245 lines
6.6 KiB
JavaScript
245 lines
6.6 KiB
JavaScript
function newLeftRightButton () {
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let thisObject = {
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container: undefined,
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fitFunction: undefined,
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parentContainer: undefined,
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status: undefined,
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setStatus: setStatus,
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physics: physics,
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draw: draw,
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getContainer: getContainer, // returns the inner most container that holds the point received by parameter.
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initialize: initialize,
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finalize: finalize
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}
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let isInitialized = false
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/* Cointainer stuff */
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thisObject.container = newContainer()
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thisObject.container.name = 'Left Right Button'
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thisObject.container.initialize()
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thisObject.container.isClickeable = true
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thisObject.container.isDraggeable = false
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thisObject.container.frame.containerName = 'Left Right Button'
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thisObject.status = 'left'
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let leftPosition = {}
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let rightPosition = {}
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let transitionPosition = {}
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let onMouseClickEventSuscriptionId
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return thisObject
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function finalize () {
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thisObject.container.eventHandler.stopListening(onMouseClickEventSuscriptionId)
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thisObject.container.finalize()
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thisObject.container = undefined
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thisObject.fitFunction = undefined
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thisObject.parentContainer = undefined
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thisObject.status = undefined
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leftPosition = undefined
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rightPosition = undefined
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transitionPosition = undefined
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}
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function initialize () {
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thisObject.container.frame.width = 12
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thisObject.container.frame.height = 12
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let position = {
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x: thisObject.container.frame.parentFrame.width * 2.25 / 8 - thisObject.container.frame.width / 2,
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y: 40 * 4 / 8 - thisObject.container.frame.height / 2
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}
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thisObject.container.frame.position = position
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leftPosition.x = thisObject.parentContainer.frame.position.x
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leftPosition.y = thisObject.parentContainer.frame.position.y
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rightPosition.x = thisObject.parentContainer.frame.position.x
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rightPosition.y = canvas.chartingSpace.viewport.visibleArea.bottomRight.y
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transitionPosition.x = leftPosition.x
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transitionPosition.y = leftPosition.y
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/* Lets listen to our own events to react when we have a Mouse Click */
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onMouseClickEventSuscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseClick', onMouseClick)
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isInitialized = true
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}
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function setStatus (value) {
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if (value === 'left' && thisObject.status === 'right') {
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thisObject.status = 'going left'
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}
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if (value === 'right' && thisObject.status === 'left') {
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thisObject.status = 'going right'
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}
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}
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function onMouseClick (event) {
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if (thisObject.status === 'left') {
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transitionPosition.x = leftPosition.x
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transitionPosition.y = leftPosition.y
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thisObject.status = 'going right'
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} else {
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transitionPosition.x = rightPosition.x
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transitionPosition.y = rightPosition.y
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thisObject.status = 'going left'
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}
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}
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function physics () {
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if (isInitialized === false) { return }
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leftPosition.x = canvas.chartingSpace.viewport.visibleArea.topLeft.x
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leftPosition.y = thisObject.parentContainer.frame.position.y
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rightPosition.x = canvas.chartingSpace.viewport.visibleArea.bottomRight.x
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rightPosition.y = thisObject.parentContainer.frame.position.y
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if (thisObject.status === 'going right') {
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if (transitionPosition.x < rightPosition.x) {
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transitionPosition.x = transitionPosition.x + 50
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thisObject.parentContainer.frame.position.x = transitionPosition.x
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} else {
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thisObject.parentContainer.frame.position.x = rightPosition.x
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thisObject.status = 'right'
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}
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}
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if (thisObject.status === 'going left') {
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if (transitionPosition.x > leftPosition.x) {
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transitionPosition.x = transitionPosition.x - 50
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thisObject.parentContainer.frame.position.x = transitionPosition.x
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} else {
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thisObject.parentContainer.frame.position.x = leftPosition.x
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thisObject.status = 'left'
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}
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}
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}
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function draw () {
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if (isInitialized === false) { return }
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drawButton()
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}
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function getContainer (point, purpose) {
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let container
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if (thisObject.container.frame.isThisPointHere(point, true) === true) {
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return thisObject.container
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}
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}
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function drawButton () {
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let point1
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let point2
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let point3
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switch (thisObject.status) {
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case 'left': {
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point1 = {
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x: 3,
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y: 3
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}
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point2 = {
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x: 3,
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y: thisObject.container.frame.height - 3
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}
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point3 = {
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x: thisObject.container.frame.width - 3,
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y: thisObject.container.frame.height / 2
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}
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break
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}
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case 'going right': {
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point1 = {
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x: 4,
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y: 4
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}
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point2 = {
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x: 4,
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y: thisObject.container.frame.height - 4
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}
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point3 = {
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x: thisObject.container.frame.width - 4,
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y: thisObject.container.frame.height / 2
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}
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break
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}
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case 'going left': {
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point1 = {
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x: thisObject.container.frame.width - 4,
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y: 4
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}
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point2 = {
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x: thisObject.container.frame.width - 4,
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y: thisObject.container.frame.height - 4
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}
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point3 = {
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x: 4,
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y: thisObject.container.frame.height / 2
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}
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break
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}
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case 'right': {
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point1 = {
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x: thisObject.container.frame.width - 3,
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y: 3
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}
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point2 = {
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x: thisObject.container.frame.width - 3,
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y: thisObject.container.frame.height - 3
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}
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point3 = {
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x: 3,
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y: thisObject.container.frame.height / 2
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}
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break
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}
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}
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/* Now the transformations. */
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point1 = thisObject.container.frame.frameThisPoint(point1)
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point2 = thisObject.container.frame.frameThisPoint(point2)
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point3 = thisObject.container.frame.frameThisPoint(point3)
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if (thisObject.fitFunction !== undefined) {
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point1 = thisObject.fitFunction(point1)
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point2 = thisObject.fitFunction(point2)
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point3 = thisObject.fitFunction(point3)
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}
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/* Lets start the drawing. */
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browserCanvasContext.beginPath()
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browserCanvasContext.moveTo(point1.x, point1.y)
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browserCanvasContext.lineTo(point2.x, point2.y)
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browserCanvasContext.lineTo(point3.x, point3.y)
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browserCanvasContext.lineTo(point1.x, point1.y)
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browserCanvasContext.closePath()
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browserCanvasContext.strokeStyle = 'rgba(250, 250, 250, 1)'
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browserCanvasContext.lineWidth = 1
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browserCanvasContext.stroke()
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browserCanvasContext.fillStyle = 'rgba(250, 250, 250, 1)'
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browserCanvasContext.fill()
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}
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}
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