Default Branch

54cc5e9b2e · fix(lan-client): swap P3/P4 grid positions for clockwise turn order · Updated 2026-04-05 22:22:32 -04:00

Branches

faf33f488f · fix: correct indentation of last_err in DeepSeekBrain.choose_action() · Updated 2026-03-23 19:53:51 -04:00    fez5587

262
1
Compare

881fb747a3 · feat: add triggered-ability damage routing through centralized deal_damage() · Updated 2026-03-22 21:31:35 -04:00    fez5587

285
1
Compare

a88b371889 · feat: centralized combat damage routing with commander tracking (#86) · Updated 2026-03-22 19:03:12 -04:00    fez5587

285
1
Compare

a5955473d7 · feat: centralized damage path with commander damage tracking (#86) · Updated 2026-03-22 18:17:39 -04:00    fez5587

285
1
Compare

77ded23aef · fix: Phase 1 critical sim fixes — BUG-01, BUG-02, BUG-05 (#82, #84) · Updated 2026-03-22 13:00:11 -04:00    fez5587

288
1
Compare

3f66a8ed15 · feat: add 4-player batch simulator React page with N-player API endpoint · Updated 2026-03-17 23:39:03 -04:00    fez5587

573
0
Included

0b623ec39e · feat: add lobby UI, build integration, and test suite (Phases 9, 11, 12) · Updated 2026-03-17 22:56:16 -04:00    fez5587

575
0
Included

ed2d9de15b · fix(#41): consolidate _get_deepseek_brain() into shared.py · Updated 2026-03-16 23:15:14 -04:00    fez5587

600
1
Compare

75b2504470 · Add Phase 8 — Multiplayer (Human vs Human + AI) · Updated 2026-03-14 00:33:24 -04:00    fez5587

692
43
Compare

fa43fe3ecd · refactor: upgrade GameEngine to N-player (Commander pod support) · Updated 2026-03-12 14:31:45 -04:00    fez5587

692
22
Compare