Files
Superalgos/Spaces/FloatingSpace.js
T

297 lines
8.2 KiB
JavaScript

function newFloatingSpace () {
const MODULE_NAME = 'Floating Space'
const ERROR_LOG = true
/*
The Floating Space is the place where floating elements like floatingObjects, live and are rendered.
This space has its own physics which helps with the animation of these objects and also preventing them to overlap.
*/
let thisObject = {
floatingLayer: undefined, // This is the array of floatingObjects being displayed
uiObjectConstructor: undefined,
container: undefined,
oneScreenUp: oneScreenUp,
oneScreenDown: oneScreenDown,
oneScreenLeft: oneScreenLeft,
oneScreenRight: oneScreenRight,
positionAtNode: positionAtNode,
fitIntoVisibleArea: fitIntoVisibleArea,
isThisPointVisible: isThisPointVisible,
isItFar: isItFar,
warmUp: warmUp,
makeVisible: makeVisible,
makeInvisible: makeInvisible,
draw: draw,
physics: physics,
getContainer: getContainer,
initialize: initialize,
finalize: finalize
}
thisObject.container = newContainer()
thisObject.container.initialize(MODULE_NAME)
thisObject.container.isClickeable = false
thisObject.container.isDraggeable = true
thisObject.container.isWheelable = true
thisObject.container.detectMouseOver = true
thisObject.container.frame.radius = 0
let devicePixelRatio = window.devicePixelRatio
const SPACE_SIZE = 50000
const WARM_UP_LIMIT = 10000
thisObject.container.frame.width = SPACE_SIZE
thisObject.container.frame.height = SPACE_SIZE
thisObject.container.frame.position.x = browserCanvas.width / 2 - thisObject.container.frame.width / 2
thisObject.container.frame.position.y = browserCanvas.height / 2 - thisObject.container.frame.height / 2
let visible = false
let warmingUpCounter = 0
const PERCENTAGE_OF_SCREEN_FOR_DISPLACEMENT = 25
let eventSubscriptionId
return thisObject
function finalize () {
thisObject.container.eventHandler.stopListening(eventSubscriptionId)
thisObject.floatingLayer.finalize()
thisObject.uiObjectConstructor.finalize()
thisObject.container.finalize()
thisObject.floatingLayer = undefined
thisObject.uiObjectConstructor = undefined
thisObject.container = undefined
}
function initialize (callBackFunction) {
thisObject.floatingLayer = newFloatingLayer()
thisObject.floatingLayer.initialize()
thisObject.uiObjectConstructor = newUiObjectConstructor()
thisObject.uiObjectConstructor.initialize(thisObject.floatingLayer)
eventSubscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseWheel', onMouseWheel)
}
function warmUp () {
warmingUpCounter = 0
}
function isItFar (payload, dontCheckParent) {
/* If for any reason the paylaod is undefined we return false */
if (payload === undefined) { return false }
/*
We need a warm up in order to allow all objects to stabilize into a consistant state.
After that we will start evaluating which ones are too far from the current user view.
*/
if (warmingUpCounter < WARM_UP_LIMIT) {
warmingUpCounter++
return false
}
let radarFactor = 2 // How big is the margin
/* If the chain parent is not far, they we dont consither this far. */
if (dontCheckParent !== true) {
if (payload.chainParent !== undefined) {
if (isItFar(payload.chainParent.payload, true) === false) { return false }
}
}
/* Exceptions that are never considered far. */
if (
payload.node.type === 'Trading System' ||
payload.node.type === 'Network' ||
payload.node.type === 'Crypto Ecosystem' ||
payload.node.type === 'Charting System' ||
payload.node.type === 'Data Mine'
) {
return false
}
/* Another exception are the ones who have reference parents */
if (payload.referenceParent !== undefined) { return false }
/* Here we will check the position of a floatingobject to see if it is outside the screen, with a margin of one screen around. */
let point = thisObject.container.frame.frameThisPoint(payload.position)
if (point.x > browserCanvas.width + browserCanvas.width * radarFactor) {
return true
}
if (point.x < 0 - browserCanvas.width * radarFactor) {
return true
}
let bottom = COCKPIT_SPACE_POSITION + COCKPIT_SPACE_HEIGHT
let heightDiff = browserCanvas.height - bottom
if (point.y < bottom - heightDiff * radarFactor) {
return true
}
if (point.y > browserCanvas.height + heightDiff * radarFactor) {
return true
}
return false
}
function fitIntoVisibleArea (point) {
/* Here we check the boundaries of the resulting points, so they dont go out of the visible area. */
let returnPoint = {
x: point.x,
y: point.y
}
if (point.x > browserCanvas.width) {
returnPoint.x = browserCanvas.width
}
if (point.x < 0) {
returnPoint.x = 0
}
if (point.y < COCKPIT_SPACE_POSITION + COCKPIT_SPACE_HEIGHT) {
returnPoint.y = COCKPIT_SPACE_POSITION + COCKPIT_SPACE_HEIGHT
}
if (point.y > browserCanvas.height) {
returnPoint.y = browserCanvas.height
}
return returnPoint
}
function oneScreenUp () {
let displaceVector = {
x: 0,
y: browserCanvas.height * PERCENTAGE_OF_SCREEN_FOR_DISPLACEMENT / 100
}
thisObject.container.displace(displaceVector)
return displaceVector
}
function oneScreenDown () {
let displaceVector = {
x: 0,
y: -browserCanvas.height * PERCENTAGE_OF_SCREEN_FOR_DISPLACEMENT / 100
}
thisObject.container.displace(displaceVector)
return displaceVector
}
function oneScreenLeft () {
let displaceVector = {
x: browserCanvas.width * PERCENTAGE_OF_SCREEN_FOR_DISPLACEMENT / 100,
y: 0
}
thisObject.container.displace(displaceVector)
return displaceVector
}
function oneScreenRight () {
let displaceVector = {
x: -browserCanvas.width * PERCENTAGE_OF_SCREEN_FOR_DISPLACEMENT / 100,
y: 0
}
thisObject.container.displace(displaceVector)
return displaceVector
}
function positionAtNode (node) {
let position = thisObject.container.frame.frameThisPoint(node.payload.position)
let displaceVector = {
x: browserCanvas.width / 2 - position.x,
y: (COCKPIT_SPACE_POSITION + COCKPIT_SPACE_HEIGHT) + (browserCanvas.height - (COCKPIT_SPACE_POSITION + COCKPIT_SPACE_HEIGHT)) / 2 - position.y
}
thisObject.container.displace(displaceVector)
}
function isThisPointVisible (point) {
if (point.x > browserCanvas.width) {
return false
}
if (point.x < 0) {
return false
}
if (point.y < COCKPIT_SPACE_POSITION + COCKPIT_SPACE_HEIGHT) {
return false
}
if (point.y > browserCanvas.height) {
return false
}
return true
}
function onMouseWheel (event) {
thisObject.floatingLayer.changeTargetRepulsion(event.wheelDelta)
}
function makeVisible () {
visible = true
}
function makeInvisible () {
visible = false
}
function getContainer (point) {
let container
container = thisObject.floatingLayer.getContainer(point)
if (container !== undefined) { return container }
if (visible === true) {
return thisObject.container
}
}
function physics () {
if (visible === true || warmingUpCounter < WARM_UP_LIMIT) {
browserZoomPhysics()
thisObject.floatingLayer.physics()
}
}
function browserZoomPhysics () {
if (devicePixelRatio !== window.devicePixelRatio) {
devicePixelRatio = window.devicePixelRatio
thisObject.container.frame.position.x = browserCanvas.width / 2 - thisObject.container.frame.width / 2
thisObject.container.frame.position.y = browserCanvas.height / 2 - thisObject.container.frame.height / 2
}
}
function draw () {
if (visible === true) {
drawBackground()
thisObject.floatingLayer.draw()
}
}
function drawBackground () {
browserCanvasContext.beginPath()
browserCanvasContext.rect(thisObject.container.frame.position.x, thisObject.container.frame.position.y, thisObject.container.frame.width, thisObject.container.frame.height)
browserCanvasContext.fillStyle = 'rgba(' + UI_COLOR.BLACK + ', 1)'
browserCanvasContext.closePath()
browserCanvasContext.fill()
}
}