390 lines
10 KiB
JavaScript
390 lines
10 KiB
JavaScript
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function newViewPort () {
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const CONSOLE_LOG = true
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let ANIMATION_INCREMENT = 0.25
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const TOP_MARGIN = 15 + TOP_SPACE_HEIGHT
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const BOTTOM_MARGIN = 15 + BOTTOM_SPACE_HEIGHT
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const LEFT_MARGIN = 50
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const RIGHT_MARGIN = 50
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const MIN_ZOOM_LEVEL = -28.25
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let thisObject = {
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visibleArea: undefined,
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eventHandler: undefined,
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zoomTargetLevel: undefined,
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zoomLevel: undefined,
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mousePosition: undefined,
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newZoomLevel: newZoomLevel,
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applyZoom: applyZoom,
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isMinZoom: isMinZoom,
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zoomFontSize: zoomFontSize,
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zoomThisPoint: zoomThisPoint,
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unzoomThisPoint: unzoomThisPoint,
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isThisPointVisible: isThisPointVisible,
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fitIntoVisibleArea: fitIntoVisibleArea,
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displace: displace,
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displaceTarget: displaceTarget,
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animate: animate,
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draw: draw,
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raiseEvents: raiseEvents,
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initialize: initialize
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}
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let increment = 0.035
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var offset = {
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x: 0,
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y: 0
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}
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var targetOffset = {
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x: 0,
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y: 0
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}
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let offsetIncrement = {
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x: 0,
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y: 0
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}
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thisObject.mousePosition = {
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x: 0,
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y: 0
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}
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thisObject.eventHandler = newEventHandler()
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return thisObject
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function initialize () {
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thisObject.visibleArea = {
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topLeft: { x: LEFT_MARGIN, y: TOP_MARGIN },
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topRight: { x: browserCanvas.width - RIGHT_MARGIN, y: TOP_MARGIN },
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bottomRight: { x: browserCanvas.width - RIGHT_MARGIN, y: browserCanvas.height - BOTTOM_MARGIN},
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bottomLeft: { x: LEFT_MARGIN, y: browserCanvas.height - BOTTOM_MARGIN}
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}
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}
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function raiseEvents () {
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let event = {
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newOffset: offset
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}
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thisObject.eventHandler.raiseEvent('Offset Changed', event)
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}
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function animate () {
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if (thisObject.zoomLevel < thisObject.zoomTargetLevel) {
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if (thisObject.zoomTargetLevel - thisObject.zoomLevel < ANIMATION_INCREMENT) {
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ANIMATION_INCREMENT = Math.abs(thisObject.zoomTargetLevel - thisObject.zoomLevel)
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}
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thisObject.zoomLevel = thisObject.zoomLevel + ANIMATION_INCREMENT
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changeZoom(thisObject.zoomLevel - ANIMATION_INCREMENT, thisObject.zoomLevel)
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}
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if (thisObject.zoomLevel > thisObject.zoomTargetLevel) {
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if (thisObject.zoomLevel - thisObject.zoomTargetLevel < ANIMATION_INCREMENT) {
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ANIMATION_INCREMENT = Math.abs(thisObject.zoomTargetLevel - thisObject.zoomLevel)
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}
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thisObject.zoomLevel = thisObject.zoomLevel - ANIMATION_INCREMENT
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changeZoom(thisObject.zoomLevel + ANIMATION_INCREMENT, thisObject.zoomLevel)
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}
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/*
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if (offsetIncrement.x !== 0) {
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if (Math.trunc(Math.abs(targetOffset.x - offset.x) * 1000) >= Math.trunc(Math.abs(offsetIncrement.x) * 1000)) {
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offset.x = offset.x + offsetIncrement.x;
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} else {
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offsetIncrement.x = 0;
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}
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}
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*/
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if (offsetIncrement.y !== 0) {
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if (Math.trunc(Math.abs(targetOffset.y - offset.y) * 1000) >= Math.trunc(Math.abs(offsetIncrement.y) * 1000)) {
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offset.y = offset.y + offsetIncrement.y
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// console.log("offset.y changed to " + offset.y)
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} else {
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offsetIncrement.y = 0
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}
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}
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}
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function displace (displaceVector) {
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offset.x = offset.x + displaceVector.x
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offset.y = offset.y + displaceVector.y
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let event = {
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newOffset: offset
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}
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thisObject.eventHandler.raiseEvent('Offset Changed', event)
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// console.log("displace produced new Offset x = " + offset.x + " y = " + offset.y);
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}
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function displaceTarget (displaceVector) {
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targetOffset.x = targetOffset.x + displaceVector.x
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targetOffset.y = targetOffset.y + displaceVector.y
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offsetIncrement = {
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x: (targetOffset.x - offset.x) / 10,
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y: (targetOffset.y - offset.y) / 10
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}
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// console.log("displaceTarget x = " + targetOffset.x + " y = " + targetOffset.y);
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}
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function newZoomLevel (level) {
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thisObject.zoomTargetLevel = level
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thisObject.zoomLevel = level
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ANIMATION_INCREMENT = Math.abs(thisObject.zoomTargetLevel - thisObject.zoomLevel) / 3
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let event = {
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newLevel: thisObject.zoomTargetLevel,
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newOffset: offset,
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type: undefined
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}
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thisObject.eventHandler.raiseEvent('Zoom Changed', event)
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return true
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}
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function isMinZoom () {
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/* returns true is we are currently at the min zoom level. */
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if (thisObject.zoomTargetLevel === MIN_ZOOM_LEVEL) { return true } else { return false }
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}
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function applyZoom (amount) {
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// console.log("applyZoom amount: " + amount);
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if (amount > 0) {
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if (thisObject.zoomTargetLevel > -5) {
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amount = amount * 2
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}
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if (thisObject.zoomTargetLevel > 10) {
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amount = amount * 3
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}
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if (thisObject.zoomTargetLevel > 15) {
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amount = amount * 4
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}
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}
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if (amount < 0) {
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if (thisObject.zoomTargetLevel > -4) {
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amount = amount * 2
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}
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if (thisObject.zoomTargetLevel > 13) {
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amount = amount * 3
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}
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if (thisObject.zoomTargetLevel > 19) {
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amount = amount * 4
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}
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}
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if (thisObject.zoomTargetLevel + amount > 1000) {
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return false
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}
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if (thisObject.zoomTargetLevel <= -27 && amount < 0) {
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amount = amount / 4
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}
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if (thisObject.zoomTargetLevel < -27 && amount > 0) {
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amount = amount / 4
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}
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if (thisObject.zoomTargetLevel + amount < MIN_ZOOM_LEVEL) {
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return false
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}
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thisObject.zoomTargetLevel = thisObject.zoomTargetLevel + amount
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ANIMATION_INCREMENT = Math.abs(thisObject.zoomTargetLevel - thisObject.zoomLevel) / 3
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let event = {
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newLevel: thisObject.zoomTargetLevel,
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newOffset: offset,
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type: undefined
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}
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if (amount > 0) {
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event.type = 'Zoom In'
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} else {
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event.type = 'Zoom Out'
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}
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thisObject.eventHandler.raiseEvent('Zoom Changed', event)
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return true
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}
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function changeZoom (oldLevel, newLevel) {
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let mouseNoZoom = unzoomThisPoint(thisObject.mousePosition, oldLevel)
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let newMouse = zoomThisPoint(mouseNoZoom, newLevel)
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offset.x = offset.x - newMouse.x + thisObject.mousePosition.x
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offset.y = offset.y - newMouse.y + thisObject.mousePosition.y
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targetOffset.x = offset.x
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targetOffset.y = offset.y
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offsetIncrement = {
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x: 0,
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y: 0
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}
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}
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function zoomFontSize (baseSize, level) {
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let zoomFactor = increment // + increment * thisObject.zoomLevel / 100;
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if (level === undefined) {
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baseSize = baseSize * (1 + zoomFactor * thisObject.zoomLevel)
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} else {
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baseSize = baseSize * (1 + zoomFactor * level)
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}
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return baseSize
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}
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function fitIntoVisibleArea (point) {
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/* Here we check the boundaries of the resulting points, so they dont go out of the visible area. */
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if (point.x > thisObject.visibleArea.bottomRight.x + 1) {
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point.x = thisObject.visibleArea.bottomRight.x + 1
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}
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if (point.x < thisObject.visibleArea.topLeft.x - 1) {
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point.x = thisObject.visibleArea.topLeft.x - 1
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}
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if (point.y > thisObject.visibleArea.bottomRight.y + 1) {
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point.y = thisObject.visibleArea.bottomRight.y + 1
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}
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if (point.y < thisObject.visibleArea.topLeft.y - 1) {
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point.y = thisObject.visibleArea.topLeft.y - 1
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}
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return point
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}
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function zoomThisPoint (point, level) {
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let zoomFactor = increment // + increment * thisObject.zoomLevel / 100;
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if (level === undefined) {
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point.x = point.x * (1 + zoomFactor * thisObject.zoomLevel) + offset.x
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point.y = point.y * (1 + zoomFactor * thisObject.zoomLevel) + offset.y
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} else {
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point.x = point.x * (1 + zoomFactor * level) + offset.x
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point.y = point.y * (1 + zoomFactor * level) + offset.y
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}
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return point
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}
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function unzoomThisPoint (pointWithZoom, level) {
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let pointWithoutZoom
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let zoomFactor = increment // + increment * thisObject.zoomLevel / 100;
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if (level === undefined) {
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pointWithoutZoom = {
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x: (pointWithZoom.x - offset.x) / (1 + zoomFactor * thisObject.zoomLevel),
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y: (pointWithZoom.y - offset.y) / (1 + zoomFactor * thisObject.zoomLevel)
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}
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} else {
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pointWithoutZoom = {
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x: (pointWithZoom.x - offset.x) / (1 + zoomFactor * level),
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y: (pointWithZoom.y - offset.y) / (1 + zoomFactor * level)
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}
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}
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return pointWithoutZoom
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}
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function isThisPointVisible (point) {
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if (visibleArea === undefined) {
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getVisibleArea()
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}
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if (point.x < visibleArea.topLeft.x || point.x > visibleArea.bottomRight.x || point.y < visibleArea.topLeft.y || point.y > visibleArea.bottomRight.y) {
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return false
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} else {
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return true
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}
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}
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function draw () {
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/*
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drawGrid(10);
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drawGrid(1);
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drawGrid(0.1);
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*/
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}
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function drawGrid (step) {
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let squareWidth = (thisObject.visibleArea.bottomRight.x - thisObject.visibleArea.bottomLeft.x) / step
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squareWidth = squareWidth + squareWidth * increment * thisObject.zoomLevel
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let startingX = offset.x - Math.trunc(offset.x / squareWidth) * squareWidth
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let startingY = offset.y - Math.trunc(offset.y / squareWidth) * squareWidth
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let lineWidth = 10 / step + 10 / step * increment * thisObject.zoomLevel
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if (lineWidth < 0.5) {
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return
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}
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if (lineWidth > 2) {
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lineWidth = 2
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}
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browserCanvasContext.beginPath()
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for (var i = startingX; i < thisObject.visibleArea.bottomRight.x; i = i + squareWidth) {
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for (var j = startingY; j < thisObject.visibleArea.bottomRight.y; j = j + squareWidth) {
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let point1 = {
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x: thisObject.visibleArea.bottomLeft.x,
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y: j
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}
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let point2 = {
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x: thisObject.visibleArea.bottomRight.x,
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y: j
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}
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browserCanvasContext.moveTo(point1.x, point1.y)
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browserCanvasContext.lineTo(point2.x, point2.y)
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}
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let point3 = {
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x: i,
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y: thisObject.visibleArea.topLeft.y
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}
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let point4 = {
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x: i,
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y: thisObject.visibleArea.bottomLeft.y
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}
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browserCanvasContext.moveTo(point3.x, point3.y)
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browserCanvasContext.lineTo(point4.x, point4.y)
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}
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browserCanvasContext.closePath()
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browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 0.' + Math.trunc(lineWidth + 1) + ')'
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browserCanvasContext.lineWidth = lineWidth
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browserCanvasContext.stroke()
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}
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}
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