Files
Superalgos/Canvas.js
T

765 lines
25 KiB
JavaScript

let browserCanvasContext // The context of the canvas object.
let stepsInitializationCounter = 0 // This counter the initialization steps required to be able to turn off the splash screen.
let marketInitializationCounter = 0 // This counter the initialization of markets required to be able to turn off the splash screen.
let splashScreenNeeded = true
function newCanvas () {
const MODULE_NAME = 'Canvas'
const INFO_LOG = false
const ERROR_LOG = true
const logger = newWebDebugLog()
logger.fileName = MODULE_NAME
/* Mouse event related variables. */
let containerDragStarted = false
let floatingObjectDragStarted = false
let floatingObjectBeingDragged
let containerBeingDragged
let viewPortBeingDragged = false
let ignoreNextClick = false
let dragVector = {
downX: 0,
downY: 0,
upX: 0,
upY: 0
}
/* canvas object */
let thisObject = {
eventHandler: undefined,
topSpace: undefined,
chartSpace: undefined,
floatingSpace: undefined,
panelsSpace: undefined,
bottomSpace: undefined,
strategySpace: undefined,
animation: undefined,
initialize: initialize,
finalize: finalize
}
thisObject.eventHandler = newEventHandler()
let splashScreen
let lastContainerMouseOver
return thisObject
/*
The canvas object represents a layer on top of the browser canvas object.
Graphically, thiscanvas object has 5 spaces:
1. The "Top Space": It is where Team and User information is displayed.
2. The "Chart Space": It is where the charts are plotted.
3. The "Floating Space": It is where floating elements live. There is a physics engine for this layer that allows these elements to flow.
4. The "Panels Space": It is where panels live. --> This space has yet to be develop, currently pannels are somehow at the Chart Space.
5. The "Bottom Space": Includes UIControls that other panels can add there.
6. The "Strategy Spece": Functionality to manage Strategies
All these spaces are child objects of the Canvas object.
Canvas
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---> topSpace
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---> chartSpace
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---> flaotingSpace
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---> panelsSpace
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---> bottomSpace
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---> strategySpace
*/
function finalize () {
try {
if (INFO_LOG === true) { logger.write('[INFO] finalize -> Entering function.') }
thisObject.chartSpace.finalize()
thisObject.floatingSpace.finalize()
browserCanvas.removeEventListener('mousedown', onMouseDown, false)
browserCanvas.removeEventListener('mouseup', onMouseUp, false)
browserCanvas.removeEventListener('mousemove', onMouseMove, false)
browserCanvas.removeEventListener('click', onMouseClick, false)
browserCanvas.removeEventListener('mouseout', onMouseOut, false)
/* Mouse wheel events. */
if (browserCanvas.removeEventListener) {
// IE9, Chrome, Safari, Opera
browserCanvas.removeEventListener('mousewheel', onMouseWheel, false)
// Firefox
browserCanvas.removeEventListener('DOMMouseScroll', onMouseWheel, false)
}
// IE 6/7/8
else browserCanvas.detachEvent('onmousewheel', onMouseWheel)
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] finalize -> err = ' + err.stack) }
}
}
async function initialize (callBackFunction) {
try {
if (INFO_LOG === true) { logger.write('[INFO] initialize -> Entering function.') }
initializeBrowserCanvas()
addCanvasEvents()
/* Instantiate all the children spaces of Canvas object */
thisObject.topSpace = newTopSpace()
await thisObject.topSpace.initialize()
thisObject.strategySpace = newStrategySpace()
await thisObject.strategySpace.initialize()
thisObject.bottomSpace = newBottomSpace()
thisObject.bottomSpace.initialize()
thisObject.panelsSpace = newPanelsSpace()
thisObject.panelsSpace.initialize()
thisObject.floatingSpace = newFloatingSpace()
thisObject.floatingSpace.initialize()
thisObject.chartSpace = newChartSpace()
thisObject.chartSpace.initialize(onCharSpaceInitialized)
function onCharSpaceInitialized (err) {
try {
if (INFO_LOG === true) { logger.write('[INFO] initialize -> onCharSpaceInitialized -> Entering function.') }
viewPort.raiseEvents() // These events will impacts on objects just initialized.
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] initialize -> onCharSpaceInitialized -> err = ' + err.stack) }
callBackFunction(GLOBAL.DEFAULT_FAIL_RESPONSE)
}
}
/* Splash Screen */
splashScreen = newSplashScreen()
splashScreen.initialize()
let animation = newAnimation()
animation.initialize(onAnimationInitialized)
function onAnimationInitialized (err) {
try {
if (INFO_LOG === true) { logger.write('[INFO] initialize -> onAnimationInitialized -> Entering function.') }
thisObject.animation = animation
/* Here we add all the functions that will be called during the animation cycle. */
animation.addCallBackFunction('Floating Space Draw', thisObject.floatingSpace.draw, onFunctionAdded)
animation.addCallBackFunction('Floating Space Physics', thisObject.floatingSpace.physics, onFunctionAdded)
animation.addCallBackFunction('ViewPort Draw', viewPort.draw, onFunctionAdded)
animation.addCallBackFunction('Chart Space Background', thisObject.chartSpace.drawBackground, onFunctionAdded)
animation.addCallBackFunction('Chart Space Draw', thisObject.chartSpace.draw, onFunctionAdded)
animation.addCallBackFunction('Chart Space Physics', thisObject.chartSpace.physics, onFunctionAdded)
animation.addCallBackFunction('Panels Space', thisObject.panelsSpace.draw, onFunctionAdded)
animation.addCallBackFunction('ViewPort Animate', viewPort.animate, onFunctionAdded)
animation.addCallBackFunction('Top Space Draw', thisObject.topSpace.draw, onFunctionAdded)
animation.addCallBackFunction('Bottom Space Draw', thisObject.bottomSpace.draw, onFunctionAdded)
animation.addCallBackFunction('Bottom Space Physics', thisObject.bottomSpace.physics, onFunctionAdded)
animation.addCallBackFunction('Strategy Space Draw', thisObject.strategySpace.draw, onFunctionAdded)
animation.addCallBackFunction('Splash Screen Draw', splashScreen.draw, onFunctionAdded)
animation.start(onStart)
function onFunctionAdded (err) {
try {
if (INFO_LOG === true) { logger.write('[INFO] initialize -> onAnimationInitialized -> onFunctionAdded -> Entering function.') }
if (err.result === GLOBAL.DEFAULT_FAIL_RESPONSE.result) {
animation.stop()
if (ERROR_LOG === true) { logger.write('[ERROR] initialize -> onAnimationInitialized -> onFunctionAdded -> Animation Stopped since a vital funtion could not be added.') }
/* Display some Error Page here. */
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] initialize -> onAnimationInitialized -> onFunctionAdded -> err = ' + err.stack) }
callBackFunction(GLOBAL.DEFAULT_FAIL_RESPONSE)
}
}
function onStart (err) {
try {
if (INFO_LOG === true) { logger.write('[INFO] initialize -> onAnimationInitialized -> onStart -> Entering function.') }
switch (err.result) {
case GLOBAL.DEFAULT_OK_RESPONSE.result: {
if (INFO_LOG === true) { logger.write('[INFO] initialize -> onAnimationInitialized -> onStart -> Received OK Response.') }
callBackFunction(GLOBAL.DEFAULT_OK_RESPONSE)
return
}
case GLOBAL.DEFAULT_FAIL_RESPONSE.result: {
if (INFO_LOG === true) { logger.write('[INFO] initialize -> onAnimationInitialized -> onStart -> Received FAIL Response.') }
callBackFunction(GLOBAL.DEFAULT_FAIL_RESPONSE)
return
}
default: {
if (INFO_LOG === true) { logger.write('[INFO] initialize -> onAnimationInitialized -> onStart -> Received Unexpected Response.') }
callBackFunction(err)
return
}
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] initialize -> onAnimationInitialized -> onStart -> err = ' + err.stack) }
callBackFunction(GLOBAL.DEFAULT_FAIL_RESPONSE)
}
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] initialize -> onAnimationInitialized -> err = ' + err.stack) }
callBackFunction(GLOBAL.DEFAULT_FAIL_RESPONSE)
}
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] initialize -> err = ' + err.stack) }
callBackFunction(GLOBAL.DEFAULT_FAIL_RESPONSE)
}
}
function initializeBrowserCanvas () {
try {
if (INFO_LOG === true) { logger.write('[INFO] initializeBrowserCanvas -> Entering function.') }
browserCanvasContext = browserCanvas.getContext('2d')
// browserCanvasContext.font = 'italic small-caps bold 12px Saira'
browserCanvasContext.font = 'Saira'
viewPort.initialize()
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] initializeBrowserCanvas -> err = ' + err.stack) }
}
}
function addCanvasEvents () {
try {
if (INFO_LOG === true) { logger.write('[INFO] addCanvasEvents -> Entering function.') }
/* Mouse down and up events to control the drag of the canvas. */
browserCanvas.addEventListener('mousedown', onMouseDown, false)
browserCanvas.addEventListener('mouseup', onMouseUp, false)
browserCanvas.addEventListener('mousemove', onMouseMove, false)
browserCanvas.addEventListener('click', onMouseClick, false)
browserCanvas.addEventListener('mouseout', onMouseOut, false)
/* Mouse wheel events. */
if (browserCanvas.addEventListener) {
// IE9, Chrome, Safari, Opera
browserCanvas.addEventListener('mousewheel', onMouseWheel, false)
// Firefox
browserCanvas.addEventListener('DOMMouseScroll', onMouseWheel, false)
}
// IE 6/7/8
else browserCanvas.attachEvent('onmousewheel', onMouseWheel)
// Disables the context menu when you right mouse click the canvas.
browserCanvas.oncontextmenu = function (e) {
e.preventDefault()
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] addCanvasEvents -> err = ' + err.stack) }
}
}
function onMouseDown (event) {
try {
if (INFO_LOG === true) { logger.write('[INFO] onMouseDown -> Entering function.') }
/*
There are four types of elements that can be dragged.
1. Panels.
2. Floating Elements (Currently only FloatingObjects).
3. Charts.
4. The Viewport.
We eveluate each space in order to see if they are holding the element being dragged, and we fallout at the Viewport.
*/
let point = {
x: event.pageX,
y: event.pageY - window.canvasApp.topMargin
}
dragVector.downX = point.x
dragVector.downY = point.y
let container
/* We check if the mouse is over an element of the Strategy Space / */
container = thisObject.strategySpace.getContainer(point)
if (container !== undefined && container.isDraggeable === true) {
containerBeingDragged = container
containerDragStarted = true
return
}
if (container !== undefined && container.isDraggeable === false) {
return
}
/* We check if the mouse is over an element of the Top Space / */
container = thisObject.topSpace.getContainer(point)
if (container !== undefined && container.isDraggeable === true) {
containerBeingDragged = container
containerDragStarted = true
return
}
/* We check if the mouse is over an element of the Bottom Space / */
container = thisObject.bottomSpace.getContainer(point)
if (container !== undefined && container.isDraggeable === true) {
containerBeingDragged = container
containerDragStarted = true
return
}
/* We check if the mouse is over a panel/ */
container = thisObject.panelsSpace.getContainer(point)
if (container !== undefined && container.isDraggeable === true && event.button === 2) {
containerBeingDragged = container
containerDragStarted = true
return
}
if (container !== undefined && container.isClickeable === true) {
/* We dont want to mess up with the click */
return
}
/* we check if it is over any of the existing containers at the Chart Space. */
container = thisObject.chartSpace.getContainer(point)
if (container !== undefined) {
if (container.isDraggeable === true) {
containerBeingDragged = container
containerDragStarted = true
return
} else {
viewPortBeingDragged = true
return
}
}
container = thisObject.floatingSpace.getContainer(point)
if (container !== undefined && container.isDraggeable === true) {
containerBeingDragged = container
containerDragStarted = true
floatingObjectDragStarted = true
return
}
if (container !== undefined && container.isClickeable === true) {
/* We dont want to mess up with the click */
return
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] onMouseDown -> err = ' + err.stack) }
}
}
function onMouseClick (event) {
try {
if (INFO_LOG === true) { logger.write('[INFO] onMouseClick -> Entering function.') }
if (ignoreNextClick === true) {
ignoreNextClick = false
return
}
let point = {
x: event.pageX,
y: event.pageY - window.canvasApp.topMargin
}
let container
/* We check if the mouse is over an element of the Strategy Space / */
container = thisObject.strategySpace.getContainer(point)
if (container !== undefined && container.isClickeable === true) {
container.eventHandler.raiseEvent('onMouseClick', point)
return
}
/* We check if the mouse is over an element of the Top Space / */
container = thisObject.topSpace.getContainer(point)
if (container !== undefined && container.isClickeable === true) {
container.eventHandler.raiseEvent('onMouseClick', point)
return
}
/* We check if the mouse is over an element of the Bottom Space / */
container = thisObject.bottomSpace.getContainer(point)
if (container !== undefined && container.isClickeable === true) {
container.eventHandler.raiseEvent('onMouseClick', point)
return
}
/* We check if the mouse is over a panel/ */
container = thisObject.panelsSpace.getContainer(point)
if (container !== undefined && container.isClickeable === true) {
container.eventHandler.raiseEvent('onMouseClick', point)
return
}
/* If it is not, then we check if it is over any of the existing containers at the Chart Space. */
container = thisObject.chartSpace.getContainer(point)
if (container !== undefined && container.isClickeable === true) {
container.eventHandler.raiseEvent('onMouseClick', point)
return
}
/* We check if the mouse is over a floatingObject/ */
container = thisObject.floatingSpace.getContainer(point)
if (container !== undefined && container.isClickeable === true) {
container.eventHandler.raiseEvent('onMouseClick', point)
return
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] onMouseClick -> err = ' + err.stack) }
}
}
function onMouseOut (event) {
deactivateDragging(event)
/* When the mouse leaves the canvas, our elements needs to react to the fact that the mouse is over a far away place */
let thisEvent = {
pageX: 100000000000,
pageY: 100000000000
}
onMouseOver(thisEvent)
}
function onMouseUp (event) {
deactivateDragging(event)
}
function deactivateDragging (event) {
try {
if (containerDragStarted || viewPortBeingDragged || floatingObjectDragStarted) {
thisObject.eventHandler.raiseEvent('Drag Finished', undefined)
}
if (
containerDragStarted ||
floatingObjectDragStarted ||
viewPortBeingDragged
) {
ignoreNextClick = true
}
/* Turn off all the possible things that can be dragged. */
containerDragStarted = false
floatingObjectDragStarted = false
viewPortBeingDragged = false
containerBeingDragged = undefined
browserCanvas.style.cursor = 'auto'
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] onMouseUp -> err = ' + err.stack) }
}
}
function onMouseMove (event) {
try {
let point = {
x: event.pageX,
y: event.pageY - window.canvasApp.topMargin
}
viewPort.mousePosition.x = point.x
viewPort.mousePosition.y = point.y
if (containerDragStarted === true || floatingObjectDragStarted === true || viewPortBeingDragged === true) {
if (floatingObjectDragStarted === true) {
let targetContainer = thisObject.floatingSpace.getContainer(point)
if (targetContainer !== undefined) {
if (targetContainer.id !== containerBeingDragged.id) {
containerBeingDragged = undefined
containerDragStarted = false
floatingObjectDragStarted = false
browserCanvas.style.cursor = 'auto'
ignoreNextClick = true
return
}
} else {
containerDragStarted = false
containerBeingDragged = undefined
floatingObjectDragStarted = false
browserCanvas.style.cursor = 'auto'
ignoreNextClick = true
return
}
}
dragVector.upX = point.x
dragVector.upY = point.y
checkDrag(event)
} else {
onMouseOver(event)
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] onMouseMove -> err = ' + err.stack) }
}
}
function onMouseOver (event) {
try {
/* Then we check who is the current object underneeth the mounse. */
let point = {
x: event.pageX,
y: event.pageY - window.canvasApp.topMargin
}
let container
/* We check if the mouse is over an element of the Strategy Space / */
if (thisObject.strategySpace !== undefined) {
container = thisObject.strategySpace.getContainer(point)
if (container !== undefined && container.detectMouseOver === true) {
containerFound()
return
}
}
/* We check if the mouse is over an element of the Top Space / */
if (thisObject.topSpace !== undefined) {
container = thisObject.topSpace.getContainer(point)
if (container !== undefined && container.detectMouseOver === true) {
containerFound()
return
}
}
/* We check if the mouse is over an element of the Bottom Space / */
if (thisObject.bottomSpace !== undefined) {
container = thisObject.bottomSpace.getContainer(point)
if (container !== undefined && container.detectMouseOver === true) {
containerFound()
return
}
}
/* We check if the mouse is over a panel/ */
if (thisObject.panelsSpace !== undefined) {
container = thisObject.panelsSpace.getContainer(point)
if (container !== undefined && container.detectMouseOver === true) {
containerFound()
return
}
}
/* If it is not, then we check if it is over any of the existing containers at the Chart Space. */
if (thisObject.chartSpace !== undefined) {
container = thisObject.chartSpace.getContainer(point, GET_CONTAINER_PURPOSE.MOUSE_OVER)
if (container !== undefined && container.detectMouseOver === true) {
containerFound()
return
}
}
/* We check if the mouse is over a floatingObject/ */
if (thisObject.floatingSpace !== undefined) {
container = thisObject.floatingSpace.getContainer(point)
if (container !== undefined && container.detectMouseOver === true) {
containerFound()
return
}
}
function containerFound () {
if (lastContainerMouseOver !== undefined) {
if (container.id !== lastContainerMouseOver.id) {
lastContainerMouseOver.eventHandler.raiseEvent('onMouseNotOver', point)
}
}
container.eventHandler.raiseEvent('onMouseOver', point)
lastContainerMouseOver = container
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] onMouseOver -> err = ' + err.stack) }
}
}
function onMouseWheel (event) {
try {
if (INFO_LOG === true) { logger.write('[INFO] onMouseWheel -> Entering function.') }
// cross-browser wheel delta
var event = window.event || event // old IE support
let delta = Math.max(-1, Math.min(1, event.wheelDelta || -event.detail))
/* We try first with panels. */
let point = {
x: event.pageX,
y: event.pageY - window.canvasApp.topMargin
}
event.mousePosition = point
let container
container = canvas.panelsSpace.getContainer({ x: point.x, y: point.y })
if (container !== undefined && container.isWheelable === true) {
container.eventHandler.raiseEvent('onMouseWheel', event)
return false // This instructs the browser not to take the event and scroll the page.
}
/* We try the Bottom Space. */
container = canvas.bottomSpace.getContainer({ x: point.x, y: point.y })
if (container !== undefined && container.isWheelable === true) {
container.eventHandler.raiseEvent('onMouseWheel', event)
return false // This instructs the browser not to take the event and scroll the page.
}
/* Chart Space. */
container = canvas.chartSpace.getContainer({ x: point.x, y: point.y }, GET_CONTAINER_PURPOSE.MOUSE_WHEEL)
if (container !== undefined && container.isWheelable === true) {
container.eventHandler.raiseEvent('onMouseWheel', event)
return false // This instructs the browser not to take the event and scroll the page.
}
if (container !== undefined) {
viewPort.applyZoom(delta)
return false
}
/* We try second with floating objects. */
container = canvas.floatingSpace.getContainer({ x: point.x, y: point.y })
if (container !== undefined && container.isWheelable === true) {
container.eventHandler.raiseEvent('onMouseWheel', event)
return false // This instructs the browser not to take the event and scroll the page.
}
return false
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] onMouseWheel -> err = ' + err.stack) }
}
}
function checkDrag (event) {
try {
if (containerDragStarted === true || floatingObjectDragStarted === true || viewPortBeingDragged === true) {
let point = {
x: event.pageX,
y: event.pageY - window.canvasApp.topMargin
}
browserCanvas.style.cursor = 'grabbing'
thisObject.eventHandler.raiseEvent('Dragging', undefined)
if (containerDragStarted || viewPortBeingDragged) {
/* The parameters received have been captured with zoom applied. We must remove the zoom in order to correctly modify the displacement. */
let downCopy = {
x: dragVector.downX,
y: dragVector.downY
}
let downCopyNoTransf
downCopyNoTransf = viewPort.unzoomThisPoint(downCopy)
// downCopyNoTransf = containerBeingDragged.zoom.unzoomThisPoint(downCopyNoTransf);
let upCopy = {
x: dragVector.upX,
y: dragVector.upY
}
let upCopyNoTranf
upCopyNoTranf = viewPort.unzoomThisPoint(upCopy)
let displaceVector = {
x: dragVector.upX - dragVector.downX,
y: dragVector.upY - dragVector.downY
}
if (viewPortBeingDragged) {
viewPort.displace(displaceVector)
}
if (containerBeingDragged !== undefined) {
let moveSucceed = containerBeingDragged.moveTo(displaceVector)
if (moveSucceed === false) {
deactivateDragging(event)
}
}
}
/* Finally we set the starting point of the new dragVector at this current point. */
dragVector.downX = dragVector.upX
dragVector.downY = dragVector.upY
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] checkDrag -> err = ' + err.stack) }
}
}
}