Autoformatter applied on all js files
This commit is contained in:
1 parent
72c1017b20
commit
c627aedcf6
59 files changed
+9087
-10892
No files matched your search
+75
-103
@@ -1,4 +1,4 @@
|
||||
/*
|
||||
/*
|
||||
|
||||
This Object object is responsible for defining the coordinate system in a TimeLine.
|
||||
|
||||
@@ -7,85 +7,77 @@ The scale on the Y axis depends on the data that wants to be plotted. Usually we
|
||||
|
||||
*/
|
||||
|
||||
function newTimeLineCoordinateSystem() {
|
||||
function newTimeLineCoordinateSystem () {
|
||||
var thisObject = {
|
||||
min: undefined,
|
||||
max: undefined,
|
||||
scale: undefined,
|
||||
transformThisPoint: transformThisPoint,
|
||||
transformThisPoint2: transformThisPoint2,
|
||||
unInverseTransform: unInverseTransform,
|
||||
inverseTransformUncappedY: inverseTransformUncappedY,
|
||||
initializeX: initializeX,
|
||||
initializeY: initializeY,
|
||||
initialize: initialize
|
||||
}
|
||||
|
||||
var thisObject = {
|
||||
min: undefined,
|
||||
max: undefined,
|
||||
scale: undefined,
|
||||
transformThisPoint: transformThisPoint,
|
||||
transformThisPoint2: transformThisPoint2,
|
||||
unInverseTransform: unInverseTransform,
|
||||
inverseTransformUncappedY: inverseTransformUncappedY,
|
||||
initializeX: initializeX,
|
||||
initializeY: initializeY,
|
||||
initialize: initialize
|
||||
};
|
||||
var min = {
|
||||
x: 0,
|
||||
y: 0
|
||||
}
|
||||
|
||||
var min = {
|
||||
x: 0,
|
||||
y: 0
|
||||
};
|
||||
var max = {
|
||||
x: 0,
|
||||
y: 0
|
||||
}
|
||||
|
||||
var max = {
|
||||
x: 0,
|
||||
y: 0
|
||||
};
|
||||
var scale = {
|
||||
x: 0,
|
||||
y: 0
|
||||
}
|
||||
|
||||
var scale = {
|
||||
x: 0,
|
||||
y: 0
|
||||
};
|
||||
thisObject.min = min
|
||||
thisObject.max = max
|
||||
thisObject.scale = scale
|
||||
|
||||
thisObject.min = min;
|
||||
thisObject.max = max;
|
||||
thisObject.scale = scale;
|
||||
let maxHeight
|
||||
|
||||
let maxHeight;
|
||||
|
||||
return thisObject;
|
||||
|
||||
function initialize(minValue, maxValue, maxWidth, pMaxHeight) {
|
||||
return thisObject
|
||||
|
||||
function initialize (minValue, maxValue, maxWidth, pMaxHeight) {
|
||||
/* Defines the min and max value of rate that we are going to transport to the available screen at the center position. */
|
||||
|
||||
thisObject.min.x = minValue.x; // * 0.999; // 0.1% less
|
||||
thisObject.max.x = maxValue.x; // * 1.001; // 0.1% more
|
||||
thisObject.min.x = minValue.x // * 0.999; // 0.1% less
|
||||
thisObject.max.x = maxValue.x // * 1.001; // 0.1% more
|
||||
|
||||
thisObject.min.y = minValue.y; // * 0.999; // 0.1% less
|
||||
thisObject.max.y = maxValue.y; // * 1.001; // 0.1% more
|
||||
thisObject.min.y = minValue.y // * 0.999; // 0.1% less
|
||||
thisObject.max.y = maxValue.y // * 1.001; // 0.1% more
|
||||
|
||||
/* Defines the initial Zoom level at center position. */
|
||||
|
||||
thisObject.scale.x = maxWidth / (thisObject.max.x - thisObject.min.x);
|
||||
thisObject.scale.y = pMaxHeight / (thisObject.max.y - thisObject.min.y);
|
||||
thisObject.scale.x = maxWidth / (thisObject.max.x - thisObject.min.x)
|
||||
thisObject.scale.y = pMaxHeight / (thisObject.max.y - thisObject.min.y)
|
||||
|
||||
maxHeight = pMaxHeight;
|
||||
maxHeight = pMaxHeight
|
||||
}
|
||||
|
||||
}
|
||||
function initializeX (minValue, maxValue, maxWidth) {
|
||||
thisObject.min.x = minValue.x // * 0.999; // 0.1% less
|
||||
thisObject.max.x = maxValue.x // * 1.001; // 0.1% more
|
||||
|
||||
function initializeX(minValue, maxValue, maxWidth) {
|
||||
thisObject.scale.x = maxWidth / (thisObject.max.x - thisObject.min.x)
|
||||
}
|
||||
|
||||
thisObject.min.x = minValue.x; // * 0.999; // 0.1% less
|
||||
thisObject.max.x = maxValue.x; // * 1.001; // 0.1% more
|
||||
function initializeY (minValue, maxValue, pMaxHeight) {
|
||||
thisObject.min.y = minValue.y // * 0.999; // 0.1% less
|
||||
thisObject.max.y = maxValue.y // * 1.001; // 0.1% more
|
||||
|
||||
thisObject.scale.x = maxWidth / (thisObject.max.x - thisObject.min.x);
|
||||
thisObject.scale.y = pMaxHeight / (thisObject.max.y - thisObject.min.y)
|
||||
|
||||
}
|
||||
|
||||
function initializeY(minValue, maxValue, pMaxHeight) {
|
||||
|
||||
thisObject.min.y = minValue.y; // * 0.999; // 0.1% less
|
||||
thisObject.max.y = maxValue.y; // * 1.001; // 0.1% more
|
||||
|
||||
thisObject.scale.y = pMaxHeight / (thisObject.max.y - thisObject.min.y);
|
||||
|
||||
maxHeight = pMaxHeight;
|
||||
}
|
||||
|
||||
|
||||
function transformThisPoint(point) {
|
||||
maxHeight = pMaxHeight
|
||||
}
|
||||
|
||||
function transformThisPoint (point) {
|
||||
/*
|
||||
|
||||
This is the straigh fordward transformation this object provides. The input is a point on the data set that wants to be plotted in a timeline.
|
||||
@@ -99,59 +91,39 @@ function newTimeLineCoordinateSystem() {
|
||||
|
||||
*/
|
||||
|
||||
point = {
|
||||
x: (point.x - this.min.x) * this.scale.x,
|
||||
y: maxHeight - (point.y - this.min.y) * this.scale.y
|
||||
};
|
||||
|
||||
return point;
|
||||
point = {
|
||||
x: (point.x - this.min.x) * this.scale.x,
|
||||
y: maxHeight - (point.y - this.min.y) * this.scale.y
|
||||
}
|
||||
|
||||
return point
|
||||
}
|
||||
|
||||
function transformThisPoint2(point) {
|
||||
|
||||
point = {
|
||||
x: (point.x - this.min.x) * this.scale.x,
|
||||
y: (maxHeight- point.y - this.min.y) * this.scale.y
|
||||
};
|
||||
|
||||
return point;
|
||||
function transformThisPoint2 (point) {
|
||||
point = {
|
||||
x: (point.x - this.min.x) * this.scale.x,
|
||||
y: (maxHeight - point.y - this.min.y) * this.scale.y
|
||||
}
|
||||
|
||||
return point
|
||||
}
|
||||
|
||||
function unInverseTransform(point, inverseY) {
|
||||
|
||||
point = {
|
||||
x: (point.x / this.scale.x) + this.min.x,
|
||||
y: (inverseY - point.y) / this.scale.y + this.min.y
|
||||
};
|
||||
|
||||
return point;
|
||||
function unInverseTransform (point, inverseY) {
|
||||
point = {
|
||||
x: (point.x / this.scale.x) + this.min.x,
|
||||
y: (inverseY - point.y) / this.scale.y + this.min.y
|
||||
}
|
||||
|
||||
return point
|
||||
}
|
||||
|
||||
function inverseTransformUncappedY(point, inverseY) {
|
||||
|
||||
point = {
|
||||
x: (point.x - this.min.x) * this.scale.x,
|
||||
y: (inverseY - point.y) * this.scale.y
|
||||
};
|
||||
|
||||
return point;
|
||||
function inverseTransformUncappedY (point, inverseY) {
|
||||
point = {
|
||||
x: (point.x - this.min.x) * this.scale.x,
|
||||
y: (inverseY - point.y) * this.scale.y
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
return point
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in new issue
Block a user