/* This Object object is responsible for defining the coordinate system in a TimeLine. The scale on the X axis depends on the time. The scale on the Y axis depends on the data that wants to be plotted. Usually we need the Max amount on that data to generate a proper scale. */ function newTimeLineCoordinateSystem() { var thisObject = { min: undefined, max: undefined, scale: undefined, transformThisPoint: transformThisPoint, transformThisPoint2: transformThisPoint2, unInverseTransform: unInverseTransform, inverseTransformUncappedY: inverseTransformUncappedY, initializeX: initializeX, initializeY: initializeY, initialize: initialize }; var min = { x: 0, y: 0 }; var max = { x: 0, y: 0 }; var scale = { x: 0, y: 0 }; thisObject.min = min; thisObject.max = max; thisObject.scale = scale; let maxHeight; return thisObject; function initialize(minValue, maxValue, maxWidth, pMaxHeight) { /* Defines the min and max value of rate that we are going to transport to the available screen at the center position. */ thisObject.min.x = minValue.x; // * 0.999; // 0.1% less thisObject.max.x = maxValue.x; // * 1.001; // 0.1% more thisObject.min.y = minValue.y; // * 0.999; // 0.1% less thisObject.max.y = maxValue.y; // * 1.001; // 0.1% more /* Defines the initial Zoom level at center position. */ thisObject.scale.x = maxWidth / (thisObject.max.x - thisObject.min.x); thisObject.scale.y = pMaxHeight / (thisObject.max.y - thisObject.min.y); maxHeight = pMaxHeight; } function initializeX(minValue, maxValue, maxWidth) { thisObject.min.x = minValue.x; // * 0.999; // 0.1% less thisObject.max.x = maxValue.x; // * 1.001; // 0.1% more thisObject.scale.x = maxWidth / (thisObject.max.x - thisObject.min.x); } function initializeY(minValue, maxValue, pMaxHeight) { thisObject.min.y = minValue.y; // * 0.999; // 0.1% less thisObject.max.y = maxValue.y; // * 1.001; // 0.1% more thisObject.scale.y = pMaxHeight / (thisObject.max.y - thisObject.min.y); maxHeight = pMaxHeight; } function transformThisPoint(point) { point = { x: (point.x - this.min.x) * this.scale.x, y: maxHeight - (point.y - this.min.y) * this.scale.y }; return point; } function transformThisPoint2(point) { point = { x: (point.x - this.min.x) * this.scale.x, y: (maxHeight- point.y - this.min.y) * this.scale.y }; return point; } function unInverseTransform(point, inverseY) { point = { x: (point.x / this.scale.x) + this.min.x, y: (inverseY - point.y) / this.scale.y + this.min.y }; return point; } function inverseTransformUncappedY(point, inverseY) { point = { x: (point.x - this.min.x) * this.scale.x, y: (inverseY - point.y) * this.scale.y }; return point; } }