function newTimeScale () { const MODULE_NAME = 'Time Scale' let thisObject = { value: undefined, container: undefined, date: undefined, fitFunction: undefined, payload: undefined, onMouseOverSomeTimeMachineContainer: onMouseOverSomeTimeMachineContainer, physics: physics, draw: draw, drawForeground: drawForeground, getContainer: getContainer, initialize: initialize, finalize: finalize } const DEFAULT_VALUE = 5 const STEP_SIZE = 2.5 const MAX_VALUE = 400 thisObject.container = newContainer() thisObject.container.initialize(MODULE_NAME) thisObject.container.isDraggeable = false thisObject.container.isClickeable = false thisObject.container.isWheelable = true thisObject.container.detectMouseOver = true thisObject.container.frame.width = UI_PANEL.WIDTH.NORMAL thisObject.container.frame.height = 40 let visible = true let isMouseOver let onMouseWheelEventSubscriptionId let onMouseOverEventSubscriptionId let onMouseNotOverEventSubscriptionId let timeLineCoordinateSystem let limitingContainer let mouse = { position: { x: 0, y: 0 } } return thisObject function finalize () { thisObject.container.eventHandler.stopListening(onMouseWheelEventSubscriptionId) thisObject.container.eventHandler.stopListening(onMouseOverEventSubscriptionId) thisObject.container.eventHandler.stopListening(onMouseNotOverEventSubscriptionId) thisObject.container.finalize() thisObject.container = undefined thisObject.fitFunction = undefined thisObject.payload = undefined timeLineCoordinateSystem = undefined limitingContainer = undefined mouse = undefined } function initialize (pTimeLineCoordinateSystem, pLimitingContainer) { timeLineCoordinateSystem = pTimeLineCoordinateSystem limitingContainer = pLimitingContainer onMouseWheelEventSubscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseWheel', onMouseWheel) onMouseOverEventSubscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseOver', onMouseOver) onMouseNotOverEventSubscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseNotOver', onMouseNotOver) thisObject.value = DEFAULT_VALUE readObjectState() let event = {} event.value = thisObject.value thisObject.container.eventHandler.raiseEvent('Lenght Percentage Changed', event) } function onMouseOverSomeTimeMachineContainer (event) { if (event.containerId === undefined) { /* This happens when the mouse over was not at the instance of a certain scale, but anywhere else. */ visible = true } else { if (event.containerId === thisObject.container.id) { visible = true } else { visible = false turnOnCounter = 0 } } mouse = { position: { x: event.x, y: event.y } } } function onMouseOver (event) { isMouseOver = true event.containerId = thisObject.container.id thisObject.container.eventHandler.raiseEvent('onMouseOverScale', event) } function onMouseNotOver () { isMouseOver = false } function onMouseWheel (event) { let morePower = 1 if (event.buttons === 4) { morePower = 5 } // Mouse wheel pressed. delta = event.wheelDelta if (delta < 0) { thisObject.value = thisObject.value - STEP_SIZE * morePower if (thisObject.value < STEP_SIZE) { thisObject.value = STEP_SIZE } } else { thisObject.value = thisObject.value + STEP_SIZE * morePower if (thisObject.value > MAX_VALUE) { thisObject.value = MAX_VALUE } } event.value = thisObject.value event.isUserAction = true thisObject.container.eventHandler.raiseEvent('Lenght Percentage Changed', event) saveObjectState() } function getContainer (point) { if (thisObject.container.frame.isThisPointHere(point, true) === true) { return thisObject.container } } function saveObjectState () { try { let code = JSON.parse(thisObject.payload.node.code) code.value = thisObject.value / MAX_VALUE * 100 code.value = code.value.toFixed(2) thisObject.payload.node.code = JSON.stringify(code) } catch (err) { // we ignore errors here since most likely they will be parsing errors. } } function readObjectState () { try { let code = JSON.parse(thisObject.payload.node.code) if (isNaN(code.value) || code.value === null || code.value === undefined) { saveObjectState() return } code.value = code.value / 100 * MAX_VALUE if (code.value < STEP_SIZE) { code.value = STEP_SIZE } if (code.value > MAX_VALUE) { code.value = MAX_VALUE } if (code.value !== thisObject.value) { thisObject.value = code.value let event = {} event.value = thisObject.value thisObject.container.eventHandler.raiseEvent('Lenght Percentage Changed', event) } else { saveObjectState() } } catch (err) { // we ignore errors here since most likely they will be parsing errors. } } function physics () { readObjectState() positioningphysics() } function positioningphysics () { /* Container Limits */ let upCorner = { x: 0, y: 0 } let bottonCorner = { x: limitingContainer.frame.width, y: limitingContainer.frame.height } upCorner = transformThisPoint(upCorner, limitingContainer) bottonCorner = transformThisPoint(bottonCorner, limitingContainer) upCorner = limitingContainer.fitFunction(upCorner, true) bottonCorner = limitingContainer.fitFunction(bottonCorner, true) /* Mouse Position Date Calculation */ let timePoint = { x: mouse.position.x, y: 0 } let mouseDate = getDateFromPoint(timePoint, limitingContainer, timeLineCoordinateSystem) thisObject.date = new Date(mouseDate) /* timeScale Positioning */ timePoint = { x: 0, y: 0 } timePoint = transformThisPoint(timePoint, limitingContainer.frame.container) timePoint.x = mouse.position.x - thisObject.container.frame.width / 2 /* Checking against the container limits. */ if (timePoint.x < upCorner.x) { timePoint.x = upCorner.x } if (timePoint.x + thisObject.container.frame.width > bottonCorner.x) { timePoint.x = bottonCorner.x - thisObject.container.frame.width } if (timePoint.y < upCorner.y) { timePoint.y = upCorner.y } if (timePoint.y + thisObject.container.frame.height > bottonCorner.y) { timePoint.y = bottonCorner.y - thisObject.container.frame.height } thisObject.container.frame.position.x = timePoint.x thisObject.container.frame.position.y = timePoint.y } function draw () { drawScaleBox() if (visible === false) { drawScaleDisplayCover(thisObject.container) } } function drawForeground () { if (isMouseOver === true) { drawScaleBox() drawArrows() } } function drawScaleBox () { if (thisObject.date === undefined) { return } let label = thisObject.date.toUTCString() let labelArray = label.split(' ') let label1 = thisObject.payload.node.payload.parentNode.name let label2 = labelArray[1] + ' ' + labelArray[2] + ' ' + labelArray[3] let label3 = labelArray[4] let icon1 = canvas.designerSpace.iconByUiObjectType.get(thisObject.payload.node.payload.parentNode.type) let icon2 = canvas.designerSpace.iconByUiObjectType.get(thisObject.payload.node.type) let backgroundColor = UI_COLOR.BLACK drawScaleDisplay(label1, label2, label3, 0, 0, 0, icon1, icon2, thisObject.container, backgroundColor) } function drawArrows () { if (visible === false || thisObject.date === undefined) { return } const X_OFFSET = thisObject.container.frame.width / 2 const Y_OFFSET = thisObject.container.frame.height / 2 - 10 const HEIGHT = 18 const WIDTH = 6 const LINE_WIDTH = 3 const OPACITY = 0.2 const DISTANCE_BETWEEN_ARROWS = 10 const MIN_DISTANCE_FROM_CENTER = 110 const CURRENT_VALUE_DISTANCE = MIN_DISTANCE_FROM_CENTER + thisObject.value const MAX_DISTANCE_FROM_CENTER = MIN_DISTANCE_FROM_CENTER + MAX_VALUE + DISTANCE_BETWEEN_ARROWS let ARROW_DIRECTION = 0 ARROW_DIRECTION = -1 drawTwoArrows() ARROW_DIRECTION = 1 drawTwoArrows() function drawTwoArrows () { point1 = { x: X_OFFSET - WIDTH / 2 * ARROW_DIRECTION + DISTANCE_BETWEEN_ARROWS / 2 * ARROW_DIRECTION + CURRENT_VALUE_DISTANCE * ARROW_DIRECTION, y: Y_OFFSET - 0 } point2 = { x: X_OFFSET + WIDTH / 2 * ARROW_DIRECTION + DISTANCE_BETWEEN_ARROWS / 2 * ARROW_DIRECTION + CURRENT_VALUE_DISTANCE * ARROW_DIRECTION, y: Y_OFFSET + HEIGHT / 2 } point3 = { x: X_OFFSET - WIDTH / 2 * ARROW_DIRECTION + DISTANCE_BETWEEN_ARROWS / 2 * ARROW_DIRECTION + CURRENT_VALUE_DISTANCE * ARROW_DIRECTION, y: Y_OFFSET + HEIGHT } point1 = thisObject.container.frame.frameThisPoint(point1) point2 = thisObject.container.frame.frameThisPoint(point2) point3 = thisObject.container.frame.frameThisPoint(point3) point4 = { x: X_OFFSET - WIDTH / 2 * ARROW_DIRECTION - DISTANCE_BETWEEN_ARROWS / 2 * ARROW_DIRECTION + CURRENT_VALUE_DISTANCE * ARROW_DIRECTION, y: Y_OFFSET - 0 } point5 = { x: X_OFFSET + WIDTH / 2 * ARROW_DIRECTION - DISTANCE_BETWEEN_ARROWS / 2 * ARROW_DIRECTION + CURRENT_VALUE_DISTANCE * ARROW_DIRECTION, y: Y_OFFSET + HEIGHT / 2 } point6 = { x: X_OFFSET - WIDTH / 2 * ARROW_DIRECTION - DISTANCE_BETWEEN_ARROWS / 2 * ARROW_DIRECTION + CURRENT_VALUE_DISTANCE * ARROW_DIRECTION, y: Y_OFFSET + HEIGHT } point4 = thisObject.container.frame.frameThisPoint(point4) point5 = thisObject.container.frame.frameThisPoint(point5) point6 = thisObject.container.frame.frameThisPoint(point6) point7 = { x: X_OFFSET + WIDTH / 2 * ARROW_DIRECTION + DISTANCE_BETWEEN_ARROWS / 2 * ARROW_DIRECTION + MAX_DISTANCE_FROM_CENTER * ARROW_DIRECTION, y: Y_OFFSET - 0 } point8 = { x: X_OFFSET - WIDTH / 2 * ARROW_DIRECTION + DISTANCE_BETWEEN_ARROWS / 2 * ARROW_DIRECTION + MAX_DISTANCE_FROM_CENTER * ARROW_DIRECTION, y: Y_OFFSET + HEIGHT / 2 } point9 = { x: X_OFFSET + WIDTH / 2 * ARROW_DIRECTION + DISTANCE_BETWEEN_ARROWS / 2 * ARROW_DIRECTION + MAX_DISTANCE_FROM_CENTER * ARROW_DIRECTION, y: Y_OFFSET + HEIGHT } point7 = thisObject.container.frame.frameThisPoint(point7) point8 = thisObject.container.frame.frameThisPoint(point8) point9 = thisObject.container.frame.frameThisPoint(point9) browserCanvasContext.setLineDash([0, 0]) browserCanvasContext.beginPath() browserCanvasContext.moveTo(point1.x, point1.y) browserCanvasContext.lineTo(point2.x, point2.y) browserCanvasContext.lineTo(point3.x, point3.y) browserCanvasContext.moveTo(point4.x, point4.y) browserCanvasContext.lineTo(point5.x, point5.y) browserCanvasContext.lineTo(point6.x, point6.y) browserCanvasContext.moveTo(point7.x, point7.y) browserCanvasContext.lineTo(point8.x, point8.y) browserCanvasContext.lineTo(point9.x, point9.y) browserCanvasContext.lineWidth = LINE_WIDTH browserCanvasContext.strokeStyle = 'rgba(' + UI_COLOR.DARK + ', ' + OPACITY + ')' browserCanvasContext.stroke() } } }