diff --git a/Button.js b/Button.js
deleted file mode 100644
index 4a94a1d5f..000000000
--- a/Button.js
+++ /dev/null
@@ -1,677 +0,0 @@
-function newButton() {
-
- var button = {
- container: undefined,
- press: press,
- draw: draw,
- offFillStyle: 'rgba(150, 150, 250, 1)',
- onFillStyle: 'rgba(250, 150, 150, 1)',
- status: 'off',
- type: undefined,
- getContainer: getContainer, // returns the inner most container that holds the point received by parameter.
- initialize: initialize
- };
-
- var container = newContainer();
- container.initialize();
- container.isDraggeable = false;
- container.isClickeable = true;
- button.container = container;
-
- const REDUCTION_FACTOR = 3;
-
- return button;
-
- function initialize() {
-
- /* Lets set the basic dimensions of this button. */
-
- var position = {
- x: 0,
- y: 0
- };
-
- this.container.frame.position = position;
- this.container.frame.width = 50 / REDUCTION_FACTOR;
- this.container.frame.height = 50 / REDUCTION_FACTOR;
-
- /* Now we start listening to the onClick event from the mouse, so that we can allow users operate this button. */
-
- this.container.eventHandler.listenToEvent('onMouseClick', press, undefined);
-
- }
-
- function getContainer(point) {
-
- var container;
-
- /* First we check if this point is inside this space. */
-
- if (this.container.frame.isThisPointHere(point, true) === true) {
-
- return this.container;
-
- } else {
-
- /* This point does not belong to this space. */
-
- return undefined;
- }
-
- }
-
- function press(event, extraData) {
-
- button.status = 'on';
-
- }
-
- function draw() {
-
- switch (this.type) {
-
- case "Fast Backwards":
-
- drawFastBackwards();
- break;
-
- case "Play Backwards":
-
- drawPlayBackwards();
- break;
-
- case "Step Backwards":
-
- drawStepBackwards();
- break;
-
- case "Pause":
-
- drawPause();
- break;
-
- case "Step Forward":
-
- drawStepForward();
- break;
-
- case "Play Forward":
-
- drawPlayForward();
- break;
-
- case "Fast Forward":
-
- drawFastForward();
- break;
-
- default:
-
-
- }
-
- }
-
-
- function drawFastBackwards() {
-
- point1 = {
- x: 40 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point2 = {
- x: 25 / REDUCTION_FACTOR,
- y: 25 / REDUCTION_FACTOR
- };
-
- point3 = {
- x: 40 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
-
-
-
-
- point5 = {
- x: 25 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point6 = {
- x: 10 / REDUCTION_FACTOR,
- y: 25 / REDUCTION_FACTOR
- };
-
- point7 = {
- x: 25 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
-
-
- /* Now the transformations. */
-
- point1 = button.container.frame.frameThisPoint(point1);
- point2 = button.container.frame.frameThisPoint(point2);
- point3 = button.container.frame.frameThisPoint(point3);
-
- point5 = button.container.frame.frameThisPoint(point5);
- point6 = button.container.frame.frameThisPoint(point6);
- point7 = button.container.frame.frameThisPoint(point7);
-
- point1 = button.container.displacement.displaceThisPoint(point1);
- point2 = button.container.displacement.displaceThisPoint(point2);
- point3 = button.container.displacement.displaceThisPoint(point3);
-
- point5 = button.container.displacement.displaceThisPoint(point5);
- point6 = button.container.displacement.displaceThisPoint(point6);
- point7 = button.container.displacement.displaceThisPoint(point7);
-
- /* Lets start the drawing. */
-
- browserCanvasContext.beginPath();
- browserCanvasContext.moveTo(point1.x, point1.y);
- browserCanvasContext.lineTo(point2.x, point2.y);
- browserCanvasContext.lineTo(point3.x, point3.y);
- browserCanvasContext.lineTo(point1.x, point1.y);
-
- browserCanvasContext.moveTo(point5.x, point5.y);
- browserCanvasContext.lineTo(point6.x, point6.y);
- browserCanvasContext.lineTo(point7.x, point7.y);
- browserCanvasContext.lineTo(point5.x, point5.y);
- browserCanvasContext.closePath();
-
- if (button.status === "on") {
- browserCanvasContext.fillStyle = button.onFillStyle;
- } else {
- browserCanvasContext.fillStyle = button.offFillStyle;
- }
- browserCanvasContext.fill();
-
- browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 0.5)';
- browserCanvasContext.lineWidth = 1;
- browserCanvasContext.stroke();
-
- browserCanvasContext.closePath();
-
- }
-
- function drawPlayBackwards() {
-
- point1 = {
- x: 40 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point2 = {
- x: 10 / REDUCTION_FACTOR,
- y: 25 / REDUCTION_FACTOR
- };
-
- point3 = {
- x: 40 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
-
- /* Now the transformations. */
-
- point1 = button.container.frame.frameThisPoint(point1);
- point2 = button.container.frame.frameThisPoint(point2);
- point3 = button.container.frame.frameThisPoint(point3);
-
- point1 = button.container.displacement.displaceThisPoint(point1);
- point2 = button.container.displacement.displaceThisPoint(point2);
- point3 = button.container.displacement.displaceThisPoint(point3);
-
- /* Lets start the drawing. */
-
- browserCanvasContext.beginPath();
- browserCanvasContext.moveTo(point1.x, point1.y);
- browserCanvasContext.lineTo(point2.x, point2.y);
- browserCanvasContext.lineTo(point3.x, point3.y);
- browserCanvasContext.lineTo(point1.x, point1.y);
-
- browserCanvasContext.closePath();
-
- if (button.status === "on") {
- browserCanvasContext.fillStyle = button.onFillStyle;
- } else {
- browserCanvasContext.fillStyle = button.offFillStyle;
- }
- browserCanvasContext.fill();
-
- browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 0.5)';
- browserCanvasContext.lineWidth = 1;
- browserCanvasContext.stroke();
-
- browserCanvasContext.closePath();
-
- }
-
- function drawStepBackwards() {
-
- point1 = {
- x: 40 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point2 = {
- x: 20 / REDUCTION_FACTOR,
- y: 25 / REDUCTION_FACTOR
- };
-
- point3 = {
- x: 40 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
-
-
-
-
- point5 = {
- x: 10 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point6 = {
- x: 20 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point7 = {
- x: 20 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
- point8 = {
- x: 10 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
- /* Now the transformations. */
-
- point1 = button.container.frame.frameThisPoint(point1);
- point2 = button.container.frame.frameThisPoint(point2);
- point3 = button.container.frame.frameThisPoint(point3);
-
- point5 = button.container.frame.frameThisPoint(point5);
- point6 = button.container.frame.frameThisPoint(point6);
- point7 = button.container.frame.frameThisPoint(point7);
- point8 = button.container.frame.frameThisPoint(point8);
-
- point1 = button.container.displacement.displaceThisPoint(point1);
- point2 = button.container.displacement.displaceThisPoint(point2);
- point3 = button.container.displacement.displaceThisPoint(point3);
-
- point5 = button.container.displacement.displaceThisPoint(point5);
- point6 = button.container.displacement.displaceThisPoint(point6);
- point7 = button.container.displacement.displaceThisPoint(point7);
- point8 = button.container.displacement.displaceThisPoint(point8);
-
- /* Lets start the drawing. */
-
- browserCanvasContext.beginPath();
- browserCanvasContext.moveTo(point1.x, point1.y);
- browserCanvasContext.lineTo(point2.x, point2.y);
- browserCanvasContext.lineTo(point3.x, point3.y);
-
- browserCanvasContext.lineTo(point1.x, point1.y);
-
- browserCanvasContext.moveTo(point5.x, point5.y);
- browserCanvasContext.lineTo(point6.x, point6.y);
- browserCanvasContext.lineTo(point7.x, point7.y);
- browserCanvasContext.lineTo(point8.x, point8.y);
- browserCanvasContext.lineTo(point5.x, point5.y);
- browserCanvasContext.closePath();
-
- if (button.status === "on") {
- browserCanvasContext.fillStyle = button.onFillStyle;
- } else {
- browserCanvasContext.fillStyle = button.offFillStyle;
- }
- browserCanvasContext.fill();
-
- browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 0.5)';
- browserCanvasContext.lineWidth = 1;
- browserCanvasContext.stroke();
-
- browserCanvasContext.closePath();
-
- }
-
- function drawPause() {
-
- point1 = {
- x: 10 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point2 = {
- x: 20 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point3 = {
- x: 20 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
- point4 = {
- x: 10 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
- point5 = {
- x: 30 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point6 = {
- x: 40 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point7 = {
- x: 40 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
- point8 = {
- x: 30 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
- /* Now the transformations. */
-
- point1 = button.container.frame.frameThisPoint(point1);
- point2 = button.container.frame.frameThisPoint(point2);
- point3 = button.container.frame.frameThisPoint(point3);
- point4 = button.container.frame.frameThisPoint(point4);
- point5 = button.container.frame.frameThisPoint(point5);
- point6 = button.container.frame.frameThisPoint(point6);
- point7 = button.container.frame.frameThisPoint(point7);
- point8 = button.container.frame.frameThisPoint(point8);
-
- point1 = button.container.displacement.displaceThisPoint(point1);
- point2 = button.container.displacement.displaceThisPoint(point2);
- point3 = button.container.displacement.displaceThisPoint(point3);
- point4 = button.container.displacement.displaceThisPoint(point4);
- point5 = button.container.displacement.displaceThisPoint(point5);
- point6 = button.container.displacement.displaceThisPoint(point6);
- point7 = button.container.displacement.displaceThisPoint(point7);
- point8 = button.container.displacement.displaceThisPoint(point8);
-
- /* Lets start the drawing. */
-
- browserCanvasContext.beginPath();
- browserCanvasContext.moveTo(point1.x, point1.y);
- browserCanvasContext.lineTo(point2.x, point2.y);
- browserCanvasContext.lineTo(point3.x, point3.y);
- browserCanvasContext.lineTo(point4.x, point4.y);
- browserCanvasContext.lineTo(point1.x, point1.y);
-
- browserCanvasContext.moveTo(point5.x, point5.y);
- browserCanvasContext.lineTo(point6.x, point6.y);
- browserCanvasContext.lineTo(point7.x, point7.y);
- browserCanvasContext.lineTo(point8.x, point8.y);
- browserCanvasContext.lineTo(point5.x, point5.y);
- browserCanvasContext.closePath();
-
- if (button.status === "on") {
- browserCanvasContext.fillStyle = button.onFillStyle;
- } else {
- browserCanvasContext.fillStyle = button.offFillStyle;
- }
- browserCanvasContext.fill();
-
- browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 0.5)';
- browserCanvasContext.lineWidth = 1;
- browserCanvasContext.stroke();
-
- browserCanvasContext.closePath();
-
- }
-
- function drawStepForward() {
-
- point1 = {
- x: 10 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point2 = {
- x: 30 / REDUCTION_FACTOR,
- y: 25 / REDUCTION_FACTOR
- };
-
- point3 = {
- x: 10 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
-
-
-
-
- point5 = {
- x: 30 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point6 = {
- x: 40 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point7 = {
- x: 40 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
- point8 = {
- x: 30 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
- /* Now the transformations. */
-
- point1 = button.container.frame.frameThisPoint(point1);
- point2 = button.container.frame.frameThisPoint(point2);
- point3 = button.container.frame.frameThisPoint(point3);
-
- point5 = button.container.frame.frameThisPoint(point5);
- point6 = button.container.frame.frameThisPoint(point6);
- point7 = button.container.frame.frameThisPoint(point7);
- point8 = button.container.frame.frameThisPoint(point8);
-
- point1 = button.container.displacement.displaceThisPoint(point1);
- point2 = button.container.displacement.displaceThisPoint(point2);
- point3 = button.container.displacement.displaceThisPoint(point3);
-
- point5 = button.container.displacement.displaceThisPoint(point5);
- point6 = button.container.displacement.displaceThisPoint(point6);
- point7 = button.container.displacement.displaceThisPoint(point7);
- point8 = button.container.displacement.displaceThisPoint(point8);
-
- /* Lets start the drawing. */
-
- browserCanvasContext.beginPath();
- browserCanvasContext.moveTo(point1.x, point1.y);
- browserCanvasContext.lineTo(point2.x, point2.y);
- browserCanvasContext.lineTo(point3.x, point3.y);
-
- browserCanvasContext.lineTo(point1.x, point1.y);
-
- browserCanvasContext.moveTo(point5.x, point5.y);
- browserCanvasContext.lineTo(point6.x, point6.y);
- browserCanvasContext.lineTo(point7.x, point7.y);
- browserCanvasContext.lineTo(point8.x, point8.y);
- browserCanvasContext.lineTo(point5.x, point5.y);
- browserCanvasContext.closePath();
-
- if (button.status === "on") {
- browserCanvasContext.fillStyle = button.onFillStyle;
- } else {
- browserCanvasContext.fillStyle = button.offFillStyle;
- }
- browserCanvasContext.fill();
-
- browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 0.5)';
- browserCanvasContext.lineWidth = 1;
- browserCanvasContext.stroke();
-
- browserCanvasContext.closePath();
-
- }
-
- function drawPlayForward() {
-
- point1 = {
- x: 10 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point2 = {
- x: 40 / REDUCTION_FACTOR,
- y: 25 / REDUCTION_FACTOR
- };
-
- point3 = {
- x: 10 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
-
- /* Now the transformations. */
-
- point1 = button.container.frame.frameThisPoint(point1);
- point2 = button.container.frame.frameThisPoint(point2);
- point3 = button.container.frame.frameThisPoint(point3);
-
- point1 = button.container.displacement.displaceThisPoint(point1);
- point2 = button.container.displacement.displaceThisPoint(point2);
- point3 = button.container.displacement.displaceThisPoint(point3);
-
- /* Lets start the drawing. */
-
- browserCanvasContext.beginPath();
- browserCanvasContext.moveTo(point1.x, point1.y);
- browserCanvasContext.lineTo(point2.x, point2.y);
- browserCanvasContext.lineTo(point3.x, point3.y);
- browserCanvasContext.lineTo(point1.x, point1.y);
-
- browserCanvasContext.closePath();
-
- if (button.status === "on") {
- browserCanvasContext.fillStyle = button.onFillStyle;
- } else {
- browserCanvasContext.fillStyle = button.offFillStyle;
- }
- browserCanvasContext.fill();
-
- browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 0.5)';
- browserCanvasContext.lineWidth = 1;
- browserCanvasContext.stroke();
-
- browserCanvasContext.closePath();
-
- }
-
-
- function drawFastForward() {
-
- point1 = {
- x: 10 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point2 = {
- x: 25 / REDUCTION_FACTOR,
- y: 25 / REDUCTION_FACTOR
- };
-
- point3 = {
- x: 10 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
-
-
-
-
- point5 = {
- x: 25 / REDUCTION_FACTOR,
- y: 10 / REDUCTION_FACTOR
- };
-
- point6 = {
- x: 40 / REDUCTION_FACTOR,
- y: 25 / REDUCTION_FACTOR
- };
-
- point7 = {
- x: 25 / REDUCTION_FACTOR,
- y: 40 / REDUCTION_FACTOR
- };
-
-
-
- /* Now the transformations. */
-
- point1 = button.container.frame.frameThisPoint(point1);
- point2 = button.container.frame.frameThisPoint(point2);
- point3 = button.container.frame.frameThisPoint(point3);
-
- point5 = button.container.frame.frameThisPoint(point5);
- point6 = button.container.frame.frameThisPoint(point6);
- point7 = button.container.frame.frameThisPoint(point7);
-
- point1 = button.container.displacement.displaceThisPoint(point1);
- point2 = button.container.displacement.displaceThisPoint(point2);
- point3 = button.container.displacement.displaceThisPoint(point3);
-
- point5 = button.container.displacement.displaceThisPoint(point5);
- point6 = button.container.displacement.displaceThisPoint(point6);
- point7 = button.container.displacement.displaceThisPoint(point7);
-
- /* Lets start the drawing. */
-
- browserCanvasContext.beginPath();
- browserCanvasContext.moveTo(point1.x, point1.y);
- browserCanvasContext.lineTo(point2.x, point2.y);
- browserCanvasContext.lineTo(point3.x, point3.y);
- browserCanvasContext.lineTo(point1.x, point1.y);
-
- browserCanvasContext.moveTo(point5.x, point5.y);
- browserCanvasContext.lineTo(point6.x, point6.y);
- browserCanvasContext.lineTo(point7.x, point7.y);
- browserCanvasContext.lineTo(point5.x, point5.y);
- browserCanvasContext.closePath();
-
- if (button.status === "on") {
- browserCanvasContext.fillStyle = button.onFillStyle;
- } else {
- browserCanvasContext.fillStyle = button.offFillStyle;
- }
-
- browserCanvasContext.fill();
-
- browserCanvasContext.strokeStyle = 'rgba(150, 150, 150, 0.5)';
- browserCanvasContext.lineWidth = 1;
- browserCanvasContext.stroke();
-
- browserCanvasContext.closePath();
-
- }
-
-
-
-
-
-
-
-}
\ No newline at end of file
diff --git a/Panels/TimeControlPanel.js b/Panels/TimeControlPanel.js
index 09753f764..f3aa11a8e 100644
--- a/Panels/TimeControlPanel.js
+++ b/Panels/TimeControlPanel.js
@@ -1,13 +1,8 @@
-
-
function newTimeControlPanel() {
- let PLAY_STEP = 0;
-
let thisObject = {
container: undefined,
- buttons: undefined,
setDatetime: setDatetime,
datetimeDisplay: undefined,
stepDisplay: undefined,
@@ -20,19 +15,16 @@ function newTimeControlPanel() {
container.initialize();
container.isDraggeable = true;
thisObject.container = container;
- thisObject.container.frame.containerName = "Time Control Panel";
+ thisObject.container.frame.containerName = "Current Datetime";
- let playingLoop; // Controls the generation of events that allows to play continuosly the market.
+ let timePeriod;
return thisObject;
-
-
-
function initialize() {
thisObject.container.frame.width = 200;
- thisObject.container.frame.height = 85;
+ thisObject.container.frame.height = 65;
let position = {
x: (viewPort.visibleArea.topRight.x - viewPort.visibleArea.topLeft.x) / 2 - thisObject.container.frame.width / 2,
@@ -45,46 +37,6 @@ function newTimeControlPanel() {
let buttonNames = ['Fast Backwards', 'Play Backwards', 'Step Backwards', 'Pause', 'Step Forward', 'Play Forward', 'Fast Forward'];
let lastX = 0;
- let buttons = [];
-
- for (let i = 0; i < buttonNames.length; i++) {
-
- /* Buttons are going to be one at the right of the other. */
-
- let button = newButton();
- button.type = buttonNames[i];
-
- button.container.displacement.parentDisplacement = thisObject.container.displacement;
- button.container.frame.parentFrame = thisObject.container.frame;
-
- button.container.parentContainer = thisObject.container;
-
- button.initialize();
-
- buttonPosition = { // The first button
- x: thisObject.container.frame.width / 2 - (buttonNames.length * button.container.frame.width) / 2,
- y: thisObject.container.frame.height * 7 / 10
- };
- button.container.frame.position.x = buttonPosition.x + lastX;
- button.container.frame.position.y = buttonPosition.y;
-
- lastX = lastX + button.container.frame.width;
-
- /* We start listening to the buttons click event, so as to know when one was pressed. */
-
- button.container.eventHandler.listenToEvent('onMouseClick', buttonPressed, i);
-
- if (buttonNames[i] === 'Pause') {
- button.status = 'on'; // We turn on by default the PAUSE button.
- }
-
- buttons.push(button);
-
- }
-
-
-
- thisObject.buttons = buttons;
let datetime = INITIAL_DATE;
@@ -94,17 +46,15 @@ function newTimeControlPanel() {
draw: drawTimeDisplay
};
- thisObject.buttons = buttons;
thisObject.datetimeDisplay = datetimeDisplay;
-
- viewPort.eventHandler.listenToEvent("Zoom Changed", onZoomChanged);
- PLAY_STEP = INITIAL_TIME_PERIOD;
-
/* Here we will listen to the event when time was changed due to a Bot Execution. */
canvas.topSpace.playStopButton.container.eventHandler.listenToEvent("Bot Execution Changed Datetime", onBotChangedTime);
canvas.topSpace.playStopButton.setDatetime(datetime);
+
+ viewPort.eventHandler.listenToEvent("Zoom Changed", onZoomChanged);
+ timePeriod = INITIAL_TIME_PERIOD;
}
function onBotChangedTime(pNewDatetime) {
@@ -115,6 +65,12 @@ function newTimeControlPanel() {
}
+ function onZoomChanged(event) {
+
+ timePeriod = recalculatePeriod(event.newLevel);
+
+ }
+
function getContainer(point) {
let container;
@@ -123,21 +79,6 @@ function newTimeControlPanel() {
if (thisObject.container.frame.isThisPointHere(point, true) === true) {
- /* Now we see which is the inner most container that has it */
-
-
- for (let i = 0; i < thisObject.buttons.length; i++) {
-
- container = thisObject.buttons[i].getContainer(point);
-
- if (container !== undefined) {
-
- /* We found an inner container which has the point. We return it. */
-
- return container;
- }
- }
-
/* The point does not belong to any inner container, so we return the current container. */
return thisObject.container;
@@ -151,22 +92,12 @@ function newTimeControlPanel() {
}
-
- function onZoomChanged(event) {
-
- PLAY_STEP = recalculatePeriod(event.newLevel);
-
- }
-
-
function setDatetime(pDatetime) {
thisObject.datetimeDisplay.currentDatetime = new Date(pDatetime);
canvas.topSpace.playStopButton.setDatetime(pDatetime);
}
-
-
function addTime(seconds) {
let newDate = thisObject.datetimeDisplay.currentDatetime;
@@ -176,148 +107,14 @@ function newTimeControlPanel() {
}
- function buttonPressed(event, buttonPressedIndex) {
-
- clearInterval(playingLoop);
-
- /* When any of the buttons are pressed, the control panel must turn off the resto of the buttons. */
-
- for (let i = 0; i < thisObject.buttons.length; i++) {
-
- if (i !== buttonPressedIndex) {
-
- let button = thisObject.buttons[i];
-
- button.status = 'off';
-
- }
-
- }
-
- /* Now we actualy do something depending on which button was pressed. */
-
- switch (thisObject.buttons[buttonPressedIndex].type) {
-
- case "Fast Backwards":
-
- //pressFastBackwards();
- break;
-
- case "Play Backwards":
-
- //pressPlayBackwards();
- break;
-
- case "Step Backwards":
-
- //pressStepBackwards();
- break;
-
- case "Pause":
-
- //pressPause();
- cloudVM.onBotStopPressed();
- break;
-
- case "Step Forward":
-
- //pressStepForward();
- break;
-
- case "Play Forward":
-
- let UI_COMMANDS = {
- beginDatetime: thisObject.datetimeDisplay.currentDatetime,
- endDatetime: undefined,
- timePeriod: PLAY_STEP,
- startMode: window.CURRENT_START_MODE,
- eventHandler: thisObject.container.eventHandler
- };
-
- cloudVM.onBotPlayPressed(UI_COMMANDS);
- //pressPlayForward();
- break;
-
- case "Fast Forward":
-
- //pressFastForward();
- break;
-
- default:
-
-
- }
-
- }
-
- function pressFastBackwards() {
-
- clearInterval(playingLoop);
- playingLoop = setInterval(pressStepBackwards, 100);
-
- }
-
- function pressPlayBackwards() {
-
- clearInterval(playingLoop);
- playingLoop = setInterval(pressStepBackwards, 1000);
-
- }
-
- function pressStepBackwards() {
-
- thisObject.datetimeDisplay.addTime(-1 * PLAY_STEP / 1000);
-
- let newDatetime = thisObject.datetimeDisplay.currentDatetime;
-
- thisObject.container.eventHandler.raiseEvent('Datetime Changed', newDatetime);
-
- }
-
- function pressPause() {
- clearInterval(playingLoop);
- }
-
- function pressStepForward() {
-
- thisObject.datetimeDisplay.addTime(PLAY_STEP / 1000);
-
- let newDatetime = thisObject.datetimeDisplay.currentDatetime;
-
- thisObject.container.eventHandler.raiseEvent('Datetime Changed', newDatetime);
-
- }
-
- function pressPlayForward() {
-
- clearInterval(playingLoop);
- playingLoop = setInterval(pressStepForward, 1000);
-
- }
-
- function pressFastForward() {
-
- playingLoop = setInterval(pressStepForward, 100);
-
- }
-
-
-
function draw() {
thisObject.container.frame.draw(false, false, true);
- for (let i = 0; i < thisObject.buttons.length; i++) {
- thisObject.buttons[i].draw();
- }
-
thisObject.datetimeDisplay.draw();
}
-
-
-
function drawTimeDisplay() {
let fontSize = 10;
@@ -331,7 +128,7 @@ function newTimeControlPanel() {
let labelPoint = {
x: thisObject.container.frame.width / 2 - label.length / 2 * fontSize * FONT_ASPECT_RATIO,
- y: thisObject.container.frame.height * 3.4 / 10
+ y: thisObject.container.frame.height * 4.4 / 10
};
labelPoint = thisObject.container.frame.frameThisPoint(labelPoint);
@@ -346,21 +143,6 @@ function newTimeControlPanel() {
/* Now we transform x on the actual coordinate on the canvas. */
- labelPoint = {
- x: thisObject.container.frame.width / 2 - label.length / 2 * fontSize * FONT_ASPECT_RATIO,
- y: thisObject.container.frame.height * 5.0 / 10
- };
-
- labelPoint = thisObject.container.frame.frameThisPoint(labelPoint);
-
- browserCanvasContext.font = fontSize + 'px Courier New';
- browserCanvasContext.fillStyle = 'rgba(60, 60, 60, 0.50)';
- browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y);
-
- label = PLAY_STEP / _1_MINUTE_IN_MILISECONDS + ' min';
-
- /* Now we transform x on the actual coordinate on the canvas. */
-
labelPoint = {
x: thisObject.container.frame.width / 2 - label.length / 2 * fontSize * FONT_ASPECT_RATIO,
y: thisObject.container.frame.height * 6.5 / 10
@@ -372,10 +154,24 @@ function newTimeControlPanel() {
browserCanvasContext.fillStyle = 'rgba(60, 60, 60, 0.50)';
browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y);
+ if (timePeriod > _45_MINUTES_IN_MILISECONDS) {
+ label = timePeriod / _1_HOUR_IN_MILISECONDS + ' hs';
+ } else {
+ label = timePeriod / _1_MINUTE_IN_MILISECONDS + ' min';
+ }
+
+ /* Now we transform x on the actual coordinate on the canvas. */
+
+ labelPoint = {
+ x: thisObject.container.frame.width / 2 - label.length / 2 * fontSize * FONT_ASPECT_RATIO,
+ y: thisObject.container.frame.height * 8.5 / 10
+ };
+
+ labelPoint = thisObject.container.frame.frameThisPoint(labelPoint);
+
+ browserCanvasContext.font = fontSize + 'px Courier New';
+ browserCanvasContext.fillStyle = 'rgba(60, 60, 60, 0.50)';
+ browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y);
+
}
-
-
-
-
-
}
\ No newline at end of file
diff --git a/Project.njsproj b/Project.njsproj
index a3c7d2a94..f7b42d4aa 100644
--- a/Project.njsproj
+++ b/Project.njsproj
@@ -149,7 +149,6 @@
Code
-
diff --git a/Scripts/AppLoader.js b/Scripts/AppLoader.js
index 84d5e483d..924334e4b 100644
--- a/Scripts/AppLoader.js
+++ b/Scripts/AppLoader.js
@@ -68,7 +68,6 @@
"SplashScreen.js",
"Canvas.js",
- "Button.js",
"TextButton.js",
"ImageButton.js",
"EventHandler.js",