docs: rewrite README to reflect full current feature set
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# Commander AI Lab
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Headless batch simulation environment for 3-AI MTG Commander pods.
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Run 100+ games, analyze win rates, and stress-test your decks — all from a web UI or CLI.
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A full-stack MTG Commander AI research platform. Simulate hundreds of games overnight, train ML models on the results, and let simulation data automatically shape the AI deck builder — all from a web UI or CLI.
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## What It Does
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| Layer | What it is |
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|---|---|
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| **Monte Carlo Engine** | Pure-Python headless sim — runs thousands of games in minutes, no JVM needed |
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| **Forge Engine** | Java/Forge rules-complete sim for ground-truth validation |
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| **Overnight Runner** | Unattended batch runner — runs sims, updates sim weights, trains neural net |
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| **ML Pipeline** | Outcome-weighted RL nudges card scoring weights; neural net trains on decision logs |
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| **Deck Builder** | 7-step LLM pipeline (EDHrec → Scryfall → Ollama) now injected with sim-learned insights |
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| **AI Coach** | LLM-powered coaching sessions (Anthropic/Ollama) with streaming support |
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| **Web UI** | React + FastAPI dashboard for decks, sims, training, and deck building |
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## Architecture
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```
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┌─────────────────────────────────────────────────────────────┐
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│ Web Browser (ai-lab.js + ai-lab.css) │
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│ Select decks → Start batch → Poll progress → View stats │
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└─────────────────────┬───────────────────────────────────────┘
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│ HTTP (REST)
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┌─────────────────────┴───────────────────────────────────────┐
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│ Python FastAPI Server (lab_api.py, port 8080) │
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│ /api/lab/start — spawn Java batch runner subprocess │
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│ /api/lab/status — poll progress (parses stdout) │
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│ /api/lab/result — return completed JSON results │
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│ /api/lab/decks — list decks from Forge user data │
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│ /api/lab/history— browse past batch runs │
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│ /api/lab/log — stream live console output │
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└─────────────────────┬───────────────────────────────────────┘
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│ subprocess (java -jar)
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┌─────────────────────┴───────────────────────────────────────┐
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│ Java CLI (LabCli.java + BatchRunner + MultiThreadRunner) │
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│ Parses Forge sim output → GameResult objects → JSON │
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└─────────────────────┬───────────────────────────────────────┘
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│ subprocess per game
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┌─────────────────────┴───────────────────────────────────────┐
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│ Card Forge Engine (forge-gui-desktop sim mode) │
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│ java -jar forge.jar sim -d "deck1" "deck2" "deck3" │
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│ -f commander -n 1 -q │
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└─────────────────────────────────────────────────────────────┘
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┌─────────────────────────────────────────────────────────────────┐
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│ Web UI (React/TypeScript — frontend/) │
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│ Deck Builder · Sim Dashboard · Training · Coach │
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└────────────────────────┬────────────────────────────────────────┘
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│ HTTP/REST + WebSocket
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┌────────────────────────┴────────────────────────────────────────┐
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│ FastAPI Server (lab_api.py / routes/ — port 8080) │
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│ /api/lab/* /api/ml/* /api/coach/* /api/deck-builder/* │
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└────────┬──────────────────┬──────────────────┬──────────────────┘
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│ │ │
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Java subprocess Python sim engine Ollama (local LLM)
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(Forge rules) (Monte Carlo) qwen2.5:7b + others
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│ │
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┌────────┴───────┐ ┌───────┴────────────────────────────────────┐
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│ Forge Engine │ │ src/commander_ai_lab/ │
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│ (rules- │ │ sim/ — engine, models, rules │
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│ complete) │ │ deck_builder/ — 7-step LLM pipeline │
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└────────────────┘ │ coach/ — streaming LLM coach │
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└────────────────────────────────────────────┘
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```
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## Quick Start (Windows)
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### Prerequisites
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- **Java 17+** (`java -version`)
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- **Python 3.10+** (`python --version`)
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- **Maven 3.8+** (`mvn --version`)
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- **Forge repo** cloned and built at `D:\ForgeCommander\forge-repo`
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**Prerequisites:** Java 17+, Python 3.10+, Maven 3.8+, [Forge](https://github.com/Card-Forge/forge) built at `D:\ForgeCommander\forge-repo`
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### 1. Build Forge (one-time)
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```powershell
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# 1. Build Forge (one-time)
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cd D:\ForgeCommander\forge-repo
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mvn package -pl forge-gui-desktop "-DskipTests" "-Drevision=2.0.12-SNAPSHOT" -am
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```
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### 2. Build Commander AI Lab
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```powershell
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# 2. Build Commander AI Lab
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cd D:\ForgeCommander\commander-ai-lab
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mvn package "-DskipTests"
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```
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This produces `target/commander-ai-lab-1.0.0-SNAPSHOT.jar` (shaded fat JAR).
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### 3. Install Python dependencies
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```powershell
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pip install fastapi uvicorn
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```
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# 3. Install Python deps
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pip install -e .
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### 4. Launch the Web UI
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**Option A — One-click launcher:**
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```powershell
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# 4. Launch
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.\start-lab.bat
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# → open http://localhost:8080
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```
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Edit the paths at the top of `start-lab.bat` if needed.
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**Option B — Manual launch:**
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## Overnight AFK Runner
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Runs batch sims unattended, then updates card weights and trains the neural net:
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```powershell
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python lab_api.py `
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--forge-jar "D:\ForgeCommander\forge-repo\forge-gui-desktop\target\forge-gui-desktop-2.0.12-SNAPSHOT-jar-with-dependencies.jar" `
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--forge-dir "D:\ForgeCommander\forge-repo\forge-gui" `
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--port 8080
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python overnight-run.py # default: 11.5h DeepSeek sims
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python overnight-run.py --batches 20 --games 50 # fixed batch count
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python overnight-run.py --no-update-weights # skip weight update
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python overnight-run.py --no-train # skip neural net training
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```
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Open `http://localhost:8080` — select 3 decks, set game count, click **Run AI Sims**.
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**What happens after sims complete:**
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1. `update_weights.py` — nudges `learned_weights.json` from decision logs (feeds deck builder)
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2. `/api/ml/train` — trains the neural net on the full decision dataset
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## Sim → Deck Builder Feedback Loop
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Simulation outcomes automatically improve deck recommendations:
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```
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Overnight sims → decisions_*.jsonl
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↓
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update_weights.py → learned_weights.json
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↓
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sim_insights.py → natural-language insight block
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↓
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Ollama prompts (suggest_cards + enforce_deck_ratios)
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↓
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Better card recommendations
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```
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When active, `BuildResult.sources_consulted` includes `"sim_weights"`. No-op until real sim data exists.
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## Deck Builder Pipeline
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The `POST /api/deck-builder/build` endpoint runs 7 steps:
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1. Resolve commander via Scryfall
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2. Fetch EDHrec recommendations
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3. Fetch Scryfall candidates by category (ramp, removal, draw, lands)
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4. Ollama suggests synergy/protection/wincon cards ← **sim insights injected here**
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5. Filter by color identity, collection, ban list
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6. Ollama enforces ratios (trim/expand to 99) ← **sim insights injected here**
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7. Assemble final deck
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## ML Pipeline
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### 5. CLI-only usage (no web server)
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```powershell
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cd D:\ForgeCommander\forge-repo\forge-gui
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# Update sim card weights from decision logs (runs automatically in overnight-run.py)
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python -m ml.scripts.update_weights --min-games 10 --lr 0.05 --dry-run
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java -jar "D:\ForgeCommander\commander-ai-lab\target\commander-ai-lab-1.0.0-SNAPSHOT.jar" `
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--forge-jar "..\forge-gui-desktop\target\forge-gui-desktop-2.0.12-SNAPSHOT-jar-with-dependencies.jar" `
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--forge-dir "." `
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--deck1 "Edgar Markov" `
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--deck2 "Grimgrin" `
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--deck3 "Xyris" `
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--games 100 `
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--threads 4 `
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--output results/batch-100.json
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# Reset weights to defaults
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python -m ml.scripts.update_weights --reset
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# Generate synthetic training data
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python ml/scripts/generate_synthetic_data.py
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```
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## Scaling Tests
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Learned weights are clamped to `[-20.0, 20.0]` and stored in `src/commander_ai_lab/sim/learned_weights.json`.
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### Single-threaded baseline (10 games)
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```powershell
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java -jar target\commander-ai-lab-1.0.0-SNAPSHOT.jar `
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--forge-jar "..." --forge-dir "..." `
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--deck1 "Edgar Markov" --deck2 "Grimgrin" --deck3 "Xyris" `
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--games 10 --threads 1 --output results/baseline-10.json
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## Python Simulator API
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```python
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from commander_ai_lab.lab.experiments import build_deck, run_simulation
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deck = build_deck(["Sol Ring", "Cultivate", "Lightning Bolt"] + ["Forest"] * 36)
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stats = run_simulation(deck, num_games=100, name_a="My Deck")
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print(f"Win rate: {stats['win_rate']:.1%}, Avg turns: {stats['avg_turns']:.1f}")
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```
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### Multi-threaded (10 games, 2 threads)
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```powershell
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java -jar target\commander-ai-lab-1.0.0-SNAPSHOT.jar `
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--forge-jar "..." --forge-dir "..." `
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--deck1 "Edgar Markov" --deck2 "Grimgrin" --deck3 "Xyris" `
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--games 10 --threads 2 --output results/mt-10-t2.json
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```
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### Scale to 100 games (4 threads)
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```powershell
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java -jar target\commander-ai-lab-1.0.0-SNAPSHOT.jar `
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--forge-jar "..." --forge-dir "..." `
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--deck1 "Edgar Markov" --deck2 "Grimgrin" --deck3 "Xyris" `
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--games 100 --threads 4 --output results/scale-100-t4.json
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```
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### Maximum throughput test (100 games, 8 threads)
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```powershell
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java -jar target\commander-ai-lab-1.0.0-SNAPSHOT.jar `
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--forge-jar "..." --forge-dir "..." `
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--deck1 "Edgar Markov" --deck2 "Grimgrin" --deck3 "Xyris" `
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--games 100 --threads 8 --seed 42 --output results/scale-100-t8-seed42.json
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```
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### Performance comparison script
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Run different thread counts and compare sims/sec:
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```powershell
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# Baseline: 1 thread
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java -jar target\commander-ai-lab-1.0.0-SNAPSHOT.jar --forge-jar "..." --forge-dir "..." --deck1 "Edgar Markov" --deck2 "Grimgrin" --deck3 "Xyris" --games 20 --threads 1 --seed 42 --output results/perf-t1.json
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# 2 threads
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java -jar target\commander-ai-lab-1.0.0-SNAPSHOT.jar --forge-jar "..." --forge-dir "..." --deck1 "Edgar Markov" --deck2 "Grimgrin" --deck3 "Xyris" --games 20 --threads 2 --seed 42 --output results/perf-t2.json
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# 4 threads
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java -jar target\commander-ai-lab-1.0.0-SNAPSHOT.jar --forge-jar "..." --forge-dir "..." --deck1 "Edgar Markov" --deck2 "Grimgrin" --deck3 "Xyris" --games 20 --threads 4 --seed 42 --output results/perf-t4.json
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# 8 threads
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java -jar target\commander-ai-lab-1.0.0-SNAPSHOT.jar --forge-jar "..." --forge-dir "..." --deck1 "Edgar Markov" --deck2 "Grimgrin" --deck3 "Xyris" --games 20 --threads 8 --seed 42 --output results/perf-t8.json
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```
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Then compare the `simsPerSecond` values in each output JSON to see scaling behavior.
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The Monte Carlo engine models: combat keywords (flying, trample, deathtouch, lifelink, menace, reach, haste), summoning sickness, tapped/untap state, commander zone, multiplayer attack targeting, and board wipes. It does **not** model the stack, instants, or continuous type-changing effects.
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## API Reference
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| Endpoint | Method | Description |
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| `/api/lab/decks` | GET | List available Commander decks |
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| `/api/lab/start` | POST | Start a batch run (returns batchId) |
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| `/api/lab/status?batchId=X` | GET | Poll progress for a running batch |
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| `/api/lab/result?batchId=X` | GET | Get completed batch result JSON |
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| `/api/lab/log?batchId=X` | GET | Get live log lines from running batch |
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| `/api/lab/history` | GET | List past batch result files |
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### POST /api/lab/start
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```json
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{
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"decks": ["Edgar Markov", "Grimgrin", "Xyris"],
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"numGames": 100,
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"threads": 4,
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"seed": null,
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"clock": 120
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}
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```
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### GET /api/lab/status response
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```json
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{
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"batchId": "abc123",
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"running": true,
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"completed": 42,
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"total": 100,
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"threads": 4,
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"elapsedMs": 156000,
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"error": null
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}
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```
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## Python Simulator (Monte Carlo Engine)
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A pure-Python deck simulator for rapid Monte Carlo analysis — no Forge JVM required.
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Ported from the [mtg-commander-lan](https://github.com/) Node.js simulator.
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### Location
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```
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src/commander_ai_lab/
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├── __init__.py
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├── sim/ # Core simulation engine
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│ ├── __init__.py # Public exports
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│ ├── models.py # Card, Player, SimState, GameResult, PlayerStats
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│ ├── engine.py # GameEngine — turn loop, combat (flying/trample/deathtouch/lifelink/menace/reach)
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│ └── rules.py # AI_DEFAULT_WEIGHTS, enrich_card(), score_card(), parse_decklist()
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└── lab/ # High-level experiment helpers
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├── __init__.py
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└── experiments.py # build_deck(), run_single_game(), run_simulation(), _cli_main()
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```
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### Install as editable package
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```powershell
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cd D:\ForgeCommander\commander-ai-lab
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pip install -e .
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```
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This installs `commander_ai_lab` as an importable package and registers the `commander-sim` CLI command.
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### Quick smoke test
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```powershell
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python -m commander_ai_lab.lab.experiments
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```
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Expected output — a 10-game Monte Carlo run of a sample "Korvold" deck:
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```
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══════════════════════════════════════════
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Commander AI Lab — Experiment Runner
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══════════════════════════════════════════
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--- Demo: Korvold Aristocrats (10 games) ---
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Win rate: XX.X%
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Avg turns: XX.X
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Avg damage dealt: XX.X
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Avg spells cast: XX.X
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Avg creatures: XX.X
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Elapsed: 0.02s
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Done.
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```
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### Python API
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```python
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from commander_ai_lab.sim.models import Card
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from commander_ai_lab.sim.engine import GameEngine
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from commander_ai_lab.lab.experiments import build_deck, run_simulation
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# Build a deck from card names
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deck = build_deck(["Sol Ring", "Cultivate", "Lightning Bolt", "Forest"] + ["Forest"] * 36)
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# Monte Carlo simulation (100 games)
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stats = run_simulation(deck, num_games=100, name_a="My Deck")
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print(f"Win rate: {stats['win_rate']:.1%}")
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print(f"Avg turns: {stats['avg_turns']:.1f}")
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```
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Key functions:
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| Function | Description |
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|---|---|
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| `build_deck(card_names)` | Create enriched `Card` list from names |
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| `build_deck_from_text(decklist)` | Parse `"1 Sol Ring\n37 Forest"` format |
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| `run_single_game(deck_a, deck_b)` | One game, returns winner/turns/stats |
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| `run_simulation(deck_a, deck_b, n)` | Monte Carlo over `n` games, aggregated stats |
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### CLI entry point
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After `pip install -e .`:
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```powershell
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commander-sim
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```
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Runs the same demo as `python -m commander_ai_lab.lab.experiments`.
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### How the engine works
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1. **Deck enrichment** — `enrich_card()` infers type, CMC, keywords, and power/toughness from card name heuristics when Scryfall data is unavailable.
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2. **AI scoring** — `score_card()` uses weighted categories (removal, ramp, draw, aggro, etc.) to pick the best play each turn.
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3. **Game loop** — Each turn: untap → draw → play lands → cast spells (AI scored) → combat (attack/block decisions) → end step. Full keyword support for flying, trample, deathtouch, lifelink, menace, and reach.
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4. **Monte Carlo** — `run_simulation()` runs N independent games and aggregates win rate, avg turns, damage dealt/received, spells cast, creatures played, removal used, ramp played, cards drawn, and max board size.
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| `/api/lab/start` | POST | Start Forge batch (returns batchId) |
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| `/api/lab/start-deepseek` | POST | Start Python/DeepSeek batch |
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| `/api/lab/status?batchId=X` | GET | Poll batch progress |
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| `/api/lab/result?batchId=X` | GET | Get completed batch JSON |
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| `/api/lab/history` | GET | List past batch runs |
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| `/api/ml/train` | POST | Start neural net training |
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| `/api/ml/train/status` | GET | Poll training progress |
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| `/api/coach/chat` | POST | LLM coaching session (streaming) |
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| `/api/deck-builder/build` | POST | Build a 99-card Commander deck |
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## Project Structure
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```
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commander-ai-lab/
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├── lab_api.py # Python FastAPI server (web UI backend)
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├── overnight-run.py # AFK batch runner
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├── start-lab.bat # Windows one-click launcher
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├── pom.xml # Maven build (Java 17, shaded JAR)
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├── pyproject.toml # Python package config (src/ layout)
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├── ui/
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│ ├── index.html # Web UI entry point
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│ ├── ai-lab.js # UI controller (deck selection, progress, results)
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│ ├── ai-lab.css # Styles (dark theme, responsive)
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│ ├── collection.html # Card collection manager
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│ ├── collection.js # Collection controller
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│ ├── collection.css # Collection styles
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│ ├── deckbuilder.html # Deck builder + EDH advisor
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│ ├── deckbuilder.js # Deck builder controller
|
||||
│ └── deckbuilder.css # Deck builder styles
|
||||
├── src/commander_ai_lab/ # Python simulator package
|
||||
│ ├── __init__.py
|
||||
│ ├── sim/ # Core engine (models, engine, rules)
|
||||
│ └── lab/ # Experiment helpers
|
||||
├── src/main/java/commanderailab/ # Java batch runner (Forge integration)
|
||||
│ ├── cli/LabCli.java # CLI entry point (picocli)
|
||||
│ ├── batch/
|
||||
│ │ ├── BatchRunner.java # Single-thread runner (parses Forge output)
|
||||
│ │ └── MultiThreadBatchRunner.java # Multi-thread runner (ExecutorService)
|
||||
│ ├── bridge/WebApiBridge.java # Java-side web API bridge
|
||||
│ ├── schema/
|
||||
│ │ ├── BatchResult.java # Data model POJOs
|
||||
│ │ └── JsonExporter.java # JSON serialization + validation
|
||||
│ ├── stats/StatsAggregator.java # Win rates, turn counts, breakdowns
|
||||
│ └── ai/
|
||||
│ ├── AiPolicy.java # Policy interface
|
||||
│ └── ForgeBuiltinPolicy.java # v1 Forge AI wrapper
|
||||
├── scanner/ # Card scanner (OCR pipeline)
|
||||
│ ├── __init__.py
|
||||
│ ├── ocr.py # Tesseract OCR wrapper
|
||||
│ ├── pipeline.py # Image preprocessing pipeline
|
||||
│ └── preprocess.py # Image preprocessing helpers
|
||||
├── docs/
|
||||
│ ├── PROJECT_VISION.md
|
||||
│ ├── batch-result-schema.json
|
||||
│ └── game-log-schema.json
|
||||
├── sample-decks/ # 3 sample .dck files
|
||||
├── precon-decks/ # Preconstructed decks + index
|
||||
├── results/ # Batch output JSON files (gitignored)
|
||||
└── src/test/java/ # Unit tests
|
||||
├── lab_api.py # FastAPI server entry point
|
||||
├── frontend/ # React + TypeScript web UI
|
||||
├── ui/ # Legacy static HTML UI
|
||||
├── src/commander_ai_lab/
|
||||
│ ├── sim/ # Monte Carlo engine (engine, models, rules)
|
||||
│ ├── deck_builder/ # LLM deck builder pipeline
|
||||
│ │ ├── api/ # Scryfall, EDHrec, Ollama, sim_insights
|
||||
│ │ ├── core/ # Models, rules engine, assembler
|
||||
│ │ └── pipeline/ # build_deck.py (7-step orchestrator)
|
||||
│ └── coach/ # LLM coaching (Anthropic + Ollama)
|
||||
├── ml/
|
||||
│ ├── scripts/ # update_weights.py, ml_cli.py
|
||||
│ ├── training/ # Neural net trainer
|
||||
│ ├── encoder/ # Feature encoding
|
||||
│ └── models/ # Saved model checkpoints
|
||||
├── scanner/ # Card OCR pipeline
|
||||
├── logs/decisions/ # ML decision logs (gitignored)
|
||||
└── src/main/java/commanderailab/ # Java/Forge batch runner
|
||||
```
|
||||
|
||||
## Output Format
|
||||
|
||||
Each batch run produces JSON conforming to `docs/batch-result-schema.json`:
|
||||
```json
|
||||
{
|
||||
"metadata": {
|
||||
"schemaVersion": "1.0.0",
|
||||
"batchId": "uuid",
|
||||
"timestamp": "2026-03-06T...",
|
||||
"totalGames": 100,
|
||||
"completedGames": 100,
|
||||
"format": "commander",
|
||||
"podSize": 3,
|
||||
"engineVersion": "forge-2.0.12-SNAPSHOT",
|
||||
"masterSeed": 42,
|
||||
"threads": 4,
|
||||
"elapsedMs": 260000
|
||||
},
|
||||
"decks": [...],
|
||||
"games": [...],
|
||||
"summary": {
|
||||
"perDeck": [
|
||||
{ "deckName": "Edgar Markov", "winRate": 0.60, "wins": 60, ... }
|
||||
],
|
||||
"avgGameTurns": 12.3,
|
||||
"simsPerSecond": 0.38
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Frontend Development
|
||||
|
||||
The UI is a React + TypeScript SPA in the `frontend/` directory.
|
||||
|
||||
### Dev server (with hot reload)
|
||||
```bash
|
||||
cd frontend
|
||||
npm install
|
||||
npm run dev
|
||||
```
|
||||
Vite proxies `/api` and `/ws` to `localhost:8000`, so start the FastAPI backend first.
|
||||
|
||||
### Production build
|
||||
```bash
|
||||
cd frontend
|
||||
npm run build
|
||||
```
|
||||
FastAPI serves the built assets from `frontend/dist/`.
|
||||
|
||||
## Known Limitations
|
||||
- Winner's life total not captured (Forge quiet mode only reports losers)
|
||||
- Win condition classification is heuristic-based on Forge loss reason strings
|
||||
- Each game spawns a new JVM process (~2-3s overhead per game)
|
||||
- Max throughput ~0.04 sims/sec single-threaded (Forge sim is CPU-heavy)
|
||||
- Multithreading spawns parallel subprocesses — throughput scales linearly with threads up to CPU core count
|
||||
|
||||
- **Monte Carlo engine** — no stack, no instants, no continuous type changes (animated lands don't attack)
|
||||
- **Forge engine** — each game spawns a new JVM (~2-3s overhead), ~0.04 sims/sec single-threaded
|
||||
- **Forge winner life total** not captured (quiet mode only reports losers)
|
||||
- **Deck builder** — Ollama suggestions are only as good as the local model; `qwen2.5:7b` works well
|
||||
Reference in new issue
Block a user