Files
Superalgos/FloatingSpace/ConditionEditor.js
T

217 lines
7.2 KiB
JavaScript

function newConditionEditor () {
const MODULE_NAME = 'Condition Editor'
let thisObject = {
isVisibleFunction: undefined,
visible: false,
imagePathOK: undefined,
imagePathNOT_OK: undefined,
rawRadius: undefined,
targetRadius: undefined,
currentRadius: undefined,
container: undefined,
payload: undefined,
deactivate: deactivate,
activate: activate,
physics: physics,
drawBackground: drawBackground,
drawForeground: drawForeground,
getContainer: getContainer,
finalize: finalize,
initialize: initialize
}
thisObject.container = newContainer()
thisObject.container.initialize(MODULE_NAME)
thisObject.container.isClickeable = false
thisObject.container.isDraggeable = false
thisObject.container.detectMouseOver = false
thisObject.container.frame.radius = 0
thisObject.container.frame.position.x = 0
thisObject.container.frame.position.y = 0
let isMouseOver = false
let operator1
let operator2
return thisObject
function finalize () {
thisObject.container.finalize()
thisObject.container = undefined
thisObject.payload = undefined
thisObject.isVisibleFunction = undefined
}
function initialize () {
}
function deactivate () {
if (thisObject.visible === true) {
thisObject.visible = false
}
EDITOR_ON_FOCUS = false
}
function activate (payload) {
thisObject.visible = true
thisObject.payload = payload
thisObject.rawRadius = 8
thisObject.targetRadius = thisObject.container.frame.radius
thisObject.currentRadius = 0
thisObject.payload.uiObject.setErrorMessage('', 0)
scanDataMines()
EDITOR_ON_FOCUS = true
}
function scanDataMines () {
let selector = {}
let workspace = canvas.designSpace.workspace.workspaceNode
for (let i = 0; i < workspace.rootNodes.length; i++) {
let rootNode = workspace.rootNodes[i]
if (rootNode.type !== 'Data Mine') { continue }
let dataMine = rootNode
let dataMineName = loadPropertyFromNodeConfig(dataMine.payload, 'codeName')
selector[dataMineName] = {}
let bots = dataMine.sensorBots.concat(dataMine.indicatorBots)
for (let j = 0; j < bots.length; j++) {
let bot = bots[j]
let botName = loadPropertyFromNodeConfig(bot.payload, 'codeName')
let selectorDataMine = selector[dataMineName]
selectorDataMine[botName] = {}
for (let k = 0; k < bot.products.length; k++) {
let product = bot.products[k]
let productName = loadPropertyFromNodeConfig(product.payload, 'singularVariableName')
if (productName === undefined) { continue }
let selectorProduct = selectorDataMine[botName]
selectorProduct[productName] = {}
if (product.record === undefined) { continue }
for (let m = 0; m < product.record.properties.length; m++) {
let property = product.record.properties[m]
let propertyName = loadPropertyFromNodeConfig(property.payload, 'codeName')
let selectorProperty = selectorProduct[productName]
selectorProperty[propertyName] = {}
let possibleValues = loadPropertyFromNodeConfig(property.payload, 'possibleValues')
if (possibleValues === undefined) { possibleValues = [] }
let selectorPossibleValue = selectorProperty[propertyName]
selectorPossibleValue.possibleValues = possibleValues
}
let productKeys = Object.keys(selectorProduct[productName])
if (productKeys.length === 0) {
selectorProduct[productName] = undefined
}
}
let botKeys = Object.keys(selectorDataMine[botName])
if (botKeys.length === 0) {
selectorDataMine[botName] = undefined
}
}
let dataMineKeys = Object.keys(selector[dataMineName])
if (dataMineKeys.length === 0) {
selector[dataMineName] = undefined
}
}
operator1 = JSON.parse(JSON.stringify(selector))
operator2 = JSON.parse(JSON.stringify(selector))
}
function getContainer (point) {
let container
if (thisObject.visible === true) {
if (point.x === VERY_LARGE_NUMBER) {
/* The the mouse leaves the canvas, and event of mouse over with a ridiculous coordinate is triggered so that
anyone can react. In our case, the code editor has a text area that is not part of the canvas, so the event is
triggered. We compensate recognizing this coordinate and returning our container. */
return thisObject.container
}
if (thisObject.container.frame.isThisPointHere(point, true, false) === true) {
return thisObject.container
} else {
return undefined
}
}
}
function physics () {
if (Math.abs(thisObject.currentRadius - thisObject.targetRadius) >= 0.5) {
if (thisObject.currentRadius < thisObject.targetRadius) {
thisObject.currentRadius = thisObject.currentRadius + 0.5
} else {
thisObject.currentRadius = thisObject.currentRadius - 0.5
}
}
thisObject.container.frame.position.x = 0
thisObject.container.frame.position.y = 0
thisObject.container.frame.width = thisObject.container.frame.radius * 1.8 * 2
thisObject.container.frame.height = thisObject.container.frame.radius * 1 * 2
}
function drawBackground () {
if (thisObject.visible === true) {
let position = {
x: 0,
y: 0
}
position = thisObject.container.frame.frameThisPoint(position)
let radius = thisObject.container.frame.radius * 2
if (radius > 0.5) {
browserCanvasContext.beginPath()
browserCanvasContext.arc(position.x, position.y, radius * 1.3 + 3, 0, Math.PI * 2, true)
browserCanvasContext.closePath()
browserCanvasContext.fillStyle = 'rgba(' + UI_COLOR.WHITE + ', ' + 1 + ')'
browserCanvasContext.fill()
browserCanvasContext.beginPath()
browserCanvasContext.arc(position.x, position.y, radius * 1.3, 0, Math.PI * 2, true)
browserCanvasContext.closePath()
browserCanvasContext.fillStyle = 'rgba(' + UI_COLOR.GREY + ', ' + 1 + ')'
browserCanvasContext.fill()
}
}
}
function drawForeground () {
let iconPosition = {
x: 0,
y: thisObject.currentRadius * 1.5
}
iconPosition = thisObject.container.frame.frameThisPoint(iconPosition)
/* Menu Item */
if (thisObject.canDrawIcon === true && thisObject.currentRadius > 1) {
browserCanvasContext.drawImage(thisObject.icon, iconPosition.x - thisObject.currentRadius, iconPosition.y - thisObject.currentRadius, thisObject.currentRadius * 2, thisObject.currentRadius * 2)
/* Menu Label */
let label = 'Code looks good!'
let labelPoint
let fontSize = 10
browserCanvasContext.font = fontSize + 'px ' + UI_FONT.PRIMARY
if (label !== undefined && thisObject.currentRadius >= thisObject.targetRadius) {
labelPoint = {
x: iconPosition.x + thisObject.currentRadius + 10,
y: iconPosition.y + fontSize * FONT_ASPECT_RATIO
}
browserCanvasContext.font = fontSize + 'px ' + UI_FONT.PRIMARY
browserCanvasContext.fillStyle = 'rgba(' + UI_COLOR.WHITE + ', 1)'
browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y)
}
}
}
}