/* Global in-memory Sessions Here, we are going to store some information associated to the logged in user, after it was succesfully authenticated. This will prevent cheating, since we will use the in-Session user-id for any transaction belonging to the user instead of whatever user id it provides from the client app. The key to access the in-Session information will allways be the authenticatioin token received at the authentication transaction. This token should always come at the header of each transactional functionality supported by this server module. */ global.Sessions = new Map();