Bug Fixed References
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@@ -87,7 +87,7 @@ function newEventsServerClient(networkNode) {
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if (WEB_SOCKETS_CONNECTION.readyState === 1) {
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WEB_SOCKETS_CONNECTION.send(messageToWebSocketServer)
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} else {
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console.log('WebSocket message could not be sent because the connection was not ready. Will retry soon. Message = ' + JSON.stringify(command))
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//console.log('WebSocket message could not be sent because the connection was not ready. Will retry soon. Message = ' + JSON.stringify(command))
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}
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}
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