Session Running and Stopping from menu and at task server
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@@ -595,23 +595,39 @@ function newStrategyPart () {
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/* We will wait to the event that the execution was terminated in order to call back the menu item */
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let key = thisObject.payload.node.name + '-' + thisObject.payload.node.type + '-' + thisObject.payload.node.id
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systemEventHandler.listenToEvent(key, 'Running', undefined, key, undefined, onExecutionTerminated)
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systemEventHandler.listenToEvent(key, 'Running', undefined, key, undefined, onRunning)
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function onExecutionTerminated () {
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function onRunning () {
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if (callBackFunction !== undefined) {
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callBackFunction(GLOBAL.DEFAULT_OK_RESPONSE)
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}
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}
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/*
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While it is running, it can happen that it naturally stops or is stopped not from the UI but from other means.
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In those cases, the stop function would never be called (from the UI). So what we will do is to call it from
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here with and event, and passing our own callBackFunction. In case there is an external source stopping this,
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this will produce an execution of the callback with our event, which will produce that the menu item is restored
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to its default stage.
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If on the other side, it is executed from the UI, then we will be processing the Stopped event twice, which in
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both cases will reset the menu item to its default state.
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*/
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let event = {
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type: 'Secondary Action Already Executed'
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}
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stop(callBackFunction, event)
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}
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function stop (callBackFunction) {
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function stop (callBackFunction, event) {
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/* We will wait to the event that the execution was terminated in order to call back the menu item */
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let key = thisObject.payload.node.name + '-' + thisObject.payload.node.type + '-' + thisObject.payload.node.id
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let eventSubscriptionId = systemEventHandler.listenToEvent(key, 'Stopped', undefined, key, undefined, onExecutionTerminated)
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systemEventHandler.listenToEvent(key, 'Stopped', undefined, key, undefined, onStopped)
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function onExecutionTerminated () {
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function onStopped () {
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if (callBackFunction !== undefined) {
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callBackFunction(GLOBAL.DEFAULT_OK_RESPONSE)
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callBackFunction(GLOBAL.DEFAULT_OK_RESPONSE, event)
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}
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if (thisObject.circularProgressBar !== undefined) {
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