Files
Superalgos/TimeLineCoordinateSystem.js
T

140 lines
3.1 KiB
JavaScript

/*
This Object object is responsible for defining the coordinate system in a TimeLine.
The scale on the X axis depends on the time.
The scale on the Y axis depends on the data that wants to be plotted. Usually we need the Max amount on that data to generate a proper scale.
*/
function newTimeLineCoordinateSystem() {
var thisObject = {
min: undefined,
max: undefined,
scale: undefined,
inverseTransform: inverseTransform,
inverseTransform2: inverseTransform2,
unInverseTransform: unInverseTransform,
inverseTransformUncappedY: inverseTransformUncappedY,
initializeX: initializeX,
initializeY: initializeY,
initialize: initialize
};
var min = {
x: 0,
y: 0
};
var max = {
x: 0,
y: 0
};
var scale = {
x: 0,
y: 0
};
thisObject.min = min;
thisObject.max = max;
thisObject.scale = scale;
return thisObject;
function initialize(minValue, maxValue, maxWidth, maxHeight) {
/* Defines the min and max value of rate that we are going to transport to the available screen at the center position. */
thisObject.min.x = minValue.x; // * 0.999; // 0.1% less
thisObject.max.x = maxValue.x; // * 1.001; // 0.1% more
thisObject.min.y = minValue.y; // * 0.999; // 0.1% less
thisObject.max.y = maxValue.y; // * 1.001; // 0.1% more
/* Defines the initial Zoom level at center position. */
thisObject.scale.x = maxWidth / (thisObject.max.x - thisObject.min.x);
thisObject.scale.y = maxHeight / (thisObject.max.y - thisObject.min.y);
}
function initializeX(minValue, maxValue, maxWidth) {
thisObject.min.x = minValue.x; // * 0.999; // 0.1% less
thisObject.max.x = maxValue.x; // * 1.001; // 0.1% more
thisObject.scale.x = maxWidth / (thisObject.max.x - thisObject.min.x);
}
function initializeY(minValue, maxValue, maxHeight) {
thisObject.min.y = minValue.y; // * 0.999; // 0.1% less
thisObject.max.y = maxValue.y; // * 1.001; // 0.1% more
thisObject.scale.y = maxHeight / (thisObject.max.y - thisObject.min.y);
}
function inverseTransform(point, inverseY) {
point = {
x: (point.x - this.min.x) * this.scale.x,
y: inverseY - (point.y - this.min.y) * this.scale.y
};
return point;
}
function inverseTransform2(point, inverseY) {
point = {
x: (point.x - this.min.x) * this.scale.x,
y: (inverseY - point.y - this.min.y) * this.scale.y
};
return point;
}
function unInverseTransform(point, inverseY) {
point = {
x: (point.x / this.scale.x) + this.min.x,
y: (inverseY - point.y) / this.scale.y + this.min.y
};
return point;
}
function inverseTransformUncappedY(point, inverseY) {
point = {
x: (point.x - this.min.x) * this.scale.x,
y: (inverseY - point.y) * this.scale.y
};
return point;
}
}