591 lines
20 KiB
JavaScript
591 lines
20 KiB
JavaScript
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function newFloatingObject () {
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const MODULE_NAME = 'Floating Object'
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const ERROR_LOG = true
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const logger = newWebDebugLog()
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logger.fileName = MODULE_NAME
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let thisObject = {
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fitFunction: undefined,
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container: undefined,
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positionLocked: false,
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isOnFocus: false,
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payload: undefined, // This is a reference to an object controlled by a Plotter. The plotter can change its internal value and we will see them from here.
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type: undefined, // Currently there are two types of Floating Objects: Profile Balls, and Notes.
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currentSpeed: 0, // This is the current speed of the floating object.
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currentMass: 0, // This is the current mass of the floating object, including its zoom applied.
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friction: 0, // This is a factor that will ultimatelly desacelerate the floating object.
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targetFriction: 0,
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rawMass: 0, // This is the mass value without zoom.
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rawRadius: 0, // This is the radius of this floating object without zoom.
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targetRadius: 0, // This is the target radius of the floating object with zoom applied. It should be animated until reaching this value.
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isPinned: false,
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isFrozen: false,
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angleToParent: ANGLE_TO_PARENT.RANGE_90,
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distanceToParent: DISTANCE_TO_PARENT.PARENT_100X,
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isCollapsed: false,
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isParentCollapsed: false,
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frozenManually: false,
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collapsedManually: false,
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getPinStatus: getPinStatus,
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getFreezeStatus: getFreezeStatus,
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getCollapseStatus: getCollapseStatus,
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getAngleToParent: getAngleToParent,
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getDistanceToParent: getDistanceToParent,
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nearbyFloatingObjects: [],
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setPosition: setPosition,
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pinToggle: pinToggle,
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freezeToggle: freezeToggle,
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collapseToggle: collapseToggle,
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angleToParentToggle: angleToParentToggle,
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distanceToParentToggle: distanceToParentToggle,
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physics: physics,
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invisiblePhysics: invisiblePhysics,
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initializeMass: initializeMass,
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initializeRadius: initializeRadius,
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initializeImageSize: initializeImageSize,
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initializeFontSize: initializeFontSize,
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initializeHierarchyRing: initializeHierarchyRing,
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initializeCurrentPosition: initializeCurrentPosition,
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radomizeCurrentSpeed: radomizeCurrentSpeed,
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drawBackground: drawBackground,
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drawMiddleground: drawMiddleground,
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drawForeground: drawForeground,
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drawOnFocus: drawOnFocus,
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updateMass: updateMass, // Function to update the mass when the zoom level changed.
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updateRadius: updateRadius, // Function to update the radius when the zoom level changed.
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getContainer: getContainer,
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finalize: finalize,
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initialize: initialize
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}
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thisObject.container = newContainer()
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thisObject.container.initialize(MODULE_NAME, 'Circle')
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thisObject.container.isClickeable = true
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thisObject.container.isDraggeable = true
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thisObject.container.detectMouseOver = true
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thisObject.container.frame.radius = 0
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thisObject.container.frame.position.x = 0
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thisObject.container.frame.position.y = 0
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let selfMouseOverEventSubscriptionId
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let selfMouseClickEventSubscriptionId
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let spaceMouseOverEventSubscriptionId
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let spaceFocusAquiredEventSubscriptionId
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let lastParentAngle
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return thisObject
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function finalize () {
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thisObject.container.eventHandler.stopListening(selfMouseOverEventSubscriptionId)
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thisObject.container.eventHandler.stopListening(selfMouseClickEventSubscriptionId)
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canvas.floatingSpace.container.eventHandler.stopListening(spaceMouseOverEventSubscriptionId)
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canvas.floatingSpace.container.eventHandler.stopListening(spaceFocusAquiredEventSubscriptionId)
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thisObject.container.finalize()
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thisObject.container = undefined
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thisObject.payload = undefined
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thisObject.fitFunction = undefined
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thisObject.nearbyFloatingObjects = undefined
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}
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function initialize (type, payload) {
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thisObject.payload = payload
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thisObject.type = type
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selfMouseOverEventSubscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseOver', onMouseOver)
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selfMouseClickEventSubscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseClick', onMouseClick)
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/* To consider that this object lost the focus, we monitor the space for 2 key events */
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spaceMouseOverEventSubscriptionId = canvas.floatingSpace.container.eventHandler.listenToEvent('onMouseOver', mouseOverFlotingSpace)
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spaceFocusAquiredEventSubscriptionId = canvas.floatingSpace.container.eventHandler.listenToEvent('onFocusAquired', someoneAquiredFocus)
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/* Assign a position and speed */
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thisObject.initializeCurrentPosition(thisObject.payload.targetPosition)
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thisObject.radomizeCurrentSpeed()
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}
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function getContainer (point) {
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if (thisObject.payload === undefined) { return }
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if ((thisObject.isCollapsed === true && thisObject.collapsedManually === false) || thisObject.isParentCollapsed === true) { return }
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if (canvas.floatingSpace.inMapMode === true) { return }
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let container
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container = thisObject.payload.uiObject.getContainer(point)
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if (container !== undefined) { return container }
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if (thisObject.container.frame.isThisScreenPointHere(point) === true) {
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return thisObject.container
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} else {
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return undefined
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}
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}
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function getPinStatus () {
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return thisObject.isPinned
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}
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function pinToggle () {
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if (thisObject.isPinned !== true) {
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thisObject.isPinned = true
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thisObject.positionLocked = true
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} else {
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thisObject.isPinned = false
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}
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return thisObject.isPinned
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}
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function getFreezeStatus () {
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return thisObject.isFrozen
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}
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function getCollapseStatus () {
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return thisObject.isCollapsed
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}
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function getAngleToParent () {
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return thisObject.angleToParent
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}
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function getDistanceToParent () {
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return thisObject.distanceToParent
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}
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function freezeToggle () {
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if (thisObject.isFrozen !== true) {
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thisObject.isFrozen = true
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thisObject.frozenManually = true
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} else {
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thisObject.isFrozen = false
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thisObject.frozenManually = false
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}
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return thisObject.isFrozen
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}
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function collapseToggle () {
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if (thisObject.isCollapsed !== true) {
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thisObject.isCollapsed = true
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thisObject.collapsedManually = true
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} else {
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thisObject.isCollapsed = false
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thisObject.collapsedManually = false
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}
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return thisObject.isCollapsed
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}
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function angleToParentToggle () {
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switch (thisObject.angleToParent) {
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case ANGLE_TO_PARENT.NOT_FIXED:
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thisObject.angleToParent = ANGLE_TO_PARENT.RANGE_360
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break
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case ANGLE_TO_PARENT.RANGE_360:
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thisObject.angleToParent = ANGLE_TO_PARENT.RANGE_180
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break
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case ANGLE_TO_PARENT.RANGE_180:
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thisObject.angleToParent = ANGLE_TO_PARENT.RANGE_90
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break
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case ANGLE_TO_PARENT.RANGE_90:
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thisObject.angleToParent = ANGLE_TO_PARENT.RANGE_45
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break
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case ANGLE_TO_PARENT.RANGE_45:
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thisObject.angleToParent = ANGLE_TO_PARENT.NOT_FIXED
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break
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}
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return thisObject.angleToParent
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}
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function distanceToParentToggle () {
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switch (thisObject.distanceToParent) {
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case DISTANCE_TO_PARENT.NOT_FIXED:
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thisObject.distanceToParent = DISTANCE_TO_PARENT.PARENT_025X
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break
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case DISTANCE_TO_PARENT.PARENT_025X:
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thisObject.distanceToParent = DISTANCE_TO_PARENT.PARENT_050X
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break
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case DISTANCE_TO_PARENT.PARENT_050X:
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thisObject.distanceToParent = DISTANCE_TO_PARENT.PARENT_100X
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break
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case DISTANCE_TO_PARENT.PARENT_100X:
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thisObject.distanceToParent = DISTANCE_TO_PARENT.PARENT_150X
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break
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case DISTANCE_TO_PARENT.PARENT_150X:
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thisObject.distanceToParent = DISTANCE_TO_PARENT.PARENT_200X
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break
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case DISTANCE_TO_PARENT.PARENT_200X:
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thisObject.distanceToParent = DISTANCE_TO_PARENT.NOT_FIXED
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break
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}
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return thisObject.distanceToParent
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}
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function invisiblePhysics () {
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if (thisObject.payload.uiObject !== undefined) {
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thisObject.payload.uiObject.invisiblePhysics()
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}
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}
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function physics () {
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frozenPhysics()
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/* From here on, only if they are not too far. */
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if (canvas.floatingSpace.isItFar(thisObject.payload)) { return }
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thisObjectPhysics()
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if (thisObject.payload.uiObject !== undefined) {
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thisObject.payload.uiObject.physics()
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}
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positionContraintsPhysics()
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}
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function frozenPhysics () {
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if (thisObject.frozenManually !== false) { return }
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if (thisObject.payload === undefined) { return }
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let parent = thisObject.payload.chainParent
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if (parent !== undefined) {
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if (parent.payload !== undefined) {
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if (parent.payload.floatingObject !== undefined) {
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thisObject.isFrozen = parent.payload.floatingObject.isFrozen
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}
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}
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}
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}
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function positionContraintsPhysics () {
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if (thisObject.angleToParent !== ANGLE_TO_PARENT.NOT_FIXED && thisObject.isOnFocus !== true) {
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let parent = thisObject.payload.chainParent
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if (parent === undefined) { return }
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if (parent.payload === undefined) { return }
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if (parent.payload.position === undefined) { return }
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let distanceToParent = Math.sqrt(Math.pow(parent.payload.position.x - thisObject.container.frame.position.x, 2) + Math.pow(parent.payload.position.y - thisObject.container.frame.position.y, 2)) // ... we calculate the distance ...
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let parentChildren = canvas.designSpace.workspace.nodeChildren.childrenCount(parent, thisObject.payload.node)
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let axisCount = parentChildren.childrenCount
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let axisIndex = parentChildren.childIndex
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let baseAngle = 0
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let angleToParentAngle
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if (parent.payload.distance !== undefined) {
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switch (thisObject.distanceToParent) {
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case DISTANCE_TO_PARENT.PARENT_025X:
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distanceToParent = parent.payload.distance / 4
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break
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case DISTANCE_TO_PARENT.PARENT_050X:
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distanceToParent = parent.payload.distance / 2
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break
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case DISTANCE_TO_PARENT.PARENT_100X:
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distanceToParent = parent.payload.distance
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break
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case DISTANCE_TO_PARENT.PARENT_150X:
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distanceToParent = parent.payload.distance * 1.5
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break
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case DISTANCE_TO_PARENT.PARENT_200X:
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distanceToParent = parent.payload.distance * 2
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break
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}
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}
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switch (thisObject.angleToParent) {
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case ANGLE_TO_PARENT.RANGE_360:
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angleToParentAngle = 360
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break
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case ANGLE_TO_PARENT.RANGE_180:
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angleToParentAngle = 180
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break
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case ANGLE_TO_PARENT.RANGE_90:
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angleToParentAngle = 90
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break
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case ANGLE_TO_PARENT.RANGE_45:
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angleToParentAngle = 45
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break
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}
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if (axisIndex === undefined) {
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axisCount = 1
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axisIndex = axisCount
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}
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if (parent.payload.chainParent !== undefined && parent.payload.angle !== undefined) {
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axisCount++
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axisIndex++
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baseAngle = parent.payload.angle + 180
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lastParentAngle = parent.payload.angle
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} else {
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if (lastParentAngle !== undefined) {
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axisCount++
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axisIndex++
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baseAngle = lastParentAngle + 180
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}
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}
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let separatorAngle = (360 - angleToParentAngle) / 2
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let angleStep = angleToParentAngle / axisCount
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thisObject.payload.angle = baseAngle + separatorAngle + (axisIndex - 1) * angleStep
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if (thisObject.payload.angle >= 360) {
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thisObject.payload.angle = thisObject.payload.angle - 360
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}
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thisObject.payload.distance = distanceToParent
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if (distanceToParent > 3000 || thisObject.isPinned === true) { return } // this is introduced to avoid edges cases when importing workspaces.
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newPosition = {
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x: parent.payload.position.x + distanceToParent * Math.cos(toRadians(thisObject.payload.angle)),
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y: parent.payload.position.y + distanceToParent * Math.sin(toRadians(thisObject.payload.angle))
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}
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if (isNaN(newPosition.x) === false) {
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thisObject.container.frame.position.x = newPosition.x
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}
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if (isNaN(newPosition.y) === false) {
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thisObject.container.frame.position.y = newPosition.y
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}
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}
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}
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function thisObjectPhysics () {
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// The radius also have a target.
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let ANIMATION_STEP = Math.abs(thisObject.targetRadius - thisObject.rawRadius) / 5
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if (ANIMATION_STEP === 0) { ANIMATION_STEP = 10 }
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if (Math.abs(thisObject.container.frame.radius - thisObject.targetRadius) >= ANIMATION_STEP) {
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if (thisObject.container.frame.radius < thisObject.targetRadius) {
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thisObject.container.frame.radius = thisObject.container.frame.radius + ANIMATION_STEP
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} else {
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thisObject.container.frame.radius = thisObject.container.frame.radius - ANIMATION_STEP
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}
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thisObject.container.eventHandler.raiseEvent('Dimmensions Changed', event)
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}
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// The imageSize also have a target.
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if (Math.abs(thisObject.currentImageSize - thisObject.targetImageSize) >= ANIMATION_STEP) {
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if (thisObject.currentImageSize < thisObject.targetImageSize) {
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thisObject.currentImageSize = thisObject.currentImageSize + ANIMATION_STEP
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} else {
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thisObject.currentImageSize = thisObject.currentImageSize - ANIMATION_STEP
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}
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}
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// The fontSize also have a target.
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if (Math.abs(thisObject.currentFontSize - thisObject.targetFontSize) >= ANIMATION_STEP / 10) {
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if (thisObject.currentFontSize < thisObject.targetFontSize) {
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thisObject.currentFontSize = thisObject.currentFontSize + ANIMATION_STEP / 10
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} else {
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thisObject.currentFontSize = thisObject.currentFontSize - ANIMATION_STEP / 10
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}
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}
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if (Math.abs(thisObject.currentHierarchyRing - thisObject.targetHierarchyRing) >= ANIMATION_STEP) {
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if (thisObject.currentHierarchyRing < thisObject.targetHierarchyRing) {
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thisObject.currentHierarchyRing = thisObject.currentHierarchyRing + ANIMATION_STEP
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} else {
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thisObject.currentHierarchyRing = thisObject.currentHierarchyRing - ANIMATION_STEP
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}
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}
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/* Floating object position in screen coordinates */
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thisObject.payload.position.x = thisObject.container.frame.position.x
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thisObject.payload.position.y = thisObject.container.frame.position.y
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}
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function onMouseOver (point) {
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if (thisObject.isOnFocus === false) {
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thisObject.targetRadius = thisObject.rawRadius * 6.0
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thisObject.targetImageSize = thisObject.rawImageSize * 2.0
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thisObject.targetFontSize = thisObject.rawFontSize * 2.0
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thisObject.targetHierarchyRing = thisObject.rawHierarchyRing * 8.0
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thisObject.payload.uiObject.container.eventHandler.raiseEvent('onFocus', point)
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thisObject.positionLocked = true
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canvas.floatingSpace.container.eventHandler.raiseEvent('onFocusAquired', thisObject)
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thisObject.isOnFocus = true
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}
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}
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function mouseOverFlotingSpace (point) {
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removeFocus()
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}
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function someoneAquiredFocus (floatingObject) {
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if (floatingObject === undefined || floatingObject.container === undefined) {
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return
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}
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if (thisObject.container === undefined) {
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return
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}
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if (floatingObject.container.id !== thisObject.container.id) {
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removeFocus()
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}
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}
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function removeFocus () {
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if (thisObject.payload === undefined) { return }
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if (thisObject.isOnFocus === true) {
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thisObject.targetRadius = thisObject.rawRadius * 1
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thisObject.targetImageSize = thisObject.rawImageSize * 1
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thisObject.targetFontSize = thisObject.rawFontSize * 1
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thisObject.targetHierarchyRing = thisObject.rawHierarchyRing * 1
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thisObject.payload.uiObject.container.eventHandler.raiseEvent('onNotFocus', thisObject.container)
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if (thisObject.isPinned !== true) {
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thisObject.positionLocked = false
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}
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thisObject.isOnFocus = false
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}
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}
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function onMouseClick (pPoint) {
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let event = {
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point: pPoint,
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parent: thisObject
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}
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thisObject.payload.uiObject.container.eventHandler.raiseEvent('onMouseClick', event)
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}
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function drawBackground () {
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if (canvas.floatingSpace.isItFar(thisObject.payload)) { return }
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if ((thisObject.isCollapsed === true && thisObject.collapsedManually === false) || thisObject.isParentCollapsed === true) { return }
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thisObject.payload.uiObject.drawBackground()
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}
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function drawMiddleground () {
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if (canvas.floatingSpace.isItFar(thisObject.payload)) { return }
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if ((thisObject.isCollapsed === true && thisObject.collapsedManually === false) || thisObject.isParentCollapsed === true) { return }
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thisObject.payload.uiObject.drawMiddleground()
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}
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function drawForeground () {
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if (canvas.floatingSpace.isItFar(thisObject.payload)) { return }
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if ((thisObject.isCollapsed === true && thisObject.collapsedManually === false) || thisObject.isParentCollapsed === true) { return }
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thisObject.payload.uiObject.drawForeground()
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}
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function drawOnFocus () {
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thisObject.payload.uiObject.drawOnFocus()
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}
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function initializeMass (suggestedValue) {
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let mass = suggestedValue
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if (mass < 0.1) {
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mass = 0.1
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}
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thisObject.rawMass = mass
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thisObject.currentMass = mass
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}
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function initializeRadius (suggestedValue) {
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let radius = suggestedValue
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if (radius < 2) {
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radius = 2
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}
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thisObject.rawRadius = radius
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thisObject.targetRadius = radius
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thisObject.container.frame.radius = radius / 5
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thisObject.container.eventHandler.raiseEvent('Dimmensions Changed', event)
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}
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function initializeImageSize (suggestedValue) {
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let size = suggestedValue
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if (size < 2) {
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size = 2
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}
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thisObject.rawImageSize = size
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thisObject.targetImageSize = size
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thisObject.currentImageSize = size / 3
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}
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function initializeFontSize (suggestedValue) {
|
|
let size = suggestedValue
|
|
if (size < 3) {
|
|
size = 3
|
|
}
|
|
|
|
thisObject.rawFontSize = size
|
|
thisObject.targetFontSize = size
|
|
thisObject.currentFontSize = size / 3
|
|
}
|
|
|
|
function initializeHierarchyRing (suggestedValue) {
|
|
let radius = suggestedValue
|
|
if (radius < 3) {
|
|
radius = 3
|
|
}
|
|
|
|
thisObject.rawHierarchyRing = radius
|
|
thisObject.targetHierarchyRing = radius
|
|
thisObject.currentHierarchyRing = radius
|
|
}
|
|
|
|
function initializeCurrentPosition (arroundPoint) {
|
|
let position = {}
|
|
|
|
if (thisObject.payload.position === undefined) {
|
|
position = {
|
|
x: Math.floor((Math.random() * (200) - 100)) + arroundPoint.x,
|
|
y: Math.floor((Math.random() * (200) - 100)) + arroundPoint.y
|
|
}
|
|
} else {
|
|
position = {
|
|
x: thisObject.payload.position.x,
|
|
y: thisObject.payload.position.y
|
|
}
|
|
}
|
|
|
|
setPosition(position)
|
|
}
|
|
|
|
function setPosition (position) {
|
|
thisObject.container.frame.position.x = position.x
|
|
thisObject.container.frame.position.y = position.y
|
|
|
|
thisObject.payload.position = {}
|
|
thisObject.payload.position.x = position.x
|
|
thisObject.payload.position.y = position.y
|
|
}
|
|
|
|
function radomizeCurrentSpeed () {
|
|
var initialXDirection
|
|
var randomX = Math.floor((Math.random() * 10) + 1)
|
|
if (randomX > 5) {
|
|
initialXDirection = 1
|
|
} else {
|
|
initialXDirection = -1
|
|
}
|
|
|
|
var initialYDirection
|
|
var randomY = Math.floor((Math.random() * 10) + 1)
|
|
if (randomY > 5) {
|
|
initialYDirection = 1
|
|
} else {
|
|
initialYDirection = -1
|
|
}
|
|
|
|
var velocity = {
|
|
x: initialXDirection * Math.floor((Math.random() * 300) + 1) / 100,
|
|
y: initialYDirection * Math.floor((Math.random() * 300) + 1) / 100
|
|
}
|
|
|
|
thisObject.currentSpeed = velocity
|
|
}
|
|
|
|
function updateMass () {
|
|
|
|
}
|
|
|
|
function updateRadius () {
|
|
}
|
|
}
|