Files
Superalgos/FloatingSpace/StrategyParts.js
T

116 lines
2.7 KiB
JavaScript

function newStrategyParts () {
const MODULE_NAME = 'Strategy Parts'
const ERROR_LOG = true
const logger = newWebDebugLog()
logger.fileName = MODULE_NAME
/*
This object deals with Strategy Parts, a type of Floating Object that shows together with other parts a graphical representation of a strategy.
*/
let thisObject = {
createNewStrategyPart: createNewStrategyPart,
destroyStrategyPart: destroyStrategyPart,
initialize: initialize,
finalize: finalize
}
let floatingLayer
return thisObject
function finalize () {
floatingLayer.finalize()
}
function initialize (pFloatingLayer) {
floatingLayer = pFloatingLayer
}
function createNewStrategyPart (type, pPayload, callBackFunction) {
let floatingObject = newFloatingObject()
floatingObject.initialize('Strategy Part', floatingLayer, onInitialized)
function onInitialized (err) {
floatingObject.payload = pPayload
switch (type) {
case 'Strategy': {
level_1()
break
}
case 'Strategy Entry': {
level_2()
break
}
case 'Strategy Exit': {
level_2()
break
}
case 'Trade Entry': {
level_2()
break
}
case 'Trade Exit': {
level_2()
break
}
case 'Stop': {
level_2()
break
}
case 'Take Profit': {
level_2()
break
}
default: {
level_3()
}
}
function level_1 () {
floatingObject.friction = 0.9
floatingObject.initializeMass(100)
floatingObject.initializeRadius(50)
floatingObject.initializeImageSize(60)
floatingObject.initializeFontSize(10)
}
function level_2 () {
floatingObject.friction = 0.85
floatingObject.initializeMass(50)
floatingObject.initializeRadius(30)
floatingObject.initializeImageSize(50)
floatingObject.initializeFontSize(10)
}
function level_3 () {
floatingObject.friction = 0.8
floatingObject.initializeMass(10)
floatingObject.initializeRadius(10)
floatingObject.initializeImageSize(50)
floatingObject.initializeFontSize(10)
}
floatingObject.fillStyle = 'rgba(' + UI_COLOR.WHITE + ', 0.5)'
floatingObject.labelStrokeStyle = 'rgba(60, 60, 60, 0.50)'
floatingLayer.addFloatingObject(floatingObject)
callBackFunction(GLOBAL.CUSTOM_OK_RESPONSE, floatingObject.handle)
}
}
function destroyStrategyPart (pFloatingObjectHandle) {
floatingLayer.killFloatingObject(pFloatingObjectHandle)
}
}