAllByText(/P0: Alice/).length).toBeGreaterThanOrEqual(1);
expect(screen.getAllByText(/P1: Bob/).length).toBeGreaterThanOrEqual(1);
expect(screen.getAllByText(/P2: Charlie/).length).toBeGreaterThanOrEqual(1);
expect(screen.getAllByText(/P3: Diana/).length).toBeGreaterThanOrEqual(1);
});
it('renders PhaseBar with current phase', () => {
render(
<MemoryRouter initialEntries={['/game/test-game']}>
<Routes>
<Route path="/game/:gameId" element={<GamePage />} />
</Routes>
</MemoryRouter>,
);
// main1 should be highlighted
const main1Buttons = screen.getAllByText('main1');
expect(main1Buttons.length).toBeGreaterThan(0);
});
});
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@@ -0,0 +1,66 @@
import { render, screen } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
import { describe, it, expect, vi } from 'vitest';
import MoveBar from '../components/MoveBar';
describe('MoveBar', () => {
it('calls onPass when pass button is clicked', async () => {
const onPass = vi.fn();
render(
<MoveBar
hand={[]}
humanSeat={0}
onPass={onPass}
onConcede={vi.fn()}
onPlayCard={vi.fn()}
status=""
/>,
);
await userEvent.click(screen.getByText('Pass Priority'));
expect(onPass).toHaveBeenCalledOnce();
});
it('shows confirm dialog on concede', async () => {
const onConcede = vi.fn();
const confirmSpy = vi.spyOn(window, 'confirm').mockReturnValue(true);
render(
<MoveBar
hand={[]}
humanSeat={0}
onPass={vi.fn()}
onConcede={onConcede}
onPlayCard={vi.fn()}
status=""
/>,
);
await userEvent.click(screen.getByText('Concede'));
expect(confirmSpy).toHaveBeenCalledWith('Are you sure you want to concede?');
expect(onConcede).toHaveBeenCalledOnce();
confirmSpy.mockRestore();
});
it('does not concede if confirm is cancelled', async () => {
const onConcede = vi.fn();
const confirmSpy = vi.spyOn(window, 'confirm').mockReturnValue(false);
render(
<MoveBar
hand={[]}
humanSeat={0}
onPass={vi.fn()}
onConcede={onConcede}
onPlayCard={vi.fn()}
status=""
/>,
);
await userEvent.click(screen.getByText('Concede'));
expect(onConcede).not.toHaveBeenCalled();
confirmSpy.mockRestore();
});
});
@@ -0,0 +1,38 @@
import { render, screen } from '@testing-library/react';
import { describe, it, expect } from 'vitest';
import NarrationPanel from '../components/NarrationPanel';
import type { NarrationLine } from '../types/game';
describe('NarrationPanel', () => {
it('renders only 120 lines when given more', () => {
const lines: NarrationLine[] = Array.from({ length: 150 }, (_, i) => ({
text: `Line ${i}`,
isSystem: false,
timestamp: Date.now(),
}));
render(<NarrationPanel lines={lines} thinkingSeats={new Set()} />);
// Should not render the first 30 lines (0-29)
expect(screen.queryByText('Line 0')).not.toBeInTheDocument();
expect(screen.queryByText('Line 29')).not.toBeInTheDocument();
// Should render lines 30-149
expect(screen.getByText('Line 30')).toBeInTheDocument();
expect(screen.getByText('Line 149')).toBeInTheDocument();
});
it('has a scroll container ref', () => {
const lines: NarrationLine[] = [
{ text: 'Hello world', isSystem: false, timestamp: Date.now() },
];
const { container } = render(
<NarrationPanel lines={lines} thinkingSeats={new Set()} />,
);
// The container div has overflow-y-auto
const panel = container.firstChild as HTMLElement;
expect(panel).toHaveClass('overflow-y-auto');
});
});
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@@ -0,0 +1,38 @@
import { render, screen } from '@testing-library/react';
import { describe, it, expect } from 'vitest';
import PhaseBar from '../components/PhaseBar';
import type { Player } from '../types/game';
const players: Player[] = [
{
seat: 0, name: 'Alice', life: 40, eliminated: false,
hand: [], battlefield: [], graveyard: [], exile: [], command_zone: [], hand_count: 7,
},
{
seat: 1, name: 'Bob', life: 40, eliminated: false,
hand: [], battlefield: [], graveyard: [], exile: [], command_zone: [], hand_count: 7,
},
];
describe('PhaseBar', () => {
it('highlights the active phase tab', () => {
render(<PhaseBar phase="main1" activeSeat={0} players={players} />);
const main1 = screen.getByText('main1');
expect(main1).toHaveClass('bg-accent-blue');
});
it('does not highlight inactive phase tabs', () => {
render(<PhaseBar phase="main1" activeSeat={0} players={players} />);
const untap = screen.getByText('untap');
expect(untap).not.toHaveClass('bg-accent-blue');
expect(untap).toHaveClass('bg-[#252a42]');
});
it('shows active player name', () => {
render(<PhaseBar phase="main1" activeSeat={0} players={players} />);
expect(screen.getByText(/P0: Alice/)).toBeInTheDocument();
});
});
@@ -0,0 +1,32 @@
import { render, screen } from '@testing-library/react';
import { describe, it, expect } from 'vitest';
import PlayerZone from '../components/PlayerZone';
import type { Player } from '../types/game';
function makePlayer(overrides: Partial<Player> = {}): Player {
return {
seat: 0, name: 'Alice', life: 40, eliminated: false,
hand: [], battlefield: [], graveyard: [], exile: [], command_zone: [], hand_count: 7,
...overrides,
};
}
describe('PlayerZone life colors', () => {
it('uses life-high color for life >= 30', () => {
render(<PlayerZone player={makePlayer({ life: 35 })} isActive={false} isThinking={false} seatColour="#4696ff" />);
const life = screen.getByText('35');
expect(life).toHaveClass('text-life-high');
});
it('uses life-med color for life >= 15 and < 30', () => {
render(<PlayerZone player={makePlayer({ life: 20 })} isActive={false} isThinking={false} seatColour="#4696ff" />);
const life = screen.getByText('20');
expect(life).toHaveClass('text-life-med');
});
it('uses life-low color for life < 15', () => {
render(<PlayerZone player={makePlayer({ life: 10 })} isActive={false} isThinking={false} seatColour="#4696ff" />);
const life = screen.getByText('10');
expect(life).toHaveClass('text-life-low');
});
});
@@ -0,0 +1,78 @@
import { describe, it, expect } from 'vitest';
import { gameReducer, initialState } from '../store/gameReducer';
import type { GameState, Card, NarrationLine } from '../types/game';
const mockGameState: GameState = {
game_id: 'g1',
turn: 1,
current_phase: 'main1',
active_seat: 0,
players: [],
stack: [],
game_over: false,
winner: null,
};
const mockCard: Card = {
name: 'Sol Ring',
type: 'Artifact',
tapped: false,
is_commander: false,
oracle: '',
cmc: 1,
};
const mockLine: NarrationLine = {
text: 'Test narration',
isSystem: false,
timestamp: Date.now(),
};
describe('gameReducer', () => {
it('SET_STATE sets the game state', () => {
const result = gameReducer(initialState, { type: 'SET_STATE', payload: mockGameState });
expect(result.gameState).toEqual(mockGameState);
});
it('SET_HAND sets the hand cards', () => {
const cards = [mockCard];
const result = gameReducer(initialState, { type: 'SET_HAND', cards });
expect(result.hand).toEqual(cards);
});
it('ADD_NARRATION appends a line', () => {
const result = gameReducer(initialState, { type: 'ADD_NARRATION', line: mockLine });
expect(result.narration).toHaveLength(1);
expect(result.narration[0].text).toBe('Test narration');
});
it('ADD_NARRATION caps at 120 lines', () => {
let state = initialState;
for (let i = 0; i < 130; i++) {
state = gameReducer(state, {
type: 'ADD_NARRATION',
line: { text: `line ${i}`, isSystem: false, timestamp: Date.now() },
});
}
expect(state.narration).toHaveLength(120);
expect(state.narration[0].text).toBe('line 10');
});
it('SET_THINKING adds and removes seats', () => {
let state = gameReducer(initialState, { type: 'SET_THINKING', seat: 2, active: true });
expect(state.thinkingSeats.has(2)).toBe(true);
state = gameReducer(state, { type: 'SET_THINKING', seat: 2, active: false });
expect(state.thinkingSeats.has(2)).toBe(false);
});
it('GAME_OVER sets winner and reason', () => {
const result = gameReducer(initialState, { type: 'GAME_OVER', winner: 1, reason: 'elimination' });
expect(result.gameOver).toEqual({ winner: 1, reason: 'elimination' });
});
it('SET_STATUS sets status text', () => {
const result = gameReducer(initialState, { type: 'SET_STATUS', status: 'Connected' });
expect(result.status).toBe('Connected');
});
});
@@ -0,0 +1,92 @@
import { describe, it, expect, vi, beforeEach, afterEach } from 'vitest';
import { renderHook, act } from '@testing-library/react';
import { useGameSocket } from '../hooks/useGameSocket';
// Mock WebSocket
class MockWebSocket {
static readonly CONNECTING = 0;
static readonly OPEN = 1;
static readonly CLOSING = 2;
static readonly CLOSED = 3;
static instances: MockWebSocket[] = [];
url: string;
readyState = 1; // OPEN
onopen: ((ev: Event) => void) | null = null;
onmessage: ((ev: MessageEvent) => void) | null = null;
onclose: ((ev: CloseEvent) => void) | null = null;
onerror: ((ev: Event) => void) | null = null;
sent: string[] = [];
constructor(url: string) {
this.url = url;
MockWebSocket.instances.push(this);
// Simulate connection open
setTimeout(() => this.onopen?.(new Event('open')), 0);
}
send(data: string) {
this.sent.push(data);
}
close() {
this.readyState = 3;
}
simulateMessage(data: unknown) {
this.onmessage?.(new MessageEvent('message', { data: JSON.stringify(data) }));
}
}
describe('useGameSocket', () => {
beforeEach(() => {
MockWebSocket.instances = [];
vi.stubGlobal('WebSocket', MockWebSocket);
vi.useFakeTimers();
});
afterEach(() => {
vi.useRealTimers();
vi.restoreAllMocks();
});
it('dispatches state on WS message', () => {
const { result } = renderHook(() => useGameSocket('game-1'));
const ws = MockWebSocket.instances[0];
const mockState = {
game_id: 'game-1', turn: 1, current_phase: 'main1', active_seat: 0,
players: [], stack: [], game_over: false, winner: null,
};
act(() => {
ws.simulateMessage({ type: 'state', payload: mockState });
});
expect(result.current.gameState).toEqual(mockState);
});
it('dispatches hand cards on WS message', () => {
const { result } = renderHook(() => useGameSocket('game-1'));
const ws = MockWebSocket.instances[0];
const cards = [{ name: 'Sol Ring', type: 'Artifact', tapped: false, is_commander: false, oracle: '', cmc: 1 }];
act(() => {
ws.simulateMessage({ type: 'hand', cards });
});
expect(result.current.hand).toEqual(cards);
});
it('sends heartbeat ping every 15s', () => {
renderHook(() => useGameSocket('game-1'));
const ws = MockWebSocket.instances[0];
act(() => {
vi.advanceTimersByTime(15000);
});
expect(ws.sent).toContain(JSON.stringify({ type: 'ping' }));
});
});
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@@ -0,0 +1,163 @@
import { useReducer, useRef, useEffect, useCallback } from 'react';
export interface Seat {
seat: number;
name: string;
ready: boolean;
isAi: boolean;
}
export interface RoomState {
roomId: string;
roomName: string;
host: string;
seats: (Seat | null)[];
}
export interface ChatMessage {
role: 'PLAYER' | 'AI' | 'SYSTEM';
name: string;
text: string;
timestamp: number;
}
type LobbyAction =
| { type: 'SET_ROOM'; payload: RoomState }
| { type: 'ADD_CHAT'; message: ChatMessage }
| { type: 'SET_CHAT_HISTORY'; messages: ChatMessage[] }
| { type: 'LAUNCH'; gameId: string };
interface LobbyState {
roomState: RoomState | null;
chat: ChatMessage[];
launchedGameId: string | null;
}
const initialState: LobbyState = {
roomState: null,
chat: [],
launchedGameId: null,
};
function lobbyReducer(state: LobbyState, action: LobbyAction): LobbyState {
switch (action.type) {
case 'SET_ROOM':
return { ...state, roomState: action.payload };
case 'ADD_CHAT':
return { ...state, chat: [...state.chat, action.message].slice(-50) };
case 'SET_CHAT_HISTORY':
return { ...state, chat: action.messages.slice(-50) };
case 'LAUNCH':
return { ...state, launchedGameId: action.gameId };
default:
return state;
}
}
export function useLobbySock(roomId: string, playerName: string) {
const [state, dispatch] = useReducer(lobbyReducer, initialState);
const wsRef = useRef<WebSocket | null>(null);
const reconnectTimeout = useRef<ReturnType<typeof setTimeout> | null>(null);
const heartbeatInterval = useRef<ReturnType<typeof setInterval> | null>(null);
const intentionalClose = useRef(false);
const connect = useCallback(() => {
const url = `ws://${window.location.host}/ws/lobby/${roomId}?name=${encodeURIComponent(playerName)}`;
const ws = new WebSocket(url);
wsRef.current = ws;
ws.onmessage = (event) => {
const msg = JSON.parse(event.data);
switch (msg.type) {
case 'lobby_state':
dispatch({ type: 'SET_ROOM', payload: msg.payload });
break;
case 'chat':
dispatch({
type: 'ADD_CHAT',
message: {
role: msg.role ?? 'PLAYER',
name: msg.name ?? '',
text: msg.text,
timestamp: Date.now(),
},
});
break;
case 'chat_history':
dispatch({
type: 'SET_CHAT_HISTORY',
messages: (msg.messages ?? []).map((m: { role?: string; name?: string; text: string }) => ({
role: m.role ?? 'SYSTEM',
name: m.name ?? '',
text: m.text,
timestamp: Date.now(),
})),
});
break;
case 'launch':
dispatch({ type: 'LAUNCH', gameId: msg.game_id });
break;
case 'pong':
break;
}
};
ws.onclose = () => {
if (!intentionalClose.current) {
reconnectTimeout.current = setTimeout(() => connect(), 3000);
}
};
}, [roomId, playerName]);
useEffect(() => {
intentionalClose.current = false;
connect();
return () => {
intentionalClose.current = true;
if (reconnectTimeout.current) clearTimeout(reconnectTimeout.current);
wsRef.current?.close();
};
}, [connect]);
// Heartbeat ping every 15s
useEffect(() => {
heartbeatInterval.current = setInterval(() => {
if (wsRef.current?.readyState === WebSocket.OPEN) {
wsRef.current.send(JSON.stringify({ type: 'ping' }));
}
}, 15000);
return () => {
if (heartbeatInterval.current) clearInterval(heartbeatInterval.current);
};
}, []);
const sendReady = useCallback((seat: number) => {
if (wsRef.current?.readyState === WebSocket.OPEN) {
wsRef.current.send(JSON.stringify({ type: 'ready', seat }));
}
}, []);
const sendChat = useCallback((text: string) => {
if (wsRef.current?.readyState === WebSocket.OPEN) {
wsRef.current.send(JSON.stringify({ type: 'chat', text }));
}
}, []);
const sendLaunch = useCallback(() => {
if (wsRef.current?.readyState === WebSocket.OPEN) {
wsRef.current.send(JSON.stringify({ type: 'launch' }));
}
}, []);
return {
roomState: state.roomState,
chat: state.chat,
launchedGameId: state.launchedGameId,
sendReady,
sendChat,
sendLaunch,
};
}
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@@ -1,7 +1,141 @@
import { useEffect, useState } from 'react';
import { useNavigate } from 'react-router-dom';
interface RoomSummary {
roomId: string;
name: string;
host: string;
playerCount: number;
}
export default function LobbyPage() {
const navigate = useNavigate();
const [rooms, setRooms] = useState<RoomSummary[]>([]);
const [loading, setLoading] = useState(true);
// Create room form state
const [roomName, setRoomName] = useState('');
const [hostName, setHostName] = useState('');
const [aiSlots, setAiSlots] = useState(0);
const [password, setPassword] = useState('');
const [creating, setCreating] = useState(false);
useEffect(() => {
fetch('/api/v1/lobby/rooms')
.then((res) => res.json())
.then((data) => setRooms(data))
.catch(() => setRooms([]))
.finally(() => setLoading(false));
}, []);
const handleCreate = async (e: React.FormEvent) => {
e.preventDefault();
setCreating(true);
try {
const res = await fetch('/api/v1/lobby/rooms', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
name: roomName,
host: hostName,
ai_slots: aiSlots,
password: password || undefined,
}),
});
const data = await res.json();
navigate(`/room/${data.roomId}?name=${encodeURIComponent(hostName)}`);
} catch {
setCreating(false);
}
};
return (
<div className="flex items-center justify-center h-screen bg-bg-base text-white">
<h1 className="text-2xl">Lobby — coming soon</h1>
<div className="min-h-screen bg-bg-base text-white p-6">
<h1 className="text-3xl font-bold mb-6">Commander AI Lab — Lobby</h1>
<div className="grid grid-cols-1 md:grid-cols-2 gap-6 max-w-4xl">
{/* Room List */}
<div className="bg-bg-zone rounded-lg border border-border-zone p-4">
<h2 className="text-lg font-semibold mb-3">Open Rooms</h2>
{loading ? (
<p className="text-text-muted text-sm">Loading...</p>
) : rooms.length === 0 ? (
<p className="text-text-muted text-sm">No rooms available. Create one!</p>
) : (
<ul className="space-y-2">
{rooms.map((room) => (
<li key={room.roomId}>
<button
onClick={() => navigate(`/room/${room.roomId}`)}
className="w-full text-left bg-bg-panel border border-border-zone rounded px-3 py-2 hover:border-accent-blue transition-colors"
>
<span className="font-medium">{room.name}</span>
<span className="text-text-muted text-sm ml-2">
Host: {room.host} · {room.playerCount}/4 players
</span>
</button>
</li>
))}
</ul>
)}
</div>
{/* Create Room Form */}
<div className="bg-bg-zone rounded-lg border border-border-zone p-4">
<h2 className="text-lg font-semibold mb-3">Create Room</h2>
<form onSubmit={handleCreate} className="space-y-3">
<div>
<label className="block text-sm text-text-muted mb-1">Room Name</label>
<input
type="text"
value={roomName}
onChange={(e) => setRoomName(e.target.value)}
required
className="w-full bg-bg-panel border border-border-zone rounded px-3 py-1.5 text-sm text-white focus:outline-none focus:border-accent-blue"
/>
</div>
<div>
<label className="block text-sm text-text-muted mb-1">Your Name</label>
<input
type="text"
value={hostName}
onChange={(e) => setHostName(e.target.value)}
required
className="w-full bg-bg-panel border border-border-zone rounded px-3 py-1.5 text-sm text-white focus:outline-none focus:border-accent-blue"
/>
</div>
<div>
<label className="block text-sm text-text-muted mb-1">AI Players</label>
<select
value={aiSlots}
onChange={(e) => setAiSlots(Number(e.target.value))}
className="w-full bg-bg-panel border border-border-zone rounded px-3 py-1.5 text-sm text-white focus:outline-none focus:border-accent-blue"
>
<option value={0}>0 AI players</option>
<option value={1}>1 AI player</option>
<option value={2}>2 AI players</option>
<option value={3}>3 AI players</option>
</select>
</div>
<div>
<label className="block text-sm text-text-muted mb-1">Password (optional)</label>
<input
type="password"
value={password}
onChange={(e) => setPassword(e.target.value)}
className="w-full bg-bg-panel border border-border-zone rounded px-3 py-1.5 text-sm text-white focus:outline-none focus:border-accent-blue"
/>
</div>
<button
type="submit"
disabled={creating}
className="w-full bg-btn-primary border border-border-btn-primary text-white rounded px-4 py-2 text-sm font-medium hover:brightness-110 disabled:opacity-50"
>
{creating ? 'Creating...' : 'Create Room'}
</button>
</form>
</div>
</div>
</div>
);
}
+216 -3
View File
@@ -1,7 +1,220 @@
export default function RoomPage() {
import { useState, useEffect, useRef } from 'react';
import { useParams, useSearchParams, useNavigate } from 'react-router-dom';
import { useLobbySock } from '../hooks/useLobbySock';
import type { ChatMessage } from '../hooks/useLobbySock';
const ROLE_COLORS: Record<string, string> = {
PLAYER: 'text-accent-blue',
AI: 'text-accent-purple',
SYSTEM: 'text-text-muted',
};
function ChatBadge({ role }: { role: string }) {
return (
<div className="flex items-center justify-center h-screen bg-bg-base text-white">
<h1 className="text-2xl">Room — coming soon</h1>
<span className={`text-[10px] font-bold mr-1 ${ROLE_COLORS[role] ?? 'text-text-muted'}`}>
[{role}]
</span>
);
}
export default function RoomPage() {
const { roomId } = useParams<{ roomId: string }>();
const [searchParams] = useSearchParams();
const navigate = useNavigate();
const isSpectator = searchParams.get('spectate') === '1';
const nameFromUrl = searchParams.get('name') ?? '';
const [playerName, setPlayerName] = useState(nameFromUrl);
const [nameConfirmed, setNameConfirmed] = useState(!!nameFromUrl);
const [chatInput, setChatInput] = useState('');
const chatEndRef = useRef<HTMLDivElement>(null);
const { roomState, chat, launchedGameId, sendReady, sendChat, sendLaunch } =
useLobbySock(roomId!, nameConfirmed ? playerName : '');
// Redirect when game launches
useEffect(() => {
if (launchedGameId) {
navigate(`/game/${launchedGameId}`);
}
}, [launchedGameId, navigate]);
// Auto-scroll chat
useEffect(() => {
chatEndRef.current?.scrollIntoView({ behavior: 'smooth' });
}, [chat.length]);
// Determine own seat
const mySeat = roomState?.seats.findIndex(
(s) => s && !s.isAi && s.name === playerName,
) ?? -1;
const isHost = mySeat === 0;
if (!nameConfirmed) {
return (
<div className="flex items-center justify-center h-screen bg-bg-base text-white">
<div className="bg-bg-zone border border-border-zone rounded-lg p-6 w-80">
<h2 className="text-lg font-semibold mb-3">Enter your name</h2>
<input
type="text"
value={playerName}
onChange={(e) => setPlayerName(e.target.value)}
onKeyDown={(e) => {
if (e.key === 'Enter' && playerName.trim()) setNameConfirmed(true);
}}
className="w-full bg-bg-panel border border-border-zone rounded px-3 py-1.5 text-sm text-white mb-3 focus:outline-none focus:border-accent-blue"
autoFocus
/>
<button
onClick={() => playerName.trim() && setNameConfirmed(true)}
className="w-full bg-btn-primary border border-border-btn-primary text-white rounded px-4 py-2 text-sm font-medium hover:brightness-110"
>
Join Room
</button>
</div>
</div>
);
}
if (!roomState) {
return (
<div className="flex items-center justify-center h-screen bg-bg-base text-white">
Connecting to room...
</div>
);
}
const handleSendChat = () => {
if (chatInput.trim()) {
sendChat(chatInput.trim());
setChatInput('');
}
};
return (
<div className="flex flex-col h-screen bg-bg-base text-white">
{/* Header */}
<div className="bg-bg-bar border-b border-border-sep px-4 py-2 flex items-center justify-between">
<div>
<h1 className="text-lg font-bold">{roomState.roomName}</h1>
<span className="text-text-muted text-sm">Host: {roomState.host}</span>
</div>
{isSpectator && (
<span className="text-text-muted text-xs bg-bg-panel px-2 py-1 rounded">
SPECTATING
</span>
)}
</div>
<div className="flex flex-1 overflow-hidden">
{/* Seat Grid */}
<div className="flex-1 p-4">
<div className="grid grid-cols-2 gap-3 max-w-lg">
{[0, 1, 2, 3].map((seatIdx) => {
const seat = roomState.seats[seatIdx];
return (
<div
key={seatIdx}
className="bg-bg-zone border border-border-zone rounded-lg p-4 min-h-[100px] flex flex-col items-center justify-center"
>
{seat ? (
<>
<span className="text-sm font-medium">
{seat.isAi ? '🤖 AI' : seat.name}
</span>
<span className="text-xs text-text-muted mt-1">
Seat {seatIdx}
</span>
{!seat.isAi && (
<span
className={`text-xs mt-1 font-bold ${
seat.ready ? 'text-life-high' : 'text-life-med'
}`}
>
{seat.ready ? 'READY' : 'Not Ready'}
</span>
)}
</>
) : (
<>
<span className="text-text-muted text-sm">Waiting...</span>
<span className="text-xs text-text-muted mt-1">
Seat {seatIdx}
</span>
</>
)}
</div>
);
})}
</div>
{/* Action buttons */}
{!isSpectator && (
<div className="mt-4 flex gap-3">
{mySeat >= 0 && (
<button
onClick={() => sendReady(mySeat)}
className="bg-btn-primary border border-border-btn-primary text-white rounded px-4 py-2 text-sm font-medium hover:brightness-110"
>
Toggle Ready
</button>
)}
{isHost && (
<button
onClick={async () => {
try {
const res = await fetch(`/api/v1/lobby/rooms/${roomId}/launch`, {
method: 'POST',
});
const data = await res.json();
if (data.gameId) {
navigate(`/game/${data.gameId}`);
}
} catch {
// launch via WS fallback
sendLaunch();
}
}}
className="bg-life-high border border-life-high text-white rounded px-4 py-2 text-sm font-bold hover:brightness-110"
>
Launch Game
</button>
)}
</div>
)}
</div>
{/* Chat Panel */}
<div className="w-[280px] bg-bg-panel border-l border-border-sep flex flex-col">
<div className="px-3 py-2 border-b border-border-sep text-sm font-semibold">
Chat
</div>
<div className="flex-1 overflow-y-auto p-2 space-y-1">
{chat.map((msg: ChatMessage, i: number) => (
<div key={i} className="text-[11px] leading-[1.4] break-words">
<ChatBadge role={msg.role} />
{msg.name && <span className="font-medium mr-1">{msg.name}:</span>}
<span className="text-text-body">{msg.text}</span>
</div>
))}
<div ref={chatEndRef} />
</div>
{!isSpectator && (
<div className="border-t border-border-sep p-2">
<input
type="text"
value={chatInput}
onChange={(e) => setChatInput(e.target.value)}
onKeyDown={(e) => {
if (e.key === 'Enter') handleSendChat();
}}
placeholder="Type a message..."
className="w-full bg-bg-base border border-border-zone rounded px-2 py-1 text-xs text-white focus:outline-none focus:border-accent-blue"
/>
</div>
)}
</div>
</div>
</div>
);
}
+1
View File
@@ -0,0 +1 @@
import '@testing-library/jest-dom';
+2
View File
@@ -5,6 +5,8 @@ import react from '@vitejs/plugin-react'
export default defineConfig({
plugins: [react()],
server: {
// Dev-only proxy — in production FastAPI serves the built assets
// and handles /api and /ws routes directly.
proxy: {
'/api': {
target: 'http://localhost:8000',
+12
View File
@@ -0,0 +1,12 @@
/// <reference types="vitest" />
import { defineConfig } from 'vitest/config'
import react from '@vitejs/plugin-react'
export default defineConfig({
plugins: [react()],
test: {
globals: true,
environment: 'jsdom',
setupFiles: './src/test/setup.ts',
},
})
@@ -1,3 +1,4 @@
<!-- DEPRECATED: This file is replaced by the React frontend in frontend/. Kept as fallback. -->
<!DOCTYPE html>
<html lang="en">
<head>