let browserCanvasContext // The context of the canvas object. let stepsInitializationCounter = 0 // This counter the initialization steps required to be able to turn off the splash screen. let marketInitializationCounter = 0 // This counter the initialization of markets required to be able to turn off the splash screen. let splashScreenNeeded = true function newCanvas () { const MODULE_NAME = 'Canvas' const ERROR_LOG = true const logger = newWebDebugLog() logger.fileName = MODULE_NAME /* Mouse event related variables. */ let containerDragStarted = false let floatingObjectDragStarted = false let floatingObjectBeingDragged let containerBeingDragged let viewPortBeingDragged = false let ignoreNextClick = false let dragVector = { downX: 0, downY: 0, upX: 0, upY: 0 } /* canvas object */ let thisObject = { eventHandler: undefined, topSpace: undefined, chartSpace: undefined, floatingSpace: undefined, panelsSpace: undefined, cockpitSpace: undefined, bottomSpace: undefined, strategySpace: undefined, animation: undefined, initialize: initialize, finalize: finalize } thisObject.eventHandler = newEventHandler() let splashScreen let lastContainerMouseOver return thisObject function finalize () { try { thisObject.chartSpace.finalize() thisObject.floatingSpace.finalize() browserCanvas.removeEventListener('mousedown', onMouseDown, false) browserCanvas.removeEventListener('mouseup', onMouseUp, false) browserCanvas.removeEventListener('mousemove', onMouseMove, false) browserCanvas.removeEventListener('click', onMouseClick, false) browserCanvas.removeEventListener('mouseout', onMouseOut, false) /* Mouse wheel events. */ if (browserCanvas.removeEventListener) { // IE9, Chrome, Safari, Opera browserCanvas.removeEventListener('mousewheel', onMouseWheel, false) // Firefox browserCanvas.removeEventListener('DOMMouseScroll', onMouseWheel, false) } // IE 6/7/8 else browserCanvas.detachEvent('onmousewheel', onMouseWheel) } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] finalize -> err = ' + err.stack) } } } async function initialize () { try { initializeBrowserCanvas() addCanvasEvents() /* Instantiate all the children spaces of Canvas object */ thisObject.topSpace = newTopSpace() await thisObject.topSpace.initialize() thisObject.strategySpace = newStrategySpace() await thisObject.strategySpace.initialize() thisObject.cockpitSpace = newCockpitSpace() thisObject.cockpitSpace.initialize() thisObject.panelsSpace = newPanelsSpace() thisObject.panelsSpace.initialize() thisObject.floatingSpace = newFloatingSpace() thisObject.floatingSpace.initialize() thisObject.chartSpace = newChartSpace() thisObject.chartSpace.initialize(onCharSpaceInitialized) thisObject.bottomSpace = thisObject.cockpitSpace function onCharSpaceInitialized (err) { try { viewPort.raiseEvents() // These events will impacts on objects just initialized. } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] initialize -> onCharSpaceInitialized -> err = ' + err.stack) } } } /* Splash Screen */ splashScreen = newSplashScreen() splashScreen.initialize() let animation = newAnimation() animation.initialize() thisObject.animation = animation /* Here we add all the functions that will be called during the animation cycle. */ animation.addCallBackFunction('Floating Space Draw', thisObject.floatingSpace.draw) animation.addCallBackFunction('Floating Space Physics', thisObject.floatingSpace.physics) animation.addCallBackFunction('Chart Space Background', thisObject.chartSpace.drawBackground) animation.addCallBackFunction('Chart Space Draw', thisObject.chartSpace.draw) animation.addCallBackFunction('Chart Space Physics', thisObject.chartSpace.physics) animation.addCallBackFunction('Panels Space', thisObject.panelsSpace.draw) animation.addCallBackFunction('ViewPort Animate', viewPort.animate) animation.addCallBackFunction('CockpitSpace Draw', thisObject.cockpitSpace.draw) animation.addCallBackFunction('CockpitSpace Physics', thisObject.cockpitSpace.physics) animation.addCallBackFunction('Top Space Draw', thisObject.topSpace.draw) animation.addCallBackFunction('Strategy Space Draw', thisObject.strategySpace.draw) animation.addCallBackFunction('Splash Screen Draw', splashScreen.draw) animation.start() } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] initialize -> err = ' + err.stack) } } } function initializeBrowserCanvas () { try { browserCanvasContext = browserCanvas.getContext('2d') // browserCanvasContext.font = 'italic small-caps bold 12px Saira' browserCanvasContext.font = 'Saira' viewPort.initialize() } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] initializeBrowserCanvas -> err = ' + err.stack) } } } function addCanvasEvents () { try { /* Mouse down and up events to control the drag of the canvas. */ browserCanvas.addEventListener('mousedown', onMouseDown, false) browserCanvas.addEventListener('mouseup', onMouseUp, false) browserCanvas.addEventListener('mousemove', onMouseMove, false) browserCanvas.addEventListener('click', onMouseClick, false) browserCanvas.addEventListener('mouseout', onMouseOut, false) /* Mouse wheel events. */ if (browserCanvas.addEventListener) { // IE9, Chrome, Safari, Opera browserCanvas.addEventListener('mousewheel', onMouseWheel, false) // Firefox browserCanvas.addEventListener('DOMMouseScroll', onMouseWheel, false) } // IE 6/7/8 else browserCanvas.attachEvent('onmousewheel', onMouseWheel) // Disables the context menu when you right mouse click the canvas. browserCanvas.oncontextmenu = function (e) { e.preventDefault() } } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] addCanvasEvents -> err = ' + err.stack) } } } function onMouseDown (event) { try { let point = { x: event.pageX, y: event.pageY - CURRENT_TOP_MARGIN } dragVector.downX = point.x dragVector.downY = point.y let container /* We check if the mouse is over an element of the Strategy Space / */ container = thisObject.strategySpace.getContainer(point) if (container !== undefined && container.isDraggeable === true) { containerBeingDragged = container containerDragStarted = true return } if (container !== undefined && container.isDraggeable === false) { return } /* We check if the mouse is over an element of the Top Space / */ container = thisObject.topSpace.getContainer(point) if (container !== undefined && container.isDraggeable === true) { containerBeingDragged = container containerDragStarted = true return } /* We check if the mouse is over an element of the CockpitSpace / */ container = thisObject.cockpitSpace.getContainer(point) if (container !== undefined && container.isDraggeable === true) { containerBeingDragged = container containerDragStarted = true return } if (container !== undefined && container.isClickeable === true) { /* We dont want to mess up with the click */ return } /* We check if the mouse is over a panel/ */ container = thisObject.panelsSpace.getContainer(point) if (container !== undefined && container.isDraggeable === true && event.button === 2) { containerBeingDragged = container containerDragStarted = true return } if (container !== undefined && container.isClickeable === true) { /* We dont want to mess up with the click */ return } /* we check if it is over any of the existing containers at the Chart Space. */ container = thisObject.chartSpace.getContainer(point) if (container !== undefined) { if (container.isDraggeable === true) { containerBeingDragged = container containerDragStarted = true return } else { viewPortBeingDragged = true return } } container = thisObject.floatingSpace.getContainer(point) if (container !== undefined && container.isDraggeable === true) { containerBeingDragged = container containerDragStarted = true floatingObjectDragStarted = true return } if (container !== undefined && container.isClickeable === true) { /* We dont want to mess up with the click */ return } } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] onMouseDown -> err = ' + err.stack) } } } function onMouseClick (event) { try { if (ignoreNextClick === true) { ignoreNextClick = false return } let point = { x: event.pageX, y: event.pageY - CURRENT_TOP_MARGIN } let container /* We check if the mouse is over an element of the Strategy Space / */ container = thisObject.strategySpace.getContainer(point) if (container !== undefined && container.isClickeable === true) { container.eventHandler.raiseEvent('onMouseClick', point) return } /* We check if the mouse is over an element of the Top Space / */ container = thisObject.topSpace.getContainer(point) if (container !== undefined && container.isClickeable === true) { container.eventHandler.raiseEvent('onMouseClick', point) return } /* We check if the mouse is over an element of the CockpitSpace / */ container = thisObject.cockpitSpace.getContainer(point) if (container !== undefined && container.isClickeable === true) { container.eventHandler.raiseEvent('onMouseClick', point) return } /* We check if the mouse is over a panel/ */ container = thisObject.panelsSpace.getContainer(point) if (container !== undefined && container.isClickeable === true) { container.eventHandler.raiseEvent('onMouseClick', point) return } /* If it is not, then we check if it is over any of the existing containers at the Chart Space. */ container = thisObject.chartSpace.getContainer(point) if (container !== undefined && container.isClickeable === true) { container.eventHandler.raiseEvent('onMouseClick', point) return } /* We check if the mouse is over a floatingObject/ */ container = thisObject.floatingSpace.getContainer(point) if (container !== undefined && container.isClickeable === true) { container.eventHandler.raiseEvent('onMouseClick', point) return } } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] onMouseClick -> err = ' + err.stack) } } } function onMouseOut (event) { deactivateDragging(event) /* When the mouse leaves the canvas, our elements needs to react to the fact that the mouse is over a far away place */ let thisEvent = { pageX: VERY_LARGE_NUMBER, pageY: VERY_LARGE_NUMBER } onMouseOver(thisEvent) } function onMouseUp (event) { deactivateDragging(event) } function deactivateDragging (event) { try { if (containerDragStarted || viewPortBeingDragged || floatingObjectDragStarted) { thisObject.eventHandler.raiseEvent('Drag Finished', undefined) } if ( containerDragStarted || floatingObjectDragStarted || viewPortBeingDragged ) { ignoreNextClick = true } /* Turn off all the possible things that can be dragged. */ containerDragStarted = false floatingObjectDragStarted = false viewPortBeingDragged = false containerBeingDragged = undefined browserCanvas.style.cursor = 'auto' } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] onMouseUp -> err = ' + err.stack) } } } function onMouseMove (event) { try { let point = { x: event.pageX, y: event.pageY - CURRENT_TOP_MARGIN } viewPort.mousePosition.x = point.x viewPort.mousePosition.y = point.y if (containerDragStarted === true || floatingObjectDragStarted === true || viewPortBeingDragged === true) { if (floatingObjectDragStarted === true) { let targetContainer = thisObject.floatingSpace.getContainer(point) if (targetContainer !== undefined) { if (targetContainer.id !== containerBeingDragged.id) { containerBeingDragged = undefined containerDragStarted = false floatingObjectDragStarted = false browserCanvas.style.cursor = 'auto' ignoreNextClick = true return } } else { containerDragStarted = false containerBeingDragged = undefined floatingObjectDragStarted = false browserCanvas.style.cursor = 'auto' ignoreNextClick = true return } } dragVector.upX = point.x dragVector.upY = point.y checkDrag(event) } else { onMouseOver(event) } } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] onMouseMove -> err = ' + err.stack) } } } function onMouseOver (event) { try { /* Then we check who is the current object underneeth the mounse. */ let point = { x: event.pageX, y: event.pageY - CURRENT_TOP_MARGIN } let container /* We check if the mouse is over an element of the Strategy Space / */ if (thisObject.strategySpace !== undefined) { container = thisObject.strategySpace.getContainer(point) if (container !== undefined && container.detectMouseOver === true) { containerFound() return } } /* We check if the mouse is over an element of the Top Space / */ if (thisObject.topSpace !== undefined) { container = thisObject.topSpace.getContainer(point) if (container !== undefined && container.detectMouseOver === true) { containerFound() return } } /* We check if the mouse is over an element of the CockpitSpace / */ if (thisObject.cockpitSpace !== undefined) { container = thisObject.cockpitSpace.getContainer(point) if (container !== undefined && container.detectMouseOver === true) { containerFound() return } } /* We check if the mouse is over a panel/ */ if (thisObject.panelsSpace !== undefined) { container = thisObject.panelsSpace.getContainer(point) if (container !== undefined && container.detectMouseOver === true) { containerFound() return } } /* If it is not, then we check if it is over any of the existing containers at the Chart Space. */ if (thisObject.chartSpace !== undefined) { container = thisObject.chartSpace.getContainer(point, GET_CONTAINER_PURPOSE.MOUSE_OVER) if (container !== undefined && container.detectMouseOver === true) { containerFound() return } } /* We check if the mouse is over a floatingObject/ */ if (thisObject.floatingSpace !== undefined) { container = thisObject.floatingSpace.getContainer(point) if (container !== undefined && container.detectMouseOver === true) { containerFound() return } } function containerFound () { if (lastContainerMouseOver !== undefined) { if (container.id !== lastContainerMouseOver.id) { lastContainerMouseOver.eventHandler.raiseEvent('onMouseNotOver', point) } } container.eventHandler.raiseEvent('onMouseOver', point) lastContainerMouseOver = container } } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] onMouseOver -> err = ' + err.stack) } } } function onMouseWheel (event) { try { // cross-browser wheel delta var event = window.event || event // old IE support let delta = Math.max(-1, Math.min(1, event.wheelDelta || -event.detail)) /* We try first with panels. */ let point = { x: event.pageX, y: event.pageY - CURRENT_TOP_MARGIN } event.mousePosition = point let container container = canvas.panelsSpace.getContainer({ x: point.x, y: point.y }) if (container !== undefined && container.isWheelable === true) { container.eventHandler.raiseEvent('onMouseWheel', event) return false // This instructs the browser not to take the event and scroll the page. } /* We try the CockpitSpace. */ container = canvas.cockpitSpace.getContainer({ x: point.x, y: point.y }) if (container !== undefined && container.isWheelable === true) { container.eventHandler.raiseEvent('onMouseWheel', event) return false // This instructs the browser not to take the event and scroll the page. } /* Chart Space. */ container = canvas.chartSpace.getContainer({ x: point.x, y: point.y }, GET_CONTAINER_PURPOSE.MOUSE_WHEEL) if (container !== undefined && container.isWheelable === true) { container.eventHandler.raiseEvent('onMouseWheel', event) return false // This instructs the browser not to take the event and scroll the page. } if (container !== undefined) { viewPort.applyZoom(delta) return false } /* We try second with floating objects. */ container = canvas.floatingSpace.getContainer({ x: point.x, y: point.y }) if (container !== undefined && container.isWheelable === true) { container.eventHandler.raiseEvent('onMouseWheel', event) return false // This instructs the browser not to take the event and scroll the page. } return false } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] onMouseWheel -> err = ' + err.stack) } } } function checkDrag (event) { try { if (containerDragStarted === true || floatingObjectDragStarted === true || viewPortBeingDragged === true) { let point = { x: event.pageX, y: event.pageY - CURRENT_TOP_MARGIN } browserCanvas.style.cursor = 'grabbing' thisObject.eventHandler.raiseEvent('Dragging', undefined) if (containerDragStarted || viewPortBeingDragged) { /* The parameters received have been captured with zoom applied. We must remove the zoom in order to correctly modify the displacement. */ let downCopy = { x: dragVector.downX, y: dragVector.downY } let downCopyNoTransf downCopyNoTransf = viewPort.unzoomThisPoint(downCopy) // downCopyNoTransf = containerBeingDragged.zoom.unzoomThisPoint(downCopyNoTransf); let upCopy = { x: dragVector.upX, y: dragVector.upY } let upCopyNoTranf upCopyNoTranf = viewPort.unzoomThisPoint(upCopy) let displaceVector = { x: dragVector.upX - dragVector.downX, y: dragVector.upY - dragVector.downY } if (viewPortBeingDragged) { viewPort.displace(displaceVector) } if (containerBeingDragged !== undefined) { let moveSucceed = containerBeingDragged.displace(displaceVector) if (moveSucceed === false) { deactivateDragging(event) } } } /* Finally we set the starting point of the new dragVector at this current point. */ dragVector.downX = dragVector.upX dragVector.downY = dragVector.upY } } catch (err) { if (ERROR_LOG === true) { logger.write('[ERROR] checkDrag -> err = ' + err.stack) } } } }