both scales working with the coordinate system
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@@ -15,6 +15,8 @@ function newCoordinateSystem () {
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maxWidth: undefined,
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scale: undefined,
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eventHandler: undefined,
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zoomX: zoomX,
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zoomY: zoomY,
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recalculateScale: recalculateScale,
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transformThisPoint: transformThisPoint,
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transformThisPoint2: transformThisPoint2,
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@@ -63,6 +65,36 @@ function newCoordinateSystem () {
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recalculateScale()
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}
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function zoomX (factor, mousePosition, container) {
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let mouseAtCointainer = unTransformThisPoint(mousePosition, container)
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let leftDistance = mouseAtCointainer.x
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let rightDistance = container.frame.width - mouseAtCointainer.x
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let diff = thisObject.max.x - thisObject.min.x
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let min = thisObject.min.x + diff * factor * leftDistance / (container.frame.width / 2)
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let max = thisObject.max.x - diff * factor * rightDistance / (container.frame.width / 2)
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if (min < max) {
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thisObject.min.x = min
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thisObject.max.x = max
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thisObject.recalculateScale()
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}
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}
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function zoomY (factor, mousePosition, container) {
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let mouseAtCointainer = unTransformThisPoint(mousePosition, container)
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let topDistance = mouseAtCointainer.y
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let bottomDistance = container.frame.height - mouseAtCointainer.y
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let diff = thisObject.max.y - thisObject.min.y
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let min = thisObject.min.y + diff * factor * bottomDistance / (container.frame.height / 2)
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let max = thisObject.max.y - diff * factor * topDistance / (container.frame.height / 2)
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if (min < max) {
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thisObject.min.y = min
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thisObject.max.y = max
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thisObject.recalculateScale()
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}
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}
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function recalculateScale () {
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/* Defines the initial Zoom level at center position. */
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thisObject.scale.x = thisObject.maxWidth / (thisObject.max.x - thisObject.min.x)
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