Files
Superalgos/Panels/PanelTabButton.js
T

246 lines
6.4 KiB
JavaScript

function newPanelTabButton () {
let thisObject = {
container: undefined,
fitFunction: undefined,
parentContainer: undefined,
status: undefined,
setStatus: setStatus,
physics: physics,
draw: draw,
getContainer: getContainer, // returns the inner most container that holds the point received by parameter.
initialize: initialize,
finalize: finalize
}
let isInitialized = false
/* Cointainer stuff */
thisObject.container = newContainer()
thisObject.container.name = 'Panel Tab Button'
thisObject.container.initialize()
thisObject.container.isClickeable = true
thisObject.container.isDraggeable = false
thisObject.container.frame.containerName = 'Panel Tab Button'
/* Animation to hide the pannel */
thisObject.status = 'up'
let upPosition = {}
let downPosition = {}
let transitionPosition = {}
let onMouseClickEventSuscriptionId
return thisObject
function finalize () {
thisObject.container.eventHandler.stopListening(onMouseClickEventSuscriptionId)
thisObject.container.finalize()
thisObject.container = undefined
thisObject.fitFunction = undefined
thisObject.parentContainer = undefined
thisObject.status = undefined
upPosition = undefined
downPosition = undefined
transitionPosition = undefined
}
function initialize () {
thisObject.container.frame.width = 10
thisObject.container.frame.height = 10
var position = {
x: thisObject.parentContainer.frame.width - 14,
y: 1
}
thisObject.container.frame.position = position
upPosition.x = thisObject.parentContainer.frame.position.x
upPosition.y = thisObject.parentContainer.frame.position.y
downPosition.x = thisObject.parentContainer.frame.position.x
downPosition.y = canvas.chartingSpace.viewport.visibleArea.bottomRight.y
transitionPosition.x = upPosition.x
transitionPosition.y = upPosition.y
/* Lets listen to our own events to react when we have a Mouse Click */
onMouseClickEventSuscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseClick', onMouseClick)
isInitialized = true
}
function setStatus (value) {
if (value === 'up' && thisObject.status === 'down') {
thisObject.status = 'going up'
}
if (value === 'down' && thisObject.status === 'up') {
thisObject.status = 'going down'
}
}
function onMouseClick (event) {
if (thisObject.status === 'up') {
transitionPosition.x = upPosition.x
transitionPosition.y = upPosition.y
thisObject.status = 'going down'
} else {
transitionPosition.x = downPosition.x
transitionPosition.y = downPosition.y
thisObject.status = 'going up'
}
}
function physics () {
if (isInitialized === false) { return }
upPosition.x = thisObject.parentContainer.frame.position.x
upPosition.y = canvas.chartingSpace.viewport.visibleArea.topRight.y
downPosition.x = thisObject.parentContainer.frame.position.x
downPosition.y = canvas.chartingSpace.viewport.visibleArea.bottomRight.y
if (thisObject.status === 'going down') {
if (transitionPosition.y < downPosition.y) {
transitionPosition.y = transitionPosition.y + 50
thisObject.parentContainer.frame.position.y = transitionPosition.y
} else {
thisObject.parentContainer.frame.position.y = downPosition.y
thisObject.status = 'down'
}
}
if (thisObject.status === 'going up') {
if (transitionPosition.y > upPosition.y) {
transitionPosition.y = transitionPosition.y - 50
thisObject.parentContainer.frame.position.y = transitionPosition.y
} else {
thisObject.parentContainer.frame.position.y = upPosition.y
thisObject.status = 'up'
}
}
}
function draw () {
if (isInitialized === false) { return }
drawButton()
}
function getContainer (point, purpose) {
let container
if (thisObject.container.frame.isThisPointHere(point, true) === true) {
return thisObject.container
}
}
function drawButton () {
let point1
let point2
let point3
switch (thisObject.status) {
case 'up': {
point1 = {
x: 3,
y: 3
}
point2 = {
x: thisObject.container.frame.width - 3,
y: 3
}
point3 = {
x: thisObject.container.frame.width / 2,
y: thisObject.container.frame.height - 3
}
break
}
case 'going down': {
point1 = {
x: 4,
y: 4
}
point2 = {
x: thisObject.container.frame.width - 4,
y: 4
}
point3 = {
x: thisObject.container.frame.width / 2,
y: thisObject.container.frame.height - 4
}
break
}
case 'going up': {
point1 = {
x: 4,
y: thisObject.container.frame.height - 4
}
point2 = {
x: thisObject.container.frame.width - 4,
y: thisObject.container.frame.height - 4
}
point3 = {
x: thisObject.container.frame.width / 2,
y: 4
}
break
}
case 'down': {
point1 = {
x: 3,
y: thisObject.container.frame.height - 3
}
point2 = {
x: thisObject.container.frame.width - 3,
y: thisObject.container.frame.height - 3
}
point3 = {
x: thisObject.container.frame.width / 2,
y: 3
}
break
}
}
/* Now the transformations. */
point1 = thisObject.container.frame.frameThisPoint(point1)
point2 = thisObject.container.frame.frameThisPoint(point2)
point3 = thisObject.container.frame.frameThisPoint(point3)
if (thisObject.fitFunction !== undefined) {
point1 = thisObject.fitFunction(point1)
point2 = thisObject.fitFunction(point2)
point3 = thisObject.fitFunction(point3)
}
/* Lets start the drawing. */
browserCanvasContext.beginPath()
browserCanvasContext.moveTo(point1.x, point1.y)
browserCanvasContext.lineTo(point2.x, point2.y)
browserCanvasContext.lineTo(point3.x, point3.y)
browserCanvasContext.lineTo(point1.x, point1.y)
browserCanvasContext.closePath()
browserCanvasContext.strokeStyle = 'rgba(250, 250, 250, 1)'
browserCanvasContext.lineWidth = 1
browserCanvasContext.stroke()
browserCanvasContext.fillStyle = 'rgba(250, 250, 250, 1)'
browserCanvasContext.fill()
}
}