Files
Superalgos/Ball.js
T

267 lines
8.7 KiB
JavaScript

function newBall() {
var thisObject = {
input: undefined, // This object contains information needed to draw the ball, but also referenced from outside, so as to have control of the basics of the ball.
physicsEnabled: false,
initializeMass: initializeMass,
initializeRadius: initializeRadius,
initializeImageSize: initializeImageSize,
imageId: undefined,
currentPosition: 0, // Current x,y position of the ball at the ball's layer, where there is no displacement or zoom. This position is always changing towards the target position.
currentSpeed: 0, // This is the current speed of the ball.
currentRadius: 0, // This is the current radius of the ball, including its zoom applied.
currentMass: 0, // This is the current mass of the ball, including its zoom applied.
friction: 0, // This is a factor that will ultimatelly desacelerate the ball.
rawMass: 0, // This is the mass value without zoom.
rawRadius: 0, // This is the radius of this ball without zoom.
targetRadius: 0, // This is the target radius of the ball with zoom applied. It should be animated until reaching this value.
fillStyle: '',
labelStrokeStyle: '',
radomizeCurrentPosition: radomizeCurrentPosition,
radomizeCurrentSpeed: radomizeCurrentSpeed,
drawBackground: drawBallBackgrond, // Function to draw the ball elements on the canvas layer.
drawForeground: drawBallForeground, // Function to draw the ball elements on the balls layer.
updateMass: updateMass, // Function to update the mass when the zoom level changed.
updateRadius: updateRadius, // Function to update the radius when the zoom level changed.
linkedObject: undefined, // This is a reference to the object that this ball is representing.
linkedObjectType: "", // Since there might be balls for different types of objects, here we store the type of object we are linking to.
container: undefined // This is a pointer to the object where the ball belongs to.
};
return thisObject;
function initializeMass(suggestedValue) {
var mass = suggestedValue;
if (mass < 0.1) {
mass = 0.1;
}
thisObject.rawMass = mass;
thisObject.currentMass = mass;
}
function initializeRadius(suggestedValue) {
var radius = suggestedValue;
if (radius < 2) {
radius = 2;
}
thisObject.rawRadius = radius;
thisObject.targetRadius = radius;
thisObject.currentRadius = radius / 3;
}
function initializeImageSize(suggestedValue) {
var size = suggestedValue;
if (size < 2) {
size = 2;
}
thisObject.rawImageSize = size;
thisObject.targetImageSize = size;
thisObject.currentImageSize = size / 3;
}
function radomizeCurrentPosition(arroundPoint) {
var position = {
x: Math.floor((Math.random() * (200) - 100)) + arroundPoint.x,
y: Math.floor((Math.random() * (200) - 100)) + arroundPoint.y
};
thisObject.currentPosition = position;
}
function radomizeCurrentSpeed() {
var initialXDirection;
var randomX = Math.floor((Math.random() * 10) + 1);
if (randomX > 5) {
initialXDirection = 1;
} else {
initialXDirection = - 1;
}
var initialYDirection;
var randomY = Math.floor((Math.random() * 10) + 1);
if (randomY > 5) {
initialYDirection = 1;
} else {
initialYDirection = - 1;
}
var velocity = {
x: initialXDirection * Math.floor((Math.random() * 300) + 1) / 100,
y: initialYDirection * Math.floor((Math.random() * 300) + 1) / 100
};
thisObject.currentSpeed = velocity;
}
function updateMass() {
//thisObject.currentMass = thisObject.rawMass + thisObject.rawMass * thisObject.container.zoom.incrementM * thisObject.container.zoom.levelM;
}
function updateRadius() {
//thisObject.targetRadius = thisObject.rawRadius + thisObject.rawRadius * thisObject.container.zoom.incrementR * thisObject.container.zoom.levelR;
}
function drawBallBackgrond() {
if (thisObject.currentRadius > 1) {
/* Target Line */
browserCanvasContext.beginPath();
browserCanvasContext.moveTo(thisObject.currentPosition.x, thisObject.currentPosition.y);
browserCanvasContext.lineTo(thisObject.input.position.x, thisObject.input.position.y);
browserCanvasContext.strokeStyle = 'rgba(204, 204, 204, 0.5)';
browserCanvasContext.setLineDash([4, 2]);
browserCanvasContext.lineWidth = 1;
browserCanvasContext.stroke();
browserCanvasContext.setLineDash([0, 0]);
}
if (thisObject.currentRadius > 0.5) {
/* Target Spot */
var radius = 1;
browserCanvasContext.beginPath();
browserCanvasContext.arc(thisObject.input.position.x, thisObject.input.position.y, radius, 0, Math.PI * 2, true);
browserCanvasContext.closePath();
browserCanvasContext.fillStyle = 'rgba(30, 30, 30, 1)';
browserCanvasContext.fill();
}
}
function drawBallForeground() {
if (thisObject.currentRadius > 5) {
/* Contourn */
browserCanvasContext.beginPath();
browserCanvasContext.arc(thisObject.currentPosition.x, thisObject.currentPosition.y, thisObject.currentRadius, 0, Math.PI * 2, true);
browserCanvasContext.closePath();
browserCanvasContext.strokeStyle = 'rgba(30, 30, 30, 0.75)';
browserCanvasContext.lineWidth = 1;
browserCanvasContext.stroke();
}
if (thisObject.currentRadius > 0.5) {
/* Main Ball */
var alphaA;
if (thisObject.currentRadius < 3) {
alphaA = 1;
} else {
alphaA = 0.75;
}
alphaA = 0.75;
browserCanvasContext.beginPath();
browserCanvasContext.arc(thisObject.currentPosition.x, thisObject.currentPosition.y, thisObject.currentRadius, 0, Math.PI * 2, true);
browserCanvasContext.closePath();
browserCanvasContext.fillStyle = thisObject.fillStyle;
browserCanvasContext.fill();
}
/* Image */
if (thisObject.input.imageId !== undefined) {
let image = document.getElementById(thisObject.input.imageId);
if (image !== null) {
browserCanvasContext.drawImage(image, thisObject.currentPosition.x - thisObject.currentImageSize / 2, thisObject.currentPosition.y - thisObject.currentImageSize / 2, thisObject.currentImageSize, thisObject.currentImageSize);
}
}
/* Label Text */
if (thisObject.currentRadius > 6) {
browserCanvasContext.strokeStyle = thisObject.labelStrokeStyle;
let labelPoint;
let fontSize = 10;
browserCanvasContext.font = fontSize + 'px Courier New';
let label;
label = thisObject.input.upLabel;
if (label !== undefined) {
labelPoint = {
x: thisObject.currentPosition.x - label.length / 2 * fontSize * 0.60,
y: thisObject.currentPosition.y - thisObject.currentImageSize / 2 - fontSize * 0.60 - 5
};
browserCanvasContext.font = fontSize + 'px Courier New';
browserCanvasContext.fillStyle = thisObject.labelStrokeStyle;
browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y);
}
label = thisObject.input.downLabel;
if (label !== undefined) {
labelPoint = {
x: thisObject.currentPosition.x - label.length / 2 * fontSize * 0.60,
y: thisObject.currentPosition.y + thisObject.currentImageSize / 2 + fontSize * 0.60 + 10
};
browserCanvasContext.font = fontSize + 'px Courier New';
browserCanvasContext.fillStyle = thisObject.labelStrokeStyle;
browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y);
}
}
}
}